21 lines
504 B
C#
21 lines
504 B
C#
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using System;
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using UnityEngine;
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[Serializable]
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public class SpawnableOutsideMapObject
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{
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public GameObject prefabToSpawn;
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public bool spawnFacingAwayFromWall;
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[Tooltip("Y Axis is the amount to be spawned; X axis should be from 0 to 1 and is randomly picked from.")]
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public AnimationCurve numberToSpawn;
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[Tooltip("This is used to determine how close this object can spawn to edges of the nav mesh.")]
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public int objectWidth;
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public string spawnableFloorTag;
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public Vector3 rotationOffset;
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}
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