30 lines
500 B
C#
30 lines
500 B
C#
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class SelectUIForGamepad : MonoBehaviour
|
||
|
{
|
||
|
public bool doOnStart;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
if (doOnStart && base.gameObject.activeSelf)
|
||
|
{
|
||
|
base.gameObject.GetComponent<Button>().Select();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
base.gameObject.GetComponent<Button>().Select();
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
if (!(EventSystem.current == null))
|
||
|
{
|
||
|
EventSystem.current.SetSelectedGameObject(null);
|
||
|
}
|
||
|
}
|
||
|
}
|