LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/PlaceableObjectsSurface.cs

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2023-12-22 22:51:17 +00:00
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class PlaceableObjectsSurface : NetworkBehaviour
{
public NetworkObject parentTo;
public Collider placeableBounds;
public InteractTrigger triggerScript;
private float checkHoverTipInterval;
private void Update()
{
if (GameNetworkManager.Instance != null && GameNetworkManager.Instance.localPlayerController != null)
{
triggerScript.interactable = GameNetworkManager.Instance.localPlayerController.isHoldingObject;
}
}
public void PlaceObject(PlayerControllerB playerWhoTriggered)
{
if (!playerWhoTriggered.isHoldingObject || !(playerWhoTriggered.currentlyHeldObjectServer != null))
{
return;
}
Debug.Log("Placing object in storage");
Vector3 vector = itemPlacementPosition(playerWhoTriggered.gameplayCamera.transform, playerWhoTriggered.currentlyHeldObjectServer);
if (!(vector == Vector3.zero))
{
if (parentTo != null)
{
vector = parentTo.transform.InverseTransformPoint(vector);
}
playerWhoTriggered.DiscardHeldObject(placeObject: true, parentTo, vector, matchRotationOfParent: false);
Debug.Log("discard held object called from placeobject");
}
}
private Vector3 itemPlacementPosition(Transform gameplayCamera, GrabbableObject heldObject)
{
if (Physics.Raycast(gameplayCamera.position, gameplayCamera.forward, out var hitInfo, 7f, StartOfRound.Instance.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
{
if (placeableBounds.bounds.Contains(hitInfo.point))
{
return hitInfo.point + Vector3.up * heldObject.itemProperties.verticalOffset;
}
return placeableBounds.ClosestPoint(hitInfo.point);
}
return Vector3.zero;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "PlaceableObjectsSurface";
}
}