2023-12-22 22:51:17 +00:00
using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Linq ;
using Dissonance ;
using Dissonance.Integrations.Unity_NFGO ;
using GameNetcodeStuff ;
using TMPro ;
using Unity.Netcode ;
using UnityEngine ;
using UnityEngine.Audio ;
using UnityEngine.Rendering ;
using UnityEngine.Rendering.HighDefinition ;
using UnityEngine.SceneManagement ;
using UnityEngine.Video ;
public class StartOfRound : NetworkBehaviour
{
public bool shouldApproveConnection ;
public int connectedPlayersAmount ;
public int thisClientPlayerId ;
public List < ulong > fullyLoadedPlayers = new List < ulong > ( 4 ) ;
public int livingPlayers = 4 ;
private bool mostRecentlyJoinedClient ;
public bool allPlayersDead ;
public Dictionary < ulong , int > ClientPlayerList = new Dictionary < ulong , int > ( ) ;
2023-12-22 23:28:38 +00:00
public int daysPlayersSurvivedInARow ;
2023-12-22 22:51:17 +00:00
[Space(5f)]
private bool hasHostSpawned ;
public bool inShipPhase = true ;
public float timeSinceRoundStarted ;
public bool shipIsLeaving ;
public bool newGameIsLoading ;
private int playersRevived ;
public EndOfGameStats gameStats ;
private bool localPlayerWasMostProfitableThisRound ;
[Header("Important objects")]
public Camera spectateCamera ;
public AudioListener audioListener ;
[HideInInspector]
public bool overrideSpectateCamera ;
public GameObject [ ] allPlayerObjects ;
public PlayerControllerB [ ] allPlayerScripts ;
public Transform [ ] playerSpawnPositions ;
public Transform outsideShipSpawnPosition ;
public Transform notSpawnedPosition ;
public Transform propsContainer ;
public Transform elevatorTransform ;
public Transform playersContainer ;
public PlayerControllerB localPlayerController ;
public List < PlayerControllerB > OtherClients = new List < PlayerControllerB > ( ) ;
[Space(3f)]
public UnlockablesList unlockablesList ;
public AudioClip changeSuitSFX ;
public GameObject suitPrefab ;
public int suitsPlaced ;
public Transform rightmostSuitPosition ;
[Space(5f)]
public GameObject playerPrefab ;
public GameObject ragdollGrabbableObjectPrefab ;
public List < GameObject > playerRagdolls = new List < GameObject > ( ) ;
public GameObject playerBloodPrefab ;
public Transform bloodObjectsContainer ;
public Camera introCamera ;
public Camera activeCamera ;
public SimpleEvent CameraSwitchEvent = new SimpleEvent ( ) ;
public GameObject testRoom ;
public bool localClientHasControl ;
public RuntimeAnimatorController localClientAnimatorController ;
public RuntimeAnimatorController otherClientsAnimatorController ;
public int playersMask = 8 ;
public int collidersAndRoomMask = 2304 ;
public int collidersAndRoomMaskAndPlayers = 2312 ;
public int collidersAndRoomMaskAndDefault = 2305 ;
public int collidersRoomDefaultAndFoliage = 3329 ;
public int allPlayersCollideWithMask = - 4493385 ;
[Header("Physics")]
public Collider [ ] PlayerPhysicsColliders ;
[Header("Ship Animations")]
public NetworkObject shipAnimatorObject ;
public Animator shipAnimator ;
public AudioSource shipAmbianceAudio ;
public AudioSource ship3DAudio ;
public AudioClip shipDepartSFX ;
public AudioClip shipArriveSFX ;
public AudioSource shipDoorAudioSource ;
public AudioSource speakerAudioSource ;
public AudioClip suckedIntoSpaceSFX ;
public AudioClip airPressureSFX ;
public AudioClip [ ] shipCreakSFX ;
public AudioClip alarmSFX ;
public AudioClip firedVoiceSFX ;
public AudioClip openingHangarDoorAudio ;
public AudioClip allPlayersDeadAudio ;
public AudioClip shipIntroSpeechSFX ;
public AudioClip disableSpeakerSFX ;
public AudioClip zeroDaysLeftAlertSFX ;
public bool shipLeftAutomatically ;
public DialogueSegment [ ] openingDoorDialogue ;
public DialogueSegment [ ] gameOverDialogue ;
public DialogueSegment [ ] shipLeavingOnMidnightDialogue ;
public bool shipDoorsEnabled ;
public bool shipHasLanded ;
public Animator shipDoorsAnimator ;
public bool hangarDoorsClosed = true ;
private Coroutine shipTravelCoroutine ;
public ShipLights shipRoomLights ;
public AnimatedObjectTrigger closetLeftDoor ;
public AnimatedObjectTrigger closetRightDoor ;
public GameObject starSphereObject ;
public Dictionary < int , GameObject > SpawnedShipUnlockables = new Dictionary < int , GameObject > ( ) ;
public Transform gameOverCameraHandle ;
public Transform freeCinematicCameraTurnCompass ;
public Camera freeCinematicCamera ;
[Header("Players fired animation")]
public bool firingPlayersCutsceneRunning ;
public bool suckingPlayersOutOfShip ;
private bool choseRandomFlyDirForPlayer ;
private Vector3 randomFlyDir = Vector3 . zero ;
public float suckingPower ;
public bool suckingFurnitureOutOfShip ;
public Transform middleOfShipNode ;
public Transform shipDoorNode ;
public Transform middleOfSpaceNode ;
public Transform moveAwayFromShipNode ;
[Header("Level selection")]
public GameObject currentPlanetPrefab ;
public Animator currentPlanetAnimator ;
public Animator outerSpaceSunAnimator ;
public Transform planetContainer ;
public SelectableLevel [ ] levels ;
public SelectableLevel currentLevel ;
public int currentLevelID ;
public int defaultPlanet ;
public bool travellingToNewLevel ;
public AnimationCurve planetsWeatherRandomCurve ;
public int maxShipItemCapacity = 45 ;
public int currentShipItemCount ;
[Header("Ship Monitors")]
public TextMeshProUGUI screenLevelDescription ;
public VideoPlayer screenLevelVideoReel ;
public TextMeshProUGUI mapScreenPlayerName ;
public ManualCameraRenderer mapScreen ;
public GameObject objectCodePrefab ;
public GameObject itemRadarIconPrefab ;
[Space(5f)]
public TextMeshProUGUI deadlineMonitorText ;
public TextMeshProUGUI profitQuotaMonitorText ;
public GameObject upperMonitorsCanvas ;
[Header("Randomization")]
public int randomMapSeed ;
public bool overrideRandomSeed ;
public int overrideSeedNumber ;
public AnimationCurve objectFallToGroundCurve ;
public AnimationCurve objectFallToGroundCurveNoBounce ;
public AnimationCurve playerSinkingCurve ;
[Header("Voice chat")]
public DissonanceComms voiceChatModule ;
public float averageVoiceAmplitude ;
public int movingAverageLength = 20 ;
public int averageCount ;
private float voiceChatNoiseCooldown ;
public bool updatedPlayerVoiceEffectsThisFrame ;
[Header("Player Audios")]
public AudioMixerGroup playersVoiceMixerGroup ;
public FootstepSurface [ ] footstepSurfaces ;
public string [ ] naturalSurfaceTags ;
public AudioClip [ ] statusEffectClips ;
public AudioClip HUDSystemAlertSFX ;
public AudioClip playerJumpSFX ;
public AudioClip playerHitGroundSoft ;
public AudioClip playerHitGroundHard ;
public AudioClip damageSFX ;
public AudioClip fallDamageSFX ;
public AudioClip bloodGoreSFX ;
[Space(5f)]
public float drowningTimer ;
[HideInInspector]
public bool playedDrowningSFX ;
public AudioClip [ ] bodyCollisionSFX ;
public AudioClip playerFallDeath ;
public AudioClip hitPlayerSFX ;
private Coroutine fadeVolumeCoroutine ;
public List < DecalProjector > snowFootprintsPooledObjects = new List < DecalProjector > ( ) ;
public GameObject footprintDecal ;
public int currentFootprintIndex ;
public GameObject explosionPrefab ;
public float fearLevel ;
public bool fearLevelIncreasing ;
[Header("Company building game loop")]
public float companyBuyingRate = 1f ;
public int hoursSinceLastCompanyVisit ;
public AudioClip companyVisitMusic ;
public bool localPlayerUsingController ;
private bool subscribedToConnectionApproval ;
public Collider shipBounds ;
public Collider shipInnerRoomBounds ;
private Coroutine updateVoiceEffectsCoroutine ;
public ReverbPreset shipReverb ;
public AnimationCurve drunknessSpeedEffect ;
public AnimationCurve drunknessSideEffect ;
private float updatePlayerVoiceInterval ;
private bool subscribedToConnectionCallbacks ;
public Volume blackSkyVolume ;
[Space(5f)]
public AllItemsList allItemsList ;
public InteractEvent playerTeleportedEvent ;
public static StartOfRound Instance { get ; private set ; }
public void InstantiateFootprintsPooledObjects ( )
{
int num = 250 ;
for ( int i = 0 ; i < num ; i + + )
{
GameObject gameObject = UnityEngine . Object . Instantiate ( footprintDecal , bloodObjectsContainer ) ;
snowFootprintsPooledObjects . Add ( gameObject . GetComponent < DecalProjector > ( ) ) ;
}
}
private void ResetFootprintObjects ( )
{
for ( int i = 0 ; i < snowFootprintsPooledObjects . Count ; i + + )
{
snowFootprintsPooledObjects [ i ] . enabled = false ;
}
}
private void Awake ( )
{
if ( Instance = = null )
{
Instance = this ;
return ;
}
UnityEngine . Object . Destroy ( Instance . gameObject ) ;
Instance = this ;
}
[ServerRpc(RequireOwnership = false)]
private void PlayerLoadedServerRpc ( ulong clientId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 4249638645 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , clientId ) ;
__endSendServerRpc ( ref bufferWriter , 4249638645 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
fullyLoadedPlayers . Add ( clientId ) ;
PlayerLoadedClientRpc ( clientId ) ;
}
}
}
[ClientRpc]
private void PlayerLoadedClientRpc ( ulong clientId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 462348217 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , clientId ) ;
__endSendClientRpc ( ref bufferWriter , 462348217 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsServer )
{
fullyLoadedPlayers . Add ( clientId ) ;
}
}
}
[ClientRpc]
private void ResetPlayersLoadedValueClientRpc ( bool landingShip = false )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 161788012 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in landingShip , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 161788012 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | base . IsServer )
{
return ;
}
fullyLoadedPlayers . Clear ( ) ;
if ( landingShip )
{
if ( currentPlanetAnimator ! = null )
{
currentPlanetAnimator . SetTrigger ( "LandOnPlanet" ) ;
}
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = false ;
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . disabledHoverTip = "[Wait for ship to land]" ;
}
}
private void SceneManager_OnLoadComplete1 ( ulong clientId , string sceneName , LoadSceneMode loadSceneMode )
{
DisableSpatializationOnAllAudio ( ) ;
if ( sceneName = = currentLevel . sceneName )
{
if ( ! shipDoorsEnabled )
{
HUDManager . Instance . loadingText . enabled = true ;
HUDManager . Instance . loadingDarkenScreen . enabled = true ;
}
HUDManager . Instance . loadingText . text = "Waiting for crew..." ;
}
ClientPlayerList . TryGetValue ( clientId , out var value ) ;
if ( value = = 0 | | ! base . IsServer )
{
PlayerLoadedServerRpc ( clientId ) ;
}
}
private void SceneManager_OnUnloadComplete ( ulong clientId , string sceneName )
{
if ( sceneName = = currentLevel . sceneName )
{
if ( currentPlanetPrefab ! = null )
{
currentPlanetPrefab . SetActive ( value : true ) ;
outerSpaceSunAnimator . gameObject . SetActive ( value : true ) ;
currentPlanetAnimator . SetTrigger ( "LeavePlanet" ) ;
}
ClientPlayerList . TryGetValue ( clientId , out var value ) ;
if ( value = = 0 | | ! base . IsServer )
{
PlayerLoadedServerRpc ( clientId ) ;
}
}
}
private void SceneManager_OnLoad ( ulong clientId , string sceneName , LoadSceneMode loadSceneMode , AsyncOperation asyncOperation )
{
Debug . Log ( "Loading scene" ) ;
Debug . Log ( "Scene that began loading: " + sceneName ) ;
if ( ! ( sceneName ! = "SampleSceneRelay" ) | | ! ( sceneName ! = "MainMenu" ) )
{
return ;
}
if ( currentPlanetPrefab ! = null )
{
currentPlanetPrefab . SetActive ( value : false ) ;
}
outerSpaceSunAnimator . gameObject . SetActive ( value : false ) ;
if ( currentLevel . sceneName ! = sceneName )
{
for ( int i = 0 ; i < levels . Length ; i + + )
{
if ( levels [ i ] . sceneName = = sceneName )
{
ChangeLevel ( i ) ;
}
}
}
HUDManager . Instance . loadingText . enabled = true ;
HUDManager . Instance . loadingText . text = "LOADING WORLD..." ;
}
private void OnEnable ( )
{
Debug . Log ( "Enabling connection callbacks in StartOfRound" ) ;
if ( NetworkManager . Singleton ! = null )
{
Debug . Log ( "Began listening to SceneManager_OnLoadComplete1 on this client" ) ;
try
{
NetworkManager . Singleton . SceneManager . OnLoadComplete + = SceneManager_OnLoadComplete1 ;
NetworkManager . Singleton . SceneManager . OnLoad + = SceneManager_OnLoad ;
NetworkManager . Singleton . SceneManager . OnUnloadComplete + = SceneManager_OnUnloadComplete ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Error returned when subscribing to scenemanager callbacks!: {arg}" ) ;
GameNetworkManager . Instance . disconnectionReasonMessage = "An error occured when syncing the scene! Please report the glitch!" ;
GameNetworkManager . Instance . Disconnect ( ) ;
return ;
}
_ = base . IsServer ;
}
}
private void OnDisable ( )
{
Debug . Log ( "DISABLING connection callbacks in round manager" ) ;
if ( NetworkManager . Singleton ! = null )
{
_ = subscribedToConnectionApproval ;
}
}
private void Start ( )
{
TimeOfDay . Instance . globalTime = 100f ;
IngamePlayerSettings . Instance . RefreshAndDisplayCurrentMicrophone ( ) ;
HUDManager . Instance . SetNearDepthOfFieldEnabled ( enabled : true ) ;
StartCoroutine ( StartSpatialVoiceChat ( ) ) ;
NetworkObject [ ] array = UnityEngine . Object . FindObjectsOfType < NetworkObject > ( includeInactive : true ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
array [ i ] . DontDestroyWithOwner = true ;
}
if ( base . IsServer )
{
SetTimeAndPlanetToSavedSettings ( ) ;
LoadUnlockables ( ) ;
LoadShipGrabbableItems ( ) ;
SetMapScreenInfoToCurrentLevel ( ) ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . RotateShipDecorSelection ( ) ;
TimeOfDay timeOfDay = UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) ;
if ( currentLevel . planetHasTime & & timeOfDay . GetDayPhase ( timeOfDay . CalculatePlanetTime ( currentLevel ) / timeOfDay . totalTime ) = = DayMode . Midnight )
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . disabledHoverTip = "Too late on moon to land!" ;
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = false ;
}
else
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = true ;
}
}
SwitchMapMonitorPurpose ( displayInfo : true ) ;
DisableSpatializationOnAllAudio ( ) ;
}
private void DisableSpatializationOnAllAudio ( )
{
AudioSource [ ] array = UnityEngine . Object . FindObjectsOfType < AudioSource > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
array [ i ] . spatialize = false ;
}
}
[ServerRpc(RequireOwnership = false)]
public void BuyShipUnlockableServerRpc ( int unlockableID , int newGroupCreditsAmount )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3953483456 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , unlockableID ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newGroupCreditsAmount ) ;
__endSendServerRpc ( ref bufferWriter , 3953483456 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
Debug . Log ( $"Purchasing ship unlockable on host: {unlockableID}" ) ;
if ( unlockablesList . unlockables [ unlockableID ] . hasBeenUnlockedByPlayer )
{
Debug . Log ( "Unlockable was already unlocked! Setting group credits back to server's amount on all clients." ) ;
BuyShipUnlockableClientRpc ( UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits ) ;
}
else
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits = newGroupCreditsAmount ;
BuyShipUnlockableClientRpc ( newGroupCreditsAmount , unlockableID ) ;
UnlockShipObject ( unlockableID ) ;
}
}
}
[ClientRpc]
public void BuyShipUnlockableClientRpc ( int newGroupCreditsAmount , int unlockableID = - 1 )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 418581783 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newGroupCreditsAmount ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , unlockableID ) ;
__endSendClientRpc ( ref bufferWriter , 418581783 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! ( NetworkManager . Singleton = = null ) & & ! base . NetworkManager . ShutdownInProgress & & ! base . IsServer )
{
if ( unlockableID ! = - 1 )
{
unlockablesList . unlockables [ unlockableID ] . hasBeenUnlockedByPlayer = true ;
}
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits = newGroupCreditsAmount ;
}
}
[ServerRpc(RequireOwnership = false)]
public void ReturnUnlockableFromStorageServerRpc ( int unlockableID )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3380566632 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , unlockableID ) ;
__endSendServerRpc ( ref bufferWriter , 3380566632 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) | | ! unlockablesList . unlockables [ unlockableID ] . inStorage )
{
return ;
}
if ( unlockablesList . unlockables [ unlockableID ] . spawnPrefab )
{
if ( SpawnedShipUnlockables . ContainsKey ( unlockableID ) )
{
return ;
}
PlaceableShipObject [ ] array = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . unlockableID = = unlockableID )
{
return ;
}
}
SpawnUnlockable ( unlockableID ) ;
}
else
{
PlaceableShipObject [ ] array2 = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int j = 0 ; j < array2 . Length ; j + + )
{
if ( array2 [ j ] . unlockableID = = unlockableID )
{
array2 [ j ] . parentObject . disableObject = false ;
break ;
}
}
}
unlockablesList . unlockables [ unlockableID ] . inStorage = false ;
ReturnUnlockableFromStorageClientRpc ( unlockableID ) ;
}
[ClientRpc]
public void ReturnUnlockableFromStorageClientRpc ( int unlockableID )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1076853239 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , unlockableID ) ;
__endSendClientRpc ( ref bufferWriter , 1076853239 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | NetworkManager . Singleton = = null | | base . NetworkManager . ShutdownInProgress | | base . IsServer )
{
return ;
}
unlockablesList . unlockables [ unlockableID ] . inStorage = false ;
PlaceableShipObject [ ] array = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . unlockableID = = unlockableID )
{
array [ i ] . parentObject . disableObject = false ;
}
}
}
private void UnlockShipObject ( int unlockableID )
{
if ( ! unlockablesList . unlockables [ unlockableID ] . hasBeenUnlockedByPlayer & & ! unlockablesList . unlockables [ unlockableID ] . alreadyUnlocked )
{
Debug . Log ( $"Set unlockable #{unlockableID}: {unlockablesList.unlockables[unlockableID].unlockableName}, to unlocked!" ) ;
unlockablesList . unlockables [ unlockableID ] . hasBeenUnlockedByPlayer = true ;
SpawnUnlockable ( unlockableID ) ;
}
}
private void LoadUnlockables ( )
{
try
{
if ( ES3 . KeyExists ( "UnlockedShipObjects" , GameNetworkManager . Instance . currentSaveFileName ) )
{
int [ ] array = ES3 . Load < int [ ] > ( "UnlockedShipObjects" , GameNetworkManager . Instance . currentSaveFileName ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( ! unlockablesList . unlockables [ array [ i ] ] . alreadyUnlocked | | unlockablesList . unlockables [ array [ i ] ] . IsPlaceable )
{
if ( ! unlockablesList . unlockables [ array [ i ] ] . alreadyUnlocked )
{
unlockablesList . unlockables [ array [ i ] ] . hasBeenUnlockedByPlayer = true ;
}
if ( ES3 . KeyExists ( "ShipUnlockStored_" + unlockablesList . unlockables [ array [ i ] ] . unlockableName , GameNetworkManager . Instance . currentSaveFileName ) & & ES3 . Load ( "ShipUnlockStored_" + unlockablesList . unlockables [ array [ i ] ] . unlockableName , GameNetworkManager . Instance . currentSaveFileName , defaultValue : false ) )
{
unlockablesList . unlockables [ array [ i ] ] . inStorage = true ;
}
else
{
SpawnUnlockable ( array [ i ] ) ;
}
}
}
PlaceableShipObject [ ] array2 = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int j = 0 ; j < array2 . Length ; j + + )
{
if ( ! unlockablesList . unlockables [ array2 [ j ] . unlockableID ] . spawnPrefab & & unlockablesList . unlockables [ array2 [ j ] . unlockableID ] . inStorage )
{
array2 [ j ] . parentObject . disableObject = true ;
Debug . Log ( "DISABLE OBJECT A" ) ;
}
}
}
for ( int k = 0 ; k < unlockablesList . unlockables . Count ; k + + )
{
if ( unlockablesList . unlockables [ k ] . alreadyUnlocked & & ! unlockablesList . unlockables [ k ] . IsPlaceable )
{
SpawnUnlockable ( k ) ;
}
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Error attempting to load ship unlockables on the host: {arg}" ) ;
}
}
private void SpawnUnlockable ( int unlockableIndex )
{
GameObject gameObject = null ;
UnlockableItem unlockableItem = unlockablesList . unlockables [ unlockableIndex ] ;
switch ( unlockableItem . unlockableType )
{
case 0 :
{
gameObject = UnityEngine . Object . Instantiate ( suitPrefab , rightmostSuitPosition . position + rightmostSuitPosition . forward * 0.18f * suitsPlaced , rightmostSuitPosition . rotation , null ) ;
gameObject . GetComponent < UnlockableSuit > ( ) . syncedSuitID . Value = unlockableIndex ;
gameObject . GetComponent < NetworkObject > ( ) . Spawn ( ) ;
AutoParentToShip component = gameObject . gameObject . GetComponent < AutoParentToShip > ( ) ;
component . overrideOffset = true ;
component . positionOffset = new Vector3 ( - 2.45f , 2.75f , - 8.41f ) + rightmostSuitPosition . forward * 0.18f * suitsPlaced ;
component . rotationOffset = new Vector3 ( 0f , 90f , 0f ) ;
SyncSuitsServerRpc ( ) ;
suitsPlaced + + ;
break ;
}
case 1 :
if ( unlockableItem . spawnPrefab )
{
gameObject = UnityEngine . Object . Instantiate ( unlockableItem . prefabObject , elevatorTransform . position , Quaternion . identity , null ) ;
}
else
{
Debug . Log ( "Placing scene object at saved position: " + unlockablesList . unlockables [ unlockableIndex ] . unlockableName ) ;
PlaceableShipObject [ ] array = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . unlockableID = = unlockableIndex )
{
gameObject = array [ i ] . parentObject . gameObject ;
}
}
if ( gameObject = = null )
{
return ;
}
}
if ( ES3 . KeyExists ( "ShipUnlockMoved_" + unlockableItem . unlockableName , GameNetworkManager . Instance . currentSaveFileName ) )
{
Vector3 vector = ES3 . Load ( "ShipUnlockPos_" + unlockableItem . unlockableName , GameNetworkManager . Instance . currentSaveFileName , Vector3 . zero ) ;
Vector3 placementRotation = ES3 . Load ( "ShipUnlockRot_" + unlockableItem . unlockableName , GameNetworkManager . Instance . currentSaveFileName , Vector3 . zero ) ;
Debug . Log ( $"Loading placed object position as: {vector}" ) ;
ShipBuildModeManager . Instance . PlaceShipObject ( vector , placementRotation , gameObject . GetComponentInChildren < PlaceableShipObject > ( ) , placementSFX : false ) ;
}
if ( ! gameObject . GetComponent < NetworkObject > ( ) . IsSpawned )
{
gameObject . GetComponent < NetworkObject > ( ) . Spawn ( ) ;
}
break ;
}
if ( gameObject ! = null )
{
SpawnedShipUnlockables . Add ( unlockableIndex , gameObject ) ;
}
}
[ServerRpc]
public void SyncSuitsServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1846610026 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 1846610026 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SyncSuitsClientRpc ( ) ;
}
}
[ClientRpc]
public void SyncSuitsClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2369901769 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 2369901769 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
PositionSuitsOnRack ( ) ;
}
}
}
private void LoadShipGrabbableItems ( )
{
if ( ! ES3 . KeyExists ( "shipGrabbableItemIDs" , GameNetworkManager . Instance . currentSaveFileName ) )
{
Debug . Log ( "Key 'shipGrabbableItems' does not exist" ) ;
return ;
}
int [ ] array = ES3 . Load < int [ ] > ( "shipGrabbableItemIDs" , GameNetworkManager . Instance . currentSaveFileName ) ;
Vector3 [ ] array2 = ES3 . Load < Vector3 [ ] > ( "shipGrabbableItemPos" , GameNetworkManager . Instance . currentSaveFileName ) ;
if ( array = = null | | array2 = = null )
{
Debug . LogError ( "Ship items list loaded from file returns a null value!" ) ;
return ;
}
Debug . Log ( $"Ship grabbable items list loaded. Count: {array.Length}" ) ;
bool flag = ES3 . KeyExists ( "shipScrapValues" , GameNetworkManager . Instance . currentSaveFileName ) ;
int [ ] array3 = null ;
if ( flag )
{
array3 = ES3 . Load < int [ ] > ( "shipScrapValues" , GameNetworkManager . Instance . currentSaveFileName ) ;
}
int num = 0 ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( allItemsList . itemsList . Count > = array [ i ] )
{
GrabbableObject component = UnityEngine . Object . Instantiate ( allItemsList . itemsList [ array [ i ] ] . spawnPrefab , array2 [ i ] , Quaternion . identity , elevatorTransform ) . GetComponent < GrabbableObject > ( ) ;
component . fallTime = 1f ;
component . hasHitGround = true ;
component . scrapPersistedThroughRounds = true ;
component . isInElevator = true ;
component . isInShipRoom = true ;
if ( flag & & allItemsList . itemsList [ array [ i ] ] . isScrap )
{
Debug . Log ( $"Setting scrap value for item: {component.gameObject.name}: {array3[num]}" ) ;
component . SetScrapValue ( array3 [ num ] ) ;
num + + ;
}
component . NetworkObject . Spawn ( ) ;
}
}
}
private void SetTimeAndPlanetToSavedSettings ( )
{
string currentSaveFileName = GameNetworkManager . Instance . currentSaveFileName ;
randomMapSeed = ES3 . Load ( "RandomSeed" , currentSaveFileName , 0 ) ;
int levelID = ES3 . Load ( "CurrentPlanetID" , currentSaveFileName , defaultPlanet ) ;
if ( ! testRoom . activeInHierarchy )
{
ChangeLevel ( levelID ) ;
ChangePlanet ( ) ;
}
TimeOfDay . Instance . timesFulfilledQuota = ES3 . Load ( "QuotasPassed" , currentSaveFileName , 0 ) ;
TimeOfDay . Instance . profitQuota = ES3 . Load ( "ProfitQuota" , currentSaveFileName , TimeOfDay . Instance . quotaVariables . startingQuota ) ;
TimeOfDay . Instance . totalTime = TimeOfDay . Instance . lengthOfHours * ( float ) TimeOfDay . Instance . numberOfHours ;
TimeOfDay . Instance . timeUntilDeadline = ES3 . Load ( "DeadlineTime" , currentSaveFileName , ( int ) ( TimeOfDay . Instance . totalTime * ( float ) TimeOfDay . Instance . quotaVariables . deadlineDaysAmount ) ) ;
TimeOfDay . Instance . quotaFulfilled = ES3 . Load ( "QuotaFulfilled" , currentSaveFileName , 0 ) ;
TimeOfDay . Instance . SetBuyingRateForDay ( ) ;
gameStats . daysSpent = ES3 . Load ( "Stats_DaysSpent" , currentSaveFileName , 0 ) ;
gameStats . deaths = ES3 . Load ( "Stats_Deaths" , currentSaveFileName , 0 ) ;
gameStats . scrapValueCollected = ES3 . Load ( "Stats_ValueCollected" , currentSaveFileName , 0 ) ;
gameStats . allStepsTaken = ES3 . Load ( "Stats_StepsTaken" , currentSaveFileName , 0 ) ;
TimeOfDay . Instance . UpdateProfitQuotaCurrentTime ( ) ;
SetPlanetsWeather ( ) ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . SetItemSales ( ) ;
if ( gameStats . daysSpent = = 0 )
{
PlayFirstDayShipAnimation ( waitForMenuToClose : true ) ;
}
if ( TimeOfDay . Instance . timeUntilDeadline > 0f & & TimeOfDay . Instance . daysUntilDeadline < = 0 & & TimeOfDay . Instance . timesFulfilledQuota < = 0 )
{
StartCoroutine ( playDaysLeftAlertSFXDelayed ( ) ) ;
}
}
private IEnumerator StartSpatialVoiceChat ( )
{
yield return new WaitUntil ( ( ) = > localClientHasControl ) ;
for ( int i = 0 ; i < allPlayerObjects . Length ; i + + )
{
if ( ( bool ) allPlayerObjects [ i ] . GetComponent < NfgoPlayer > ( ) & & ! allPlayerObjects [ i ] . GetComponent < NfgoPlayer > ( ) . IsTracking )
{
allPlayerObjects [ i ] . GetComponent < NfgoPlayer > ( ) . VoiceChatTrackingStart ( ) ;
}
}
HUDManager . Instance . SyncPlayerLevelServerRpc ( ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId , HUDManager . Instance . localPlayerLevel ) ;
yield return new WaitForSeconds ( 12f ) ;
UpdatePlayerVoiceEffects ( ) ;
}
private IEnumerator UpdatePlayerVoiceEffectsOnDelay ( )
{
yield return new WaitForSeconds ( 12f ) ;
UpdatePlayerVoiceEffects ( ) ;
}
public void OnLocalDisconnect ( )
{
if ( NetworkManager . Singleton ! = null )
{
if ( NetworkManager . Singleton . SceneManager ! = null )
{
NetworkManager . Singleton . SceneManager . OnLoadComplete - = SceneManager_OnLoadComplete1 ;
NetworkManager . Singleton . SceneManager . OnLoad - = SceneManager_OnLoad ;
}
else
{
Debug . Log ( "Scene manager is null" ) ;
}
}
}
public void OnClientDisconnect ( ulong clientId )
{
if ( ! ClientPlayerList . ContainsKey ( clientId ) )
{
Debug . Log ( "Disconnection callback called for a client id which isn't in ClientPlayerList; ignoring. This is likely due to an unapproved connection." ) ;
return ;
}
if ( clientId = = NetworkManager . Singleton . LocalClientId | | clientId = = GameNetworkManager . Instance . localPlayerController . actualClientId )
{
Debug . Log ( "Disconnect callback called for local client; ignoring." ) ;
return ;
}
Debug . Log ( "Client disconnected from server" ) ;
if ( ! ClientPlayerList . TryGetValue ( clientId , out var value ) )
{
Debug . LogError ( "Could not get player object number from client id on disconnect!" ) ;
}
if ( ! base . IsServer )
{
Debug . Log ( $"player disconnected c; {clientId}" ) ;
Debug . Log ( ClientPlayerList . Count ) ;
for ( int i = 0 ; i < ClientPlayerList . Count ; i + + )
{
ClientPlayerList . TryGetValue ( ( ulong ) i , out var value2 ) ;
Debug . Log ( $"client id: {i} ; player object id: {value2}" ) ;
}
Debug . Log ( $"disconnecting client id: {clientId}" ) ;
if ( ClientPlayerList . TryGetValue ( clientId , out var value3 ) & & value3 = = 0 )
{
Debug . Log ( "Host disconnected!" ) ;
Debug . Log ( GameNetworkManager . Instance . isDisconnecting ) ;
if ( ! GameNetworkManager . Instance . isDisconnecting )
{
Debug . Log ( "Host quit! Ending game for client." ) ;
GameNetworkManager . Instance . disconnectReason = 1 ;
GameNetworkManager . Instance . Disconnect ( ) ;
return ;
}
}
OnPlayerDC ( value , clientId ) ;
return ;
}
if ( fullyLoadedPlayers . Contains ( clientId ) )
{
fullyLoadedPlayers . Remove ( clientId ) ;
}
if ( RoundManager . Instance . playersFinishedGeneratingFloor . Contains ( clientId ) )
{
RoundManager . Instance . playersFinishedGeneratingFloor . Remove ( clientId ) ;
}
GrabbableObject [ ] array = UnityEngine . Object . FindObjectsOfType < GrabbableObject > ( ) ;
for ( int j = 0 ; j < array . Length ; j + + )
{
if ( ! array [ j ] . isHeld )
{
array [ j ] . heldByPlayerOnServer = false ;
}
}
if ( ! base . IsServer )
{
return ;
}
List < ulong > list = new List < ulong > ( ) ;
foreach ( KeyValuePair < ulong , int > clientPlayer in ClientPlayerList )
{
if ( clientPlayer . Key ! = clientId )
{
list . Add ( clientPlayer . Key ) ;
}
}
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
clientRpcParams . Send = new ClientRpcSendParams
{
TargetClientIds = list . ToArray ( )
} ;
ClientRpcParams clientRpcParams2 = clientRpcParams ;
OnPlayerDC ( value , clientId ) ;
OnClientDisconnectClientRpc ( value , clientId , clientRpcParams2 ) ;
}
[ClientRpc]
public void OnClientDisconnectClientRpc ( int playerObjectNumber , ulong clientId , ClientRpcParams clientRpcParams = default ( ClientRpcParams ) )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
FastBufferWriter bufferWriter = __beginSendClientRpc ( 475465488 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerObjectNumber ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , clientId ) ;
__endSendClientRpc ( ref bufferWriter , 475465488 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
OnPlayerDC ( playerObjectNumber , clientId ) ;
}
}
}
public void OnPlayerDC ( int playerObjectNumber , ulong clientId )
{
Debug . Log ( "Calling OnPlayerDC!" ) ;
if ( ! ClientPlayerList . ContainsKey ( clientId ) )
{
Debug . Log ( "disconnect: clientId key already removed!" ) ;
return ;
}
if ( GameNetworkManager . Instance . localPlayerController ! = null & & clientId = = GameNetworkManager . Instance . localPlayerController . actualClientId )
{
Debug . Log ( "OnPlayerDC: Local client is disconnecting so return." ) ;
return ;
}
if ( base . NetworkManager . ShutdownInProgress | | NetworkManager . Singleton = = null )
{
Debug . Log ( "Shutdown is in progress, returning" ) ;
return ;
}
Debug . Log ( "Player DC'ing 2" ) ;
if ( base . IsServer & & ClientPlayerList . TryGetValue ( clientId , out var value ) )
{
HUDManager . Instance . AddTextToChatOnServer ( $"[playerNum{allPlayerScripts[value].playerClientId}] disconnected." ) ;
}
if ( ! allPlayerScripts [ playerObjectNumber ] . isPlayerDead )
{
livingPlayers - - ;
}
ClientPlayerList . Remove ( clientId ) ;
connectedPlayersAmount - - ;
Debug . Log ( "Player DC'ing 3" ) ;
PlayerControllerB component = allPlayerObjects [ playerObjectNumber ] . GetComponent < PlayerControllerB > ( ) ;
try
{
component . isPlayerControlled = false ;
component . isPlayerDead = false ;
if ( ! inShipPhase )
{
component . disconnectedMidGame = true ;
if ( livingPlayers = = 0 )
{
allPlayersDead = true ;
ShipLeaveAutomatically ( ) ;
}
}
component . DropAllHeldItems ( itemsFall : true , disconnecting : true ) ;
Debug . Log ( "Teleporting disconnected player out" ) ;
component . TeleportPlayer ( notSpawnedPosition . position ) ;
UnlockableSuit . SwitchSuitForPlayer ( component , 0 , playAudio : false ) ;
if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
HUDManager . Instance . UpdateBoxesSpectateUI ( ) ;
}
if ( ! NetworkManager . Singleton . ShutdownInProgress & & base . IsServer )
{
component . gameObject . GetComponent < NetworkObject > ( ) . RemoveOwnership ( ) ;
}
Debug . Log ( $"Current players after dc: {connectedPlayersAmount}" ) ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Error while handling player disconnect!: {arg}" ) ;
}
}
public void OnClientConnect ( ulong clientId )
{
if ( ! base . IsServer )
{
return ;
}
Debug . Log ( "player connected" ) ;
Debug . Log ( $"connected players #: {connectedPlayersAmount}" ) ;
try
{
int num = 0 ;
for ( int i = 1 ; i < allPlayerObjects . Length ; i + + )
{
if ( allPlayerObjects [ i ] . GetComponent < NetworkObject > ( ) . IsOwnedByServer & & ! allPlayerScripts [ i ] . isPlayerControlled )
{
num = i ;
break ;
}
}
allPlayerObjects [ num ] . GetComponent < NetworkObject > ( ) . ChangeOwnership ( clientId ) ;
Debug . Log ( $"New player assigned object id: {allPlayerObjects[num]}" ) ;
List < ulong > list = new List < ulong > ( ) ;
for ( int j = 0 ; j < allPlayerObjects . Length ; j + + )
{
NetworkObject component = allPlayerObjects [ j ] . GetComponent < NetworkObject > ( ) ;
if ( ! component . IsOwnedByServer )
{
list . Add ( component . OwnerClientId ) ;
}
else if ( j = = 0 )
{
list . Add ( NetworkManager . Singleton . LocalClientId ) ;
}
else
{
list . Add ( 999 uL ) ;
}
}
int groupCredits = UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits ;
int profitQuota = TimeOfDay . Instance . profitQuota ;
int quotaFulfilled = TimeOfDay . Instance . quotaFulfilled ;
int timeUntilDeadline = ( int ) TimeOfDay . Instance . timeUntilDeadline ;
OnPlayerConnectedClientRpc ( clientId , connectedPlayersAmount , list . ToArray ( ) , num , groupCredits , currentLevelID , profitQuota , timeUntilDeadline , quotaFulfilled , randomMapSeed ) ;
ClientPlayerList . Add ( clientId , num ) ;
Debug . Log ( $"client id connecting: {clientId} ; their corresponding player object id: {num}" ) ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Error occured in OnClientConnected! Shutting server down. clientId: {clientId}. Error: {arg}" ) ;
GameNetworkManager . Instance . disconnectionReasonMessage = "Error occured when a player attempted to join the server! Restart the application and please report the glitch!" ;
GameNetworkManager . Instance . Disconnect ( ) ;
}
}
[ClientRpc]
private void OnPlayerConnectedClientRpc ( ulong clientId , int connectedPlayers , ulong [ ] connectedPlayerIdsOrdered , int assignedPlayerObjectId , int serverMoneyAmount , int levelID , int profitQuota , int timeUntilDeadline , int quotaFulfilled , int randomSeed )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1161314225 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , clientId ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , connectedPlayers ) ;
bool value = connectedPlayerIdsOrdered ! = null ;
bufferWriter . WriteValueSafe ( in value , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value )
{
bufferWriter . WriteValueSafe ( connectedPlayerIdsOrdered , default ( FastBufferWriter . ForPrimitives ) ) ;
}
BytePacker . WriteValueBitPacked ( bufferWriter , assignedPlayerObjectId ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , serverMoneyAmount ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , levelID ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , profitQuota ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , timeUntilDeadline ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , quotaFulfilled ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , randomSeed ) ;
__endSendClientRpc ( ref bufferWriter , 1161314225 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
try
{
Debug . Log ( "NEW CLIENT JOINED THE SERVER!!" ) ;
if ( clientId = = NetworkManager . Singleton . LocalClientId & & GameNetworkManager . Instance . localClientWaitingForApproval )
{
GameNetworkManager . Instance . localClientWaitingForApproval = false ;
}
if ( ! base . IsServer )
{
ClientPlayerList . Clear ( ) ;
for ( int i = 0 ; i < connectedPlayerIdsOrdered . Length ; i + + )
{
if ( connectedPlayerIdsOrdered [ i ] = = 999 )
{
Debug . Log ( $"Skipping at index {i}" ) ;
continue ;
}
ClientPlayerList . Add ( connectedPlayerIdsOrdered [ i ] , i ) ;
Debug . Log ( $"adding value to ClientPlayerList at value of index {i}: {connectedPlayerIdsOrdered[i]}" ) ;
}
if ( ! ClientPlayerList . ContainsKey ( clientId ) )
{
Debug . Log ( $"Successfully added new client id {clientId} and connected to object {assignedPlayerObjectId}" ) ;
ClientPlayerList . Add ( clientId , assignedPlayerObjectId ) ;
}
else
{
Debug . Log ( "ClientId already in ClientPlayerList!" ) ;
}
Debug . Log ( $"clientplayerlist count for client: {ClientPlayerList.Count}" ) ;
Terminal terminal = UnityEngine . Object . FindObjectOfType < Terminal > ( ) ;
terminal . groupCredits = serverMoneyAmount ;
TimeOfDay timeOfDay = UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) ;
timeOfDay . globalTime = 100f ;
ChangeLevel ( levelID ) ;
ChangePlanet ( ) ;
randomMapSeed = randomSeed ;
terminal . RotateShipDecorSelection ( ) ;
SetPlanetsWeather ( ) ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . SetItemSales ( ) ;
SetMapScreenInfoToCurrentLevel ( ) ;
TimeOfDay . Instance . profitQuota = profitQuota ;
TimeOfDay . Instance . timeUntilDeadline = timeUntilDeadline ;
timeOfDay . SetBuyingRateForDay ( ) ;
TimeOfDay . Instance . quotaFulfilled = quotaFulfilled ;
TimeOfDay . Instance . UpdateProfitQuotaCurrentTime ( ) ;
}
connectedPlayersAmount = connectedPlayers + 1 ;
Debug . Log ( "New player: " + allPlayerObjects [ assignedPlayerObjectId ] . name ) ;
PlayerControllerB playerControllerB = allPlayerScripts [ assignedPlayerObjectId ] ;
Vector3 vector = ( playerControllerB . serverPlayerPosition = GetPlayerSpawnPosition ( assignedPlayerObjectId ) ) ;
playerControllerB . actualClientId = clientId ;
playerControllerB . isInElevator = true ;
playerControllerB . isInHangarShipRoom = true ;
playerControllerB . wasInElevatorLastFrame = false ;
allPlayerScripts [ assignedPlayerObjectId ] . TeleportPlayer ( vector ) ;
StartCoroutine ( setPlayerToSpawnPosition ( allPlayerObjects [ assignedPlayerObjectId ] . transform , vector ) ) ;
for ( int j = 0 ; j < connectedPlayersAmount + 1 ; j + + )
{
if ( j = = 0 | | ! allPlayerScripts [ j ] . IsOwnedByServer )
{
allPlayerScripts [ j ] . isPlayerControlled = true ;
}
}
playerControllerB . isPlayerControlled = true ;
livingPlayers = connectedPlayersAmount + 1 ;
Debug . Log ( $"Connected players (joined clients) amount after connection: {connectedPlayersAmount}" ) ;
if ( NetworkManager . Singleton . LocalClientId = = clientId )
{
Debug . Log ( "Asking server to sync already-held objects" ) ;
mostRecentlyJoinedClient = true ;
HUDManager . Instance . SetSavedValues ( assignedPlayerObjectId ) ;
SyncAlreadyHeldObjectsServerRpc ( ( int ) NetworkManager . Singleton . LocalClientId ) ;
return ;
}
mostRecentlyJoinedClient = false ;
if ( updateVoiceEffectsCoroutine ! = null )
{
StopCoroutine ( updateVoiceEffectsCoroutine ) ;
}
updateVoiceEffectsCoroutine = StartCoroutine ( UpdatePlayerVoiceEffectsOnDelay ( ) ) ;
if ( ! playerControllerB . gameObject . GetComponentInChildren < NfgoPlayer > ( ) . IsTracking )
{
playerControllerB . gameObject . GetComponentInChildren < NfgoPlayer > ( ) . VoiceChatTrackingStart ( ) ;
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Failed to assign new player with client id #{clientId}: {arg}" ) ;
GameNetworkManager . Instance . disconnectionReasonMessage = "An error occured while spawning into the game. Please report the glitch!" ;
GameNetworkManager . Instance . Disconnect ( ) ;
}
}
private Vector3 GetPlayerSpawnPosition ( int playerNum , bool simpleTeleport = false )
{
if ( simpleTeleport )
{
return playerSpawnPositions [ 0 ] . position ;
}
Debug . DrawRay ( playerSpawnPositions [ playerNum ] . position , Vector3 . up , Color . red , 15f ) ;
if ( ! Physics . CheckSphere ( playerSpawnPositions [ playerNum ] . position , 0.2f , 67108864 , QueryTriggerInteraction . Ignore ) )
{
return playerSpawnPositions [ playerNum ] . position ;
}
if ( ! Physics . CheckSphere ( playerSpawnPositions [ playerNum ] . position + Vector3 . up , 0.2f , 67108864 , QueryTriggerInteraction . Ignore ) )
{
return playerSpawnPositions [ playerNum ] . position + Vector3 . up * 0.5f ;
}
for ( int i = 0 ; i < playerSpawnPositions . Length ; i + + )
{
if ( i ! = playerNum )
{
Debug . DrawRay ( playerSpawnPositions [ i ] . position , Vector3 . up , Color . green , 15f ) ;
if ( ! Physics . CheckSphere ( playerSpawnPositions [ i ] . position , 0.12f , - 67108865 , QueryTriggerInteraction . Ignore ) )
{
return playerSpawnPositions [ i ] . position ;
}
if ( ! Physics . CheckSphere ( playerSpawnPositions [ i ] . position + Vector3 . up , 0.12f , 67108864 , QueryTriggerInteraction . Ignore ) )
{
return playerSpawnPositions [ i ] . position + Vector3 . up * 0.5f ;
}
}
}
System . Random random = new System . Random ( 65 ) ;
float y = playerSpawnPositions [ 0 ] . position . y ;
for ( int j = 0 ; j < 15 ; j + + )
{
Vector3 vector = new Vector3 ( random . Next ( ( int ) shipInnerRoomBounds . bounds . min . x , ( int ) shipInnerRoomBounds . bounds . max . x ) , y , random . Next ( ( int ) shipInnerRoomBounds . bounds . min . z , ( int ) shipInnerRoomBounds . bounds . max . z ) ) ;
vector = shipInnerRoomBounds . transform . InverseTransformPoint ( vector ) ;
Debug . DrawRay ( vector , Vector3 . up , Color . yellow , 15f ) ;
if ( ! Physics . CheckSphere ( vector , 0.12f , 67108864 , QueryTriggerInteraction . Ignore ) )
{
return playerSpawnPositions [ j ] . position ;
}
}
return playerSpawnPositions [ 0 ] . position + Vector3 . up * 0.5f ;
}
[ServerRpc(RequireOwnership = false)]
public void SyncAlreadyHeldObjectsServerRpc ( int joiningClientId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 682230258 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , joiningClientId ) ;
__endSendServerRpc ( ref bufferWriter , 682230258 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
Debug . Log ( "Syncing already-held objects on server" ) ;
try
{
GrabbableObject [ ] array = UnityEngine . Object . FindObjectsByType < GrabbableObject > ( FindObjectsInactive . Exclude , FindObjectsSortMode . None ) ;
List < NetworkObjectReference > list = new List < NetworkObjectReference > ( ) ;
List < int > list2 = new List < int > ( ) ;
List < int > list3 = new List < int > ( ) ;
List < int > list4 = new List < int > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( ! array [ i ] . isHeld )
{
continue ;
}
list2 . Add ( ( int ) array [ i ] . playerHeldBy . playerClientId ) ;
list . Add ( array [ i ] . NetworkObject ) ;
Debug . Log ( $"Object #{i} is held" ) ;
for ( int j = 0 ; j < array [ i ] . playerHeldBy . ItemSlots . Length ; j + + )
{
if ( array [ i ] . playerHeldBy . ItemSlots [ j ] = = array [ i ] )
{
list3 . Add ( j ) ;
Debug . Log ( $"Item slot index for item #{i}: {j}" ) ;
}
}
if ( array [ i ] . isPocketed )
{
list4 . Add ( list . Count - 1 ) ;
Debug . Log ( $"Object #{i} is pocketed" ) ;
}
}
Debug . Log ( $"pocketed objects count: {list4.Count}" ) ;
Debug . Log ( $"held objects count: {list.Count}" ) ;
List < int > list5 = new List < int > ( ) ;
for ( int k = 0 ; k < array . Length ; k + + )
{
if ( array [ k ] . itemProperties . isScrap )
{
list5 . Add ( array [ k ] . scrapValue ) ;
}
}
if ( list . Count > 0 )
{
SyncAlreadyHeldObjectsClientRpc ( list . ToArray ( ) , list2 . ToArray ( ) , list3 . ToArray ( ) , list4 . ToArray ( ) , joiningClientId ) ;
}
else
{
SyncShipUnlockablesServerRpc ( ) ;
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Error while syncing players' already held objects in server! Skipping. Error: {arg}" ) ;
SyncShipUnlockablesServerRpc ( ) ;
}
}
[ClientRpc]
public void SyncAlreadyHeldObjectsClientRpc ( NetworkObjectReference [ ] gObjects , int [ ] playersHeldBy , int [ ] itemSlotNumbers , int [ ] isObjectPocketed , int syncWithClient )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1613265729 u , clientRpcParams , RpcDelivery . Reliable ) ;
bool value = gObjects ! = null ;
bufferWriter . WriteValueSafe ( in value , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value )
{
bufferWriter . WriteValueSafe ( gObjects , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
}
bool value2 = playersHeldBy ! = null ;
bufferWriter . WriteValueSafe ( in value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value2 )
{
bufferWriter . WriteValueSafe ( playersHeldBy , default ( FastBufferWriter . ForPrimitives ) ) ;
}
bool value3 = itemSlotNumbers ! = null ;
bufferWriter . WriteValueSafe ( in value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value3 )
{
bufferWriter . WriteValueSafe ( itemSlotNumbers , default ( FastBufferWriter . ForPrimitives ) ) ;
}
bool value4 = isObjectPocketed ! = null ;
bufferWriter . WriteValueSafe ( in value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value4 )
{
bufferWriter . WriteValueSafe ( isObjectPocketed , default ( FastBufferWriter . ForPrimitives ) ) ;
}
BytePacker . WriteValueBitPacked ( bufferWriter , syncWithClient ) ;
__endSendClientRpc ( ref bufferWriter , 1613265729 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | syncWithClient ! = ( int ) NetworkManager . Singleton . LocalClientId )
{
return ;
}
Debug . Log ( "Syncing already-held objects on client" ) ;
Debug . Log ( $"held objects count: {gObjects.Length}" ) ;
Debug . Log ( $"pocketed objects count: {isObjectPocketed.Length}" ) ;
try
{
for ( int i = 0 ; i < gObjects . Length ; i + + )
{
if ( gObjects [ i ] . TryGet ( out var networkObject ) )
{
GrabbableObject component = networkObject . gameObject . GetComponent < GrabbableObject > ( ) ;
component . isHeld = true ;
allPlayerScripts [ playersHeldBy [ i ] ] . ItemSlots [ itemSlotNumbers [ i ] ] = component ;
component . parentObject = allPlayerScripts [ playersHeldBy [ i ] ] . serverItemHolder ;
bool flag = false ;
Debug . Log ( $"isObjectPocketed length: {isObjectPocketed.Length}" ) ;
Debug . Log ( $"iii {i}" ) ;
for ( int j = 0 ; j < isObjectPocketed . Length ; j + + )
{
Debug . Log ( $"bbb {j} ; {isObjectPocketed[j]}" ) ;
if ( isObjectPocketed [ j ] = = i )
{
Debug . Log ( "Pocketing object for player: " + allPlayerScripts [ playersHeldBy [ i ] ] . gameObject . name ) ;
component . isPocketed = true ;
component . EnableItemMeshes ( enable : false ) ;
component . EnablePhysics ( enable : false ) ;
flag = true ;
break ;
}
}
if ( ! flag )
{
allPlayerScripts [ playersHeldBy [ i ] ] . currentlyHeldObjectServer = component ;
allPlayerScripts [ playersHeldBy [ i ] ] . isHoldingObject = true ;
allPlayerScripts [ playersHeldBy [ i ] ] . twoHanded = component . itemProperties . twoHanded ;
allPlayerScripts [ playersHeldBy [ i ] ] . twoHandedAnimation = component . itemProperties . twoHandedAnimation ;
allPlayerScripts [ playersHeldBy [ i ] ] . currentItemSlot = itemSlotNumbers [ i ] ;
}
}
else
{
Debug . LogError ( $"Syncing already held objects: Unable to get network object from reference for GObject; net object id: {gObjects[i].NetworkObjectId}" ) ;
}
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Error while syncing players' already held objects to client from server: {arg}" ) ;
}
SyncShipUnlockablesServerRpc ( ) ;
}
[ServerRpc(RequireOwnership = false)]
public void SyncShipUnlockablesServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 744998938 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 744998938 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
int [ ] array = new int [ 4 ] ;
for ( int i = 0 ; i < 4 ; i + + )
{
array [ 0 ] = allPlayerScripts [ i ] . currentSuitID ;
}
List < int > list = new List < int > ( ) ;
List < Vector3 > list2 = new List < Vector3 > ( ) ;
List < Vector3 > list3 = new List < Vector3 > ( ) ;
List < int > list4 = new List < int > ( ) ;
PlaceableShipObject [ ] array2 = ( from x in UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( )
orderby x . unlockableID
select x ) . ToArray ( ) ;
Debug . Log ( $"Server: objects in ship: {array2.Length}" ) ;
for ( int j = 0 ; j < array2 . Length ; j + + )
{
if ( j > 175 )
{
Debug . Log ( "Attempted to sync more than 175 unlockables which is not allowed" ) ;
break ;
}
Debug . Log ( $"Server: placeableObject #{j}: {array2[j].parentObject.transform.name}" ) ;
Debug . Log ( $"Server: position #{j}: {unlockablesList.unlockables[array2[j].unlockableID].placedPosition}" ) ;
list . Add ( array2 [ j ] . unlockableID ) ;
list2 . Add ( unlockablesList . unlockables [ array2 [ j ] . unlockableID ] . placedPosition ) ;
list3 . Add ( unlockablesList . unlockables [ array2 [ j ] . unlockableID ] . placedRotation ) ;
if ( unlockablesList . unlockables [ array2 [ j ] . unlockableID ] . inStorage )
{
list4 . Add ( array2 [ j ] . unlockableID ) ;
}
}
GrabbableObject [ ] array3 = ( from x in UnityEngine . Object . FindObjectsByType < GrabbableObject > ( FindObjectsInactive . Exclude , FindObjectsSortMode . None )
orderby Vector3 . Distance ( x . transform . position , elevatorTransform . transform . position )
select x ) . ToArray ( ) ;
List < int > list5 = new List < int > ( ) ;
for ( int k = 0 ; k < array3 . Length ; k + + )
{
if ( k > 250 )
{
Debug . Log ( "Attempted to sync more than 250 scrap values which is not allowed" ) ;
break ;
}
if ( array3 [ k ] . itemProperties . isScrap )
{
list5 . Add ( array3 [ k ] . scrapValue ) ;
}
}
SyncShipUnlockablesClientRpc ( array , shipRoomLights . areLightsOn , list2 . ToArray ( ) , list3 . ToArray ( ) , list . ToArray ( ) , list4 . ToArray ( ) , list5 . ToArray ( ) ) ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Error while syncing unlockables in server. Quitting server: {arg}" ) ;
GameNetworkManager . Instance . disconnectionReasonMessage = "An error occured while syncing ship objects! The file may be corrupted. Please report the glitch!" ;
GameNetworkManager . Instance . Disconnect ( ) ;
}
}
private void PositionSuitsOnRack ( )
{
UnlockableSuit [ ] array = UnityEngine . Object . FindObjectsOfType < UnlockableSuit > ( ) ;
Debug . Log ( $"Suits: {array.Length}" ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
Debug . Log ( $"Suit #{i}: {array[i].suitID}" ) ;
AutoParentToShip component = array [ i ] . gameObject . GetComponent < AutoParentToShip > ( ) ;
component . overrideOffset = true ;
component . positionOffset = new Vector3 ( - 2.45f , 2.75f , - 8.41f ) + rightmostSuitPosition . forward * 0.18f * i ;
component . rotationOffset = new Vector3 ( 0f , 90f , 0f ) ;
Debug . Log ( $"pos: {component.positionOffset}; rot: {component.rotationOffset}" ) ;
}
UnlockableSuit [ ] array2 = UnityEngine . Object . FindObjectsOfType < UnlockableSuit > ( includeInactive : true ) ;
Debug . Log ( $"Suits deactivated length: {array2.Length}" ) ;
Debug . Log ( $"Suit 0 newworkvariable : {array[0].syncedSuitID.Value}" ) ;
}
[ClientRpc]
public void SyncShipUnlockablesClientRpc ( int [ ] playerSuitIDs , bool shipLightsOn , Vector3 [ ] placeableObjectPositions , Vector3 [ ] placeableObjectRotations , int [ ] placeableObjects , int [ ] storedItems , int [ ] scrapValues )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2940866234 u , clientRpcParams , RpcDelivery . Reliable ) ;
bool value = playerSuitIDs ! = null ;
bufferWriter . WriteValueSafe ( in value , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value )
{
bufferWriter . WriteValueSafe ( playerSuitIDs , default ( FastBufferWriter . ForPrimitives ) ) ;
}
bufferWriter . WriteValueSafe ( in shipLightsOn , default ( FastBufferWriter . ForPrimitives ) ) ;
bool value2 = placeableObjectPositions ! = null ;
bufferWriter . WriteValueSafe ( in value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value2 )
{
bufferWriter . WriteValueSafe ( placeableObjectPositions ) ;
}
bool value3 = placeableObjectRotations ! = null ;
bufferWriter . WriteValueSafe ( in value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value3 )
{
bufferWriter . WriteValueSafe ( placeableObjectRotations ) ;
}
bool value4 = placeableObjects ! = null ;
bufferWriter . WriteValueSafe ( in value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value4 )
{
bufferWriter . WriteValueSafe ( placeableObjects , default ( FastBufferWriter . ForPrimitives ) ) ;
}
bool value5 = storedItems ! = null ;
bufferWriter . WriteValueSafe ( in value5 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value5 )
{
bufferWriter . WriteValueSafe ( storedItems , default ( FastBufferWriter . ForPrimitives ) ) ;
}
bool value6 = scrapValues ! = null ;
bufferWriter . WriteValueSafe ( in value6 , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value6 )
{
bufferWriter . WriteValueSafe ( scrapValues , default ( FastBufferWriter . ForPrimitives ) ) ;
}
__endSendClientRpc ( ref bufferWriter , 2940866234 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
if ( ! base . IsServer )
{
try
{
GrabbableObject [ ] array = ( from x in UnityEngine . Object . FindObjectsByType < GrabbableObject > ( FindObjectsInactive . Exclude , FindObjectsSortMode . None )
orderby Vector3 . Distance ( x . transform . position , elevatorTransform . transform . position )
select x ) . ToArray ( ) ;
int num = 0 ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . itemProperties . isScrap )
{
if ( num > = scrapValues . Length )
{
break ;
}
array [ i ] . SetScrapValue ( scrapValues [ num ] ) ;
num + + ;
}
}
for ( int j = 0 ; j < array . Length ; j + + )
{
if ( array [ j ] . transform . parent = = null )
{
Vector3 position = array [ j ] . transform . position ;
array [ j ] . transform . parent = elevatorTransform ;
array [ j ] . targetFloorPosition = elevatorTransform . InverseTransformPoint ( position ) ;
}
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Error while syncing scrap objects to this client from server: {arg}" ) ;
}
try
{
for ( int k = 0 ; k < allPlayerScripts . Length ; k + + )
{
UnlockableSuit . SwitchSuitForPlayer ( allPlayerScripts [ k ] , playerSuitIDs [ k ] , playAudio : false ) ;
}
PositionSuitsOnRack ( ) ;
bool flag = false ;
PlaceableShipObject [ ] array2 = ( from x in UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( )
orderby x . unlockableID
select x ) . ToArray ( ) ;
for ( int l = 0 ; l < array2 . Length ; l + + )
{
if ( ! placeableObjects . Contains ( array2 [ l ] . unlockableID ) )
{
continue ;
}
Debug . Log ( $"Client: placeableObject #{l}: {array2[l].parentObject.transform.name}" ) ;
Debug . Log ( $"Client: position #{l}: {placeableObjectPositions[l]}" ) ;
if ( ! unlockablesList . unlockables [ array2 [ l ] . unlockableID ] . alreadyUnlocked )
{
unlockablesList . unlockables [ array2 [ l ] . unlockableID ] . hasBeenUnlockedByPlayer = true ;
}
if ( storedItems . Contains ( array2 [ l ] . unlockableID ) )
{
unlockablesList . unlockables [ array2 [ l ] . unlockableID ] . inStorage = true ;
if ( ! unlockablesList . unlockables [ array2 [ l ] . unlockableID ] . spawnPrefab )
{
array2 [ l ] . parentObject . disableObject = true ;
Debug . Log ( "DISABLE OBJECT B" ) ;
}
}
else if ( ! ( placeableObjectPositions [ l ] = = Vector3 . zero ) )
{
flag = true ;
ShipBuildModeManager . Instance . PlaceShipObject ( placeableObjectPositions [ l ] , placeableObjectRotations [ l ] , array2 [ l ] , placementSFX : false ) ;
}
}
if ( mostRecentlyJoinedClient & & flag & & GameNetworkManager . Instance . localPlayerController ! = null )
{
GameNetworkManager . Instance . localPlayerController . TeleportPlayer ( GetPlayerSpawnPosition ( ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ) ;
}
}
catch ( Exception arg2 )
{
Debug . LogError ( $"Error while syncing unlockables in ship to this client from server: {arg2}" ) ;
}
}
try
{
for ( int m = 0 ; m < 4 ; m + + )
{
if ( ! allPlayerScripts [ m ] . isPlayerControlled & & ! allPlayerScripts [ m ] . isPlayerDead )
{
return ;
}
allPlayerScripts [ m ] . currentSuitID = playerSuitIDs [ m ] ;
Material suitMaterial = unlockablesList . unlockables [ playerSuitIDs [ m ] ] . suitMaterial ;
allPlayerScripts [ m ] . thisPlayerModel . sharedMaterial = suitMaterial ;
allPlayerScripts [ m ] . thisPlayerModelLOD1 . sharedMaterial = suitMaterial ;
allPlayerScripts [ m ] . thisPlayerModelLOD2 . sharedMaterial = suitMaterial ;
allPlayerScripts [ m ] . thisPlayerModelArms . sharedMaterial = suitMaterial ;
}
}
catch ( Exception arg3 )
{
Debug . LogError ( $"Error while syncing player suit materials from server to client: {arg3}" ) ;
}
HUDManager . Instance . SyncAllPlayerLevelsServerRpc ( ) ;
shipRoomLights . SetShipLightsOnLocalClientOnly ( shipLightsOn ) ;
if ( UnityEngine . Object . FindObjectOfType < TVScript > ( ) ! = null )
{
UnityEngine . Object . FindObjectOfType < TVScript > ( ) . SyncTVServerRpc ( ) ;
}
}
public void StartTrackingAllPlayerVoices ( )
{
for ( int i = 0 ; i < allPlayerScripts . Length ; i + + )
{
if ( ( allPlayerScripts [ i ] . isPlayerControlled | | Instance . allPlayerScripts [ i ] . isPlayerDead ) & & ! allPlayerScripts [ i ] . gameObject . GetComponentInChildren < NfgoPlayer > ( ) . IsTracking )
{
Debug . Log ( "Starting voice tracking for player: " + allPlayerScripts [ i ] . playerUsername ) ;
allPlayerScripts [ i ] . gameObject . GetComponentInChildren < NfgoPlayer > ( ) . VoiceChatTrackingStart ( ) ;
}
}
}
private IEnumerator setPlayerToSpawnPosition ( Transform playerBody , Vector3 spawnPos )
{
for ( int i = 0 ; i < 50 ; i + + )
{
yield return null ;
yield return null ;
playerBody . position = spawnPos ;
if ( Vector3 . Distance ( playerBody . position , spawnPos ) < 6f )
{
break ;
}
}
}
private void Update ( )
{
if ( GameNetworkManager . Instance = = null )
{
return ;
}
if ( GameNetworkManager . Instance . localPlayerController ! = null )
{
PlayerControllerB spectatedPlayerScript = GameNetworkManager . Instance . localPlayerController ;
if ( spectatedPlayerScript . isPlayerDead & & spectatedPlayerScript . spectatedPlayerScript ! = null )
{
spectatedPlayerScript = spectatedPlayerScript . spectatedPlayerScript ;
}
if ( spectatedPlayerScript . isInsideFactory )
{
blackSkyVolume . weight = 1f ;
}
else
{
blackSkyVolume . weight = 0f ;
}
if ( suckingPlayersOutOfShip )
{
upperMonitorsCanvas . SetActive ( value : false ) ;
SuckLocalPlayerOutOfShipDoor ( ) ;
}
else if ( ! inShipPhase )
{
timeSinceRoundStarted + = Time . deltaTime ;
upperMonitorsCanvas . SetActive ( GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom ) ;
}
else
{
upperMonitorsCanvas . SetActive ( value : true ) ;
}
if ( IngamePlayerSettings . Instance . settings . pushToTalk )
{
voiceChatModule . IsMuted = ! IngamePlayerSettings . Instance . playerInput . actions . FindAction ( "VoiceButton" ) . IsPressed ( ) & & ! GameNetworkManager . Instance . localPlayerController . speakingToWalkieTalkie ;
HUDManager . Instance . PTTIcon . enabled = IngamePlayerSettings . Instance . settings . micEnabled & & ! voiceChatModule . IsMuted ;
}
else
{
voiceChatModule . IsMuted = ! IngamePlayerSettings . Instance . settings . micEnabled ;
HUDManager . Instance . PTTIcon . enabled = false ;
}
DetectVoiceChatAmplitude ( ) ;
}
if ( base . IsServer & & ! hasHostSpawned )
{
hasHostSpawned = true ;
ClientPlayerList . Add ( NetworkManager . Singleton . LocalClientId , connectedPlayersAmount ) ;
allPlayerObjects [ 0 ] . GetComponent < NetworkObject > ( ) . ChangeOwnership ( NetworkManager . Singleton . LocalClientId ) ;
allPlayerObjects [ 0 ] . GetComponent < PlayerControllerB > ( ) . isPlayerControlled = true ;
livingPlayers = connectedPlayersAmount + 1 ;
allPlayerObjects [ 0 ] . GetComponent < PlayerControllerB > ( ) . TeleportPlayer ( GetPlayerSpawnPosition ( 0 ) ) ;
GameNetworkManager . Instance . SetLobbyJoinable ( joinable : true ) ;
}
}
private void SuckLocalPlayerOutOfShipDoor ( )
{
suckingPower + = Time . deltaTime * 2f ;
GameNetworkManager . Instance . localPlayerController . fallValue = 0f ;
GameNetworkManager . Instance . localPlayerController . fallValueUncapped = 0f ;
if ( Vector3 . Distance ( GameNetworkManager . Instance . localPlayerController . transform . position , middleOfShipNode . position ) < 25f )
{
if ( Physics . Linecast ( GameNetworkManager . Instance . localPlayerController . transform . position , shipDoorNode . position , collidersAndRoomMask ) )
{
GameNetworkManager . Instance . localPlayerController . externalForces = Vector3 . Normalize ( middleOfShipNode . position - GameNetworkManager . Instance . localPlayerController . transform . position ) * 350f ;
}
else
{
GameNetworkManager . Instance . localPlayerController . externalForces = Vector3 . Normalize ( middleOfSpaceNode . position - GameNetworkManager . Instance . localPlayerController . transform . position ) * ( 350f / Vector3 . Distance ( moveAwayFromShipNode . position , GameNetworkManager . Instance . localPlayerController . transform . position ) ) * ( suckingPower / 2.25f ) ;
}
return ;
}
if ( ! choseRandomFlyDirForPlayer )
{
choseRandomFlyDirForPlayer = true ;
randomFlyDir = new Vector3 ( - 1f , 0f , UnityEngine . Random . Range ( - 0.7f , 0.7f ) ) ;
}
GameNetworkManager . Instance . localPlayerController . externalForces = Vector3 . Scale ( Vector3 . one , randomFlyDir ) * 70f ;
}
private void DetectVoiceChatAmplitude ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null | | GameNetworkManager . Instance . localPlayerController . isPlayerDead | | voiceChatModule . IsMuted | | ! voiceChatModule . enabled | | voiceChatModule = = null )
{
return ;
}
VoicePlayerState voicePlayerState = voiceChatModule . FindPlayer ( voiceChatModule . LocalPlayerName ) ;
averageCount + + ;
if ( averageCount > movingAverageLength )
{
averageVoiceAmplitude + = ( voicePlayerState . Amplitude - averageVoiceAmplitude ) / ( float ) ( movingAverageLength + 1 ) ;
}
else
{
averageVoiceAmplitude + = voicePlayerState . Amplitude ;
if ( averageCount = = movingAverageLength )
{
averageVoiceAmplitude / = averageCount ;
}
}
float num = voicePlayerState . Amplitude / Mathf . Clamp ( averageVoiceAmplitude , 0.008f , 0.5f ) ;
if ( voicePlayerState . IsSpeaking & & voiceChatNoiseCooldown < = 0f & & num > 3f )
{
RoundManager . Instance . PlayAudibleNoise ( GameNetworkManager . Instance . localPlayerController . transform . position , Mathf . Clamp ( 3f * num , 3f , 36f ) , Mathf . Clamp ( num / 7f , 0.6f , 0.9f ) , 0 , hangarDoorsClosed & & GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom , 75 ) ;
voiceChatNoiseCooldown = 0.2f ;
}
voiceChatNoiseCooldown - = Time . deltaTime ;
}
public void ShipLeaveAutomatically ( bool leavingOnMidnight = false )
{
if ( ! shipLeftAutomatically & & ! shipIsLeaving )
{
shipLeftAutomatically = true ;
StartCoroutine ( gameOverAnimation ( leavingOnMidnight ) ) ;
}
}
public void SetSpectateCameraToGameOverMode ( bool enableGameOver , PlayerControllerB localPlayer = null )
{
overrideSpectateCamera = enableGameOver ;
if ( enableGameOver )
{
spectateCamera . transform . SetParent ( gameOverCameraHandle , worldPositionStays : false ) ;
}
else
{
spectateCamera . transform . SetParent ( localPlayer . spectateCameraPivot , worldPositionStays : false ) ;
}
spectateCamera . transform . localEulerAngles = Vector3 . zero ;
spectateCamera . transform . localPosition = Vector3 . zero ;
}
public void SwitchCamera ( Camera newCamera )
{
if ( newCamera ! = spectateCamera )
{
spectateCamera . enabled = false ;
}
newCamera . enabled = true ;
activeCamera = newCamera ;
UnityEngine . Object . FindObjectOfType < StormyWeather > ( includeInactive : true ) . SwitchCamera ( newCamera ) ;
CameraSwitchEvent . Invoke ( ) ;
}
private IEnumerator gameOverAnimation ( bool leavingOnMidnight )
{
yield return new WaitUntil ( ( ) = > shipHasLanded ) ;
if ( leavingOnMidnight )
{
HUDManager . Instance . ReadDialogue ( shipLeavingOnMidnightDialogue ) ;
}
HUDManager . Instance . shipLeavingEarlyIcon . enabled = false ;
StartMatchLever startMatchLever = UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) ;
startMatchLever . triggerScript . animationString = "SA_PushLeverBack" ;
startMatchLever . leverHasBeenPulled = false ;
startMatchLever . triggerScript . interactable = false ;
startMatchLever . leverAnimatorObject . SetBool ( "pullLever" , value : false ) ;
ShipLeave ( ) ;
yield return new WaitForSeconds ( 1.5f ) ;
SetSpectateCameraToGameOverMode ( enableGameOver : true ) ;
if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
GameNetworkManager . Instance . localPlayerController . SetSpectatedPlayerEffects ( allPlayersDead : true ) ;
}
yield return new WaitForSeconds ( 1f ) ;
if ( ! leavingOnMidnight )
{
HUDManager . Instance . ReadDialogue ( gameOverDialogue ) ;
}
Debug . Log ( $"Is in elevator D?: {GameNetworkManager.Instance.localPlayerController.isInElevator}" ) ;
yield return new WaitForSeconds ( 9.5f ) ;
if ( ! leavingOnMidnight )
{
HUDManager . Instance . UIAudio . PlayOneShot ( allPlayersDeadAudio ) ;
HUDManager . Instance . gameOverAnimator . SetTrigger ( "allPlayersDead" ) ;
}
}
[ServerRpc(RequireOwnership = false)]
public void StartGameServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1089447320 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 1089447320 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
if ( fullyLoadedPlayers . Count > = connectedPlayersAmount + 1 & & ! travellingToNewLevel )
{
StartGame ( ) ;
}
else
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . CancelStartGameClientRpc ( ) ;
}
}
}
public void StartGame ( )
{
if ( ! base . IsServer )
{
return ;
}
if ( inShipPhase )
{
if ( ! GameNetworkManager . Instance . gameHasStarted )
{
GameNetworkManager . Instance . LeaveLobbyAtGameStart ( ) ;
GameNetworkManager . Instance . gameHasStarted = true ;
}
inShipPhase = false ;
fullyLoadedPlayers . Clear ( ) ;
ResetPlayersLoadedValueClientRpc ( landingShip : true ) ;
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . disabledHoverTip = "[Wait for ship to land]" ;
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = false ;
currentPlanetAnimator . SetTrigger ( "LandOnPlanet" ) ;
if ( overrideRandomSeed )
{
randomMapSeed = overrideSeedNumber ;
}
else
{
ChooseNewRandomMapSeed ( ) ;
}
base . NetworkManager . SceneManager . LoadScene ( currentLevel . sceneName , LoadSceneMode . Additive ) ;
Debug . Log ( "LOADING GAME!!!!!" ) ;
StartCoroutine ( OpenShipDoors ( ) ) ;
}
else
{
Debug . Log ( "Attempted to start game on server but we are not in ship phase" ) ;
}
}
public void ChooseNewRandomMapSeed ( )
{
randomMapSeed = UnityEngine . Random . Range ( 1 , 100000000 ) ;
}
private IEnumerator OpenShipDoors ( )
{
Debug . Log ( "Waiting for all players to load!" ) ;
yield return new WaitUntil ( ( ) = > fullyLoadedPlayers . Count > = GameNetworkManager . Instance . connectedPlayers ) ;
yield return new WaitForSeconds ( 0.5f ) ;
RoundManager . Instance . LoadNewLevel ( randomMapSeed , currentLevel ) ;
}
public IEnumerator openingDoorsSequence ( )
{
yield return new WaitForSeconds ( 1f ) ;
HUDManager . Instance . LevellingAudio . Stop ( ) ;
StartMatchLever leverScript = UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) ;
leverScript . triggerScript . timeToHold = 0.7f ;
leverScript . triggerScript . interactable = false ;
Instance . StartTrackingAllPlayerVoices ( ) ;
if ( ! GameNetworkManager . Instance . gameHasStarted )
{
GameNetworkManager . Instance . LeaveLobbyAtGameStart ( ) ;
GameNetworkManager . Instance . gameHasStarted = true ;
UnityEngine . Object . FindObjectOfType < QuickMenuManager > ( ) . DisableInviteFriendsButton ( ) ;
}
if ( ! GameNetworkManager . Instance . disableSteam )
{
GameNetworkManager . Instance . SetSteamFriendGrouping ( GameNetworkManager . Instance . steamLobbyName , connectedPlayersAmount + 1 , "Landed on " + currentLevel . PlanetName ) ;
}
timeSinceRoundStarted = 0f ;
shipLeftAutomatically = false ;
ResetStats ( ) ;
inShipPhase = false ;
SwitchMapMonitorPurpose ( ) ;
SetPlayerObjectExtrapolate ( enable : false ) ;
shipAnimatorObject . gameObject . GetComponent < Animator > ( ) . SetTrigger ( "OpenShip" ) ;
if ( currentLevel . currentWeather ! = LevelWeatherType . None )
{
WeatherEffect weatherEffect = TimeOfDay . Instance . effects [ ( int ) currentLevel . currentWeather ] ;
weatherEffect . effectEnabled = true ;
if ( weatherEffect . effectPermanentObject ! = null )
{
weatherEffect . effectPermanentObject . SetActive ( value : true ) ;
}
}
yield return null ;
yield return new WaitForSeconds ( 0.2f ) ;
if ( TimeOfDay . Instance . currentLevelWeather ! = LevelWeatherType . None & & ! currentLevel . overrideWeather )
{
TimeOfDay . Instance . effects [ ( int ) TimeOfDay . Instance . currentLevelWeather ] . effectEnabled = true ;
}
shipDoorsEnabled = true ;
if ( currentLevel . planetHasTime )
{
TimeOfDay . Instance . currentDayTimeStarted = true ;
TimeOfDay . Instance . movingGlobalTimeForward = true ;
}
UnityEngine . Object . FindObjectOfType < HangarShipDoor > ( ) . SetDoorButtonsEnabled ( doorButtonsEnabled : true ) ;
TeleportPlayerInShipIfOutOfRoomBounds ( ) ;
yield return new WaitForSeconds ( 0.05f ) ;
Debug . Log ( $"startofround: {currentLevel.levelID}; {hoursSinceLastCompanyVisit}" ) ;
if ( currentLevel . levelID = = 3 & & hoursSinceLastCompanyVisit > = 0 )
{
hoursSinceLastCompanyVisit = 0 ;
TimeOfDay . Instance . TimeOfDayMusic . volume = 0.6f ;
Debug . Log ( "Playing time of day music" ) ;
TimeOfDay . Instance . PlayTimeMusicDelayed ( companyVisitMusic , 1f ) ;
}
HUDManager . Instance . loadingText . enabled = false ;
HUDManager . Instance . loadingDarkenScreen . enabled = false ;
shipDoorAudioSource . PlayOneShot ( openingHangarDoorAudio , 1f ) ;
yield return new WaitForSeconds ( 0.8f ) ;
shipDoorsAnimator . SetBool ( "Closed" , value : false ) ;
yield return new WaitForSeconds ( 5f ) ;
HUDManager . Instance . planetIntroAnimator . SetTrigger ( "introAnimation" ) ;
HUDManager . Instance . planetInfoHeaderText . text = "CELESTIAL BODY: " + currentLevel . PlanetName ;
HUDManager . Instance . planetInfoSummaryText . text = currentLevel . LevelDescription ;
HUDManager . Instance . planetRiskLevelText . text = currentLevel . riskLevel ;
yield return new WaitForSeconds ( 10f ) ;
if ( currentLevel . spawnEnemiesAndScrap & & currentLevel . planetHasTime )
{
HUDManager . Instance . quotaAnimator . SetBool ( "visible" , value : true ) ;
TimeOfDay . Instance . currentDayTime = TimeOfDay . Instance . CalculatePlanetTime ( currentLevel ) ;
TimeOfDay . Instance . RefreshClockUI ( ) ;
}
yield return new WaitForSeconds ( 4f ) ;
OnShipLandedMiscEvents ( ) ;
SetPlayerObjectExtrapolate ( enable : false ) ;
shipHasLanded = true ;
leverScript . triggerScript . animationString = "SA_PushLeverBack" ;
leverScript . triggerScript . interactable = true ;
leverScript . hasDisplayedTimeWarning = false ;
}
private void OnShipLandedMiscEvents ( )
{
if ( TimeOfDay . Instance . currentLevelWeather = = LevelWeatherType . Eclipsed )
{
HUDManager . Instance . DisplayTip ( "Weather alert!" , "You have landed in an eclipse. Exercise caution!" , isWarning : true , useSave : true , "LC_EclipseTip" ) ;
}
int num = ES3 . Load ( "TimesLanded" , "LCGeneralSaveData" , 0 ) ;
ES3 . Save ( "TimesLanded" , num + 1 , "LCGeneralSaveData" ) ;
}
public void ForcePlayerIntoShip ( )
{
if ( ! GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom )
{
GameNetworkManager . Instance . localPlayerController . isInElevator = true ;
GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom = true ;
GameNetworkManager . Instance . localPlayerController . TeleportPlayer ( GetPlayerSpawnPosition ( ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ) ;
}
}
public void SetPlayerObjectExtrapolate ( bool enable )
{
if ( enable )
{
localPlayerController . GetComponent < Rigidbody > ( ) . interpolation = RigidbodyInterpolation . Extrapolate ;
}
else
{
localPlayerController . GetComponent < Rigidbody > ( ) . interpolation = RigidbodyInterpolation . None ;
}
}
[ServerRpc(RequireOwnership = false)]
public void EndGameServerRpc ( int playerClientId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2028434619 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerClientId ) ;
__endSendServerRpc ( ref bufferWriter , 2028434619 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) & & shipHasLanded & & ! shipLeftAutomatically & & ( ! shipIsLeaving | | playerClientId = = 0 ) )
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = false ;
shipHasLanded = false ;
EndGameClientRpc ( playerClientId ) ;
}
}
}
[ClientRpc]
public void EndGameClientRpc ( int playerClientId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 794862467 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerClientId ) ;
__endSendClientRpc ( ref bufferWriter , 794862467 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
HUDManager . Instance . AddTextToChatOnServer ( $"[playerNum{playerClientId}] started the ship." ) ;
ShipLeave ( ) ;
}
}
}
private void ShipLeave ( )
{
shipHasLanded = false ;
shipIsLeaving = true ;
shipAnimator . ResetTrigger ( "ShipLeave" ) ;
shipAnimator . SetTrigger ( "ShipLeave" ) ;
_ = localPlayerController . isInElevator ;
}
public void ShipHasLeft ( )
{
RoundManager . Instance . playersManager . shipDoorsAnimator . SetBool ( "Closed" , value : true ) ;
UnityEngine . Object . FindObjectOfType < HangarShipDoor > ( ) . SetDoorButtonsEnabled ( doorButtonsEnabled : false ) ;
if ( base . IsServer )
{
StartCoroutine ( unloadSceneForAllPlayers ( ) ) ;
}
}
private IEnumerator unloadSceneForAllPlayers ( )
{
yield return new WaitForSeconds ( 2f ) ;
fullyLoadedPlayers . Clear ( ) ;
base . NetworkManager . SceneManager . UnloadScene ( SceneManager . GetSceneAt ( 1 ) ) ;
yield return null ;
yield return new WaitUntil ( ( ) = > fullyLoadedPlayers . Count > = GameNetworkManager . Instance . connectedPlayers ) ;
playersRevived = 0 ;
int bodiesInsured = SetDeadBodiesInShipToKinematic ( ) ;
2023-12-22 23:28:38 +00:00
if ( connectedPlayersAmount + 1 - livingPlayers = = 0 )
{
daysPlayersSurvivedInARow + + ;
}
else
{
daysPlayersSurvivedInARow = 0 ;
}
EndOfGameClientRpc ( bodiesInsured , daysPlayersSurvivedInARow , connectedPlayersAmount ) ;
2023-12-22 22:51:17 +00:00
}
private int SetDeadBodiesInShipToKinematic ( )
{
int num = 0 ;
DeadBodyInfo [ ] array = UnityEngine . Object . FindObjectsOfType < DeadBodyInfo > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . isInShip & & array [ i ] . grabBodyObject ! = null )
{
array [ i ] . grabBodyObject . grabbable = false ;
array [ i ] . grabBodyObject . grabbableToEnemies = false ;
array [ i ] . SetBodyPartsKinematic ( ) ;
num + + ;
}
}
return num ;
}
[ClientRpc]
2023-12-22 23:28:38 +00:00
public void EndOfGameClientRpc ( int bodiesInsured , int daysPlayersSurvived , int connectedPlayersOnServer )
2023-12-22 22:51:17 +00:00
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
2023-12-22 23:28:38 +00:00
FastBufferWriter bufferWriter = __beginSendClientRpc ( 52779490 u , clientRpcParams , RpcDelivery . Reliable ) ;
2023-12-22 22:51:17 +00:00
BytePacker . WriteValueBitPacked ( bufferWriter , bodiesInsured ) ;
2023-12-22 23:28:38 +00:00
BytePacker . WriteValueBitPacked ( bufferWriter , daysPlayersSurvived ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , connectedPlayersOnServer ) ;
__endSendClientRpc ( ref bufferWriter , 52779490 u , clientRpcParams , RpcDelivery . Reliable ) ;
2023-12-22 22:51:17 +00:00
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
SetDeadBodiesInShipToKinematic ( ) ;
SoundManager . Instance . playingOutsideMusic = false ;
UnityEngine . Object . FindObjectOfType < AudioListener > ( ) . enabled = true ;
if ( currentLevel . planetHasTime )
{
WritePlayerNotes ( ) ;
HUDManager . Instance . FillEndGameStats ( gameStats ) ;
}
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . animationString = "SA_PullLever" ;
2023-12-22 23:28:38 +00:00
daysPlayersSurvivedInARow = daysPlayersSurvived ;
StartCoroutine ( EndOfGame ( bodiesInsured , connectedPlayersOnServer ) ) ;
2023-12-22 22:51:17 +00:00
}
}
private IEnumerator fadeVolume ( float finalVolume )
{
float initialVolume = AudioListener . volume ;
for ( int i = 0 ; i < 20 ; i + + )
{
yield return new WaitForSeconds ( 0.015f ) ;
AudioListener . volume = Mathf . Lerp ( initialVolume , finalVolume , ( float ) i / 20f ) ;
}
}
public void ResetStats ( )
{
for ( int i = 0 ; i < gameStats . allPlayerStats . Length ; i + + )
{
gameStats . allPlayerStats [ i ] . damageTaken = 0 ;
gameStats . allPlayerStats [ i ] . jumps = 0 ;
gameStats . allPlayerStats [ i ] . playerNotes . Clear ( ) ;
gameStats . allPlayerStats [ i ] . stepsTaken = 0 ;
}
}
public void WritePlayerNotes ( )
{
for ( int i = 0 ; i < gameStats . allPlayerStats . Length ; i + + )
{
gameStats . allPlayerStats [ i ] . isActivePlayer = allPlayerScripts [ i ] . disconnectedMidGame | | allPlayerScripts [ i ] . isPlayerDead | | allPlayerScripts [ i ] . isPlayerControlled ;
}
int num = 0 ;
int num2 = 0 ;
for ( int j = 0 ; j < gameStats . allPlayerStats . Length ; j + + )
{
if ( gameStats . allPlayerStats [ j ] . isActivePlayer & & ( j = = 0 | | gameStats . allPlayerStats [ j ] . stepsTaken < num ) )
{
num = gameStats . allPlayerStats [ j ] . stepsTaken ;
num2 = j ;
}
}
if ( connectedPlayersAmount > 0 & & num > 10 )
{
gameStats . allPlayerStats [ num2 ] . playerNotes . Add ( "The laziest employee." ) ;
}
num = 0 ;
for ( int k = 0 ; k < gameStats . allPlayerStats . Length ; k + + )
{
if ( gameStats . allPlayerStats [ k ] . isActivePlayer & & gameStats . allPlayerStats [ k ] . turnAmount > num )
{
num = gameStats . allPlayerStats [ k ] . turnAmount ;
num2 = k ;
}
}
if ( connectedPlayersAmount > 0 )
{
gameStats . allPlayerStats [ num2 ] . playerNotes . Add ( "The most paranoid employee." ) ;
}
num = 0 ;
for ( int l = 0 ; l < gameStats . allPlayerStats . Length ; l + + )
{
if ( gameStats . allPlayerStats [ l ] . isActivePlayer & & ! allPlayerScripts [ l ] . isPlayerDead & & gameStats . allPlayerStats [ l ] . damageTaken > num )
{
num = gameStats . allPlayerStats [ l ] . damageTaken ;
num2 = l ;
}
}
if ( connectedPlayersAmount > 0 )
{
gameStats . allPlayerStats [ num2 ] . playerNotes . Add ( "Sustained the most injuries." ) ;
}
num = 0 ;
for ( int m = 0 ; m < gameStats . allPlayerStats . Length ; m + + )
{
if ( gameStats . allPlayerStats [ m ] . isActivePlayer & & gameStats . allPlayerStats [ m ] . profitable > num )
{
num = gameStats . allPlayerStats [ m ] . profitable ;
num2 = m ;
}
}
if ( connectedPlayersAmount > 0 & & num > 50 )
{
if ( num2 = = ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId )
{
localPlayerWasMostProfitableThisRound = true ;
}
gameStats . allPlayerStats [ num2 ] . playerNotes . Add ( "Most profitable" ) ;
}
}
2023-12-22 23:28:38 +00:00
private IEnumerator EndOfGame ( int bodiesInsured = 0 , int connectedPlayersOnServer = 0 )
2023-12-22 22:51:17 +00:00
{
if ( ! GameNetworkManager . Instance . disableSteam )
{
GameNetworkManager . Instance . SetSteamFriendGrouping ( GameNetworkManager . Instance . steamLobbyName , connectedPlayersAmount + 1 , "Orbiting " + currentLevel . PlanetName ) ;
}
shipDoorsEnabled = false ;
if ( currentLevel . currentWeather ! = LevelWeatherType . None )
{
WeatherEffect weatherEffect = TimeOfDay . Instance . effects [ ( int ) currentLevel . currentWeather ] ;
if ( weatherEffect ! = null & & weatherEffect . effectPermanentObject ! = null )
{
weatherEffect . effectPermanentObject . SetActive ( value : false ) ;
}
}
TimeOfDay . Instance . currentWeatherVariable = 0 ;
TimeOfDay . Instance . currentWeatherVariable2 = 0 ;
TimeOfDay . Instance . DisableAllWeather ( deactivateObjects : true ) ;
TimeOfDay . Instance . currentLevelWeather = LevelWeatherType . None ;
TimeOfDay . Instance . movingGlobalTimeForward = false ;
TimeOfDay . Instance . currentDayTimeStarted = false ;
TimeOfDay . Instance . currentDayTime = 0f ;
TimeOfDay . Instance . dayMode = DayMode . Dawn ;
gameStats . daysSpent + + ;
HUDManager . Instance . shipLeavingEarlyIcon . enabled = false ;
HUDManager . Instance . HideHUD ( hide : true ) ;
HUDManager . Instance . quotaAnimator . SetBool ( "visible" , value : false ) ;
yield return new WaitForSeconds ( 1f ) ;
if ( currentLevel . planetHasTime )
{
HUDManager . Instance . endgameStatsAnimator . SetTrigger ( "displayStats" ) ;
}
SwitchMapMonitorPurpose ( displayInfo : true ) ;
yield return new WaitForSeconds ( 1f ) ;
RoundManager . Instance . DespawnPropsAtEndOfRound ( ) ;
RoundManager . Instance . scrapCollectedThisRound . Clear ( ) ;
ResetFootprintObjects ( ) ;
if ( currentLevel . planetHasTime )
{
yield return new WaitForSeconds ( 8f ) ;
HUDManager . Instance . SetPlayerLevel ( GameNetworkManager . Instance . localPlayerController . isPlayerDead , localPlayerWasMostProfitableThisRound , allPlayersDead ) ;
}
localPlayerWasMostProfitableThisRound = false ;
int playersDead = connectedPlayersAmount + 1 - livingPlayers ;
ReviveDeadPlayers ( ) ;
RoundManager . Instance . ResetEnemyVariables ( ) ;
yield return new WaitForSeconds ( 3f ) ;
if ( playersDead > 0 )
{
HUDManager . Instance . endgameStatsAnimator . SetTrigger ( "displayPenalty" ) ;
HUDManager . Instance . ApplyPenalty ( playersDead , bodiesInsured ) ;
yield return new WaitForSeconds ( 4f ) ;
}
2023-12-22 23:28:38 +00:00
PassTimeToNextDay ( connectedPlayersOnServer ) ;
2023-12-22 22:51:17 +00:00
yield return new WaitForSeconds ( 1.7f ) ;
HUDManager . Instance . HideHUD ( hide : false ) ;
shipIsLeaving = false ;
if ( base . IsServer )
{
playersRevived + + ;
yield return new WaitUntil ( ( ) = > playersRevived > = GameNetworkManager . Instance . connectedPlayers ) ;
playersRevived = 0 ;
bool flag = TimeOfDay . Instance . timeUntilDeadline < = 0f ;
if ( ( float ) ( TimeOfDay . Instance . profitQuota - TimeOfDay . Instance . quotaFulfilled ) < = 0f )
{
TimeOfDay . Instance . SetNewProfitQuota ( ) ;
AllPlayersHaveRevivedClientRpc ( ) ;
}
else if ( flag )
{
int [ ] endGameStats = new int [ 4 ] { gameStats . daysSpent , gameStats . scrapValueCollected , gameStats . deaths , gameStats . allStepsTaken } ;
FirePlayersAfterDeadlineClientRpc ( endGameStats ) ;
}
else
{
AllPlayersHaveRevivedClientRpc ( ) ;
}
}
else
{
PlayerHasRevivedServerRpc ( ) ;
}
}
2023-12-22 23:28:38 +00:00
private void PassTimeToNextDay ( int connectedPlayersOnServer = 0 )
2023-12-22 22:51:17 +00:00
{
float num = TimeOfDay . Instance . globalTimeAtEndOfDay - TimeOfDay . Instance . globalTime ;
_ = TimeOfDay . Instance . totalTime / TimeOfDay . Instance . lengthOfHours ;
if ( currentLevel . planetHasTime | | TimeOfDay . Instance . daysUntilDeadline < = 0 )
{
TimeOfDay . Instance . timeUntilDeadline - = num ;
TimeOfDay . Instance . OnDayChanged ( ) ;
}
TimeOfDay . Instance . globalTime = 100f ;
TimeOfDay . Instance . UpdateProfitQuotaCurrentTime ( ) ;
if ( currentLevel . planetHasTime )
{
HUDManager . Instance . DisplayDaysLeft ( ( int ) Mathf . Floor ( TimeOfDay . Instance . timeUntilDeadline / TimeOfDay . Instance . totalTime ) ) ;
}
2023-12-22 23:28:38 +00:00
SetPlanetsWeather ( connectedPlayersOnServer ) ;
2023-12-22 22:51:17 +00:00
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . SetItemSales ( ) ;
SetMapScreenInfoToCurrentLevel ( ) ;
if ( TimeOfDay . Instance . timeUntilDeadline > 0f & & TimeOfDay . Instance . daysUntilDeadline < = 0 & & TimeOfDay . Instance . timesFulfilledQuota < = 0 )
{
StartCoroutine ( playDaysLeftAlertSFXDelayed ( ) ) ;
}
}
private IEnumerator playDaysLeftAlertSFXDelayed ( )
{
yield return new WaitForSeconds ( 3f ) ;
Instance . speakerAudioSource . PlayOneShot ( zeroDaysLeftAlertSFX ) ;
}
[ClientRpc]
public void AllPlayersHaveRevivedClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1043433721 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1043433721 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
SetShipReadyToLand ( ) ;
}
}
}
private void AutoSaveShipData ( )
{
HUDManager . Instance . saveDataIconAnimatorB . SetTrigger ( "save" ) ;
GameNetworkManager . Instance . SaveGame ( ) ;
}
[ClientRpc]
public void FirePlayersAfterDeadlineClientRpc ( int [ ] endGameStats )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2857287407 u , clientRpcParams , RpcDelivery . Reliable ) ;
bool value = endGameStats ! = null ;
bufferWriter . WriteValueSafe ( in value , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value )
{
bufferWriter . WriteValueSafe ( endGameStats , default ( FastBufferWriter . ForPrimitives ) ) ;
}
__endSendClientRpc ( ref bufferWriter , 2857287407 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
firingPlayersCutsceneRunning = true ;
if ( UnityEngine . Object . FindObjectOfType < Terminal > ( ) . terminalInUse )
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . QuitTerminal ( ) ;
}
if ( GameNetworkManager . Instance . localPlayerController . inSpecialInteractAnimation & & GameNetworkManager . Instance . localPlayerController . currentTriggerInAnimationWith ! = null )
{
GameNetworkManager . Instance . localPlayerController . currentTriggerInAnimationWith . StopSpecialAnimation ( ) ;
}
HUDManager . Instance . EndOfRunStatsText . text = $"Days on the job: {endGameStats[0]}\n" + $"Scrap value collected: {endGameStats[1]}\n" + $"Deaths: {endGameStats[2]}\n" + $"Steps taken: {endGameStats[3]}" ;
gameStats . daysSpent = 0 ;
gameStats . scrapValueCollected = 0 ;
gameStats . deaths = 0 ;
gameStats . allStepsTaken = 0 ;
StartCoroutine ( playersFiredGameOver ( ) ) ;
}
}
private IEnumerator playersFiredGameOver ( )
{
yield return new WaitForSeconds ( 5f ) ;
shipAnimatorObject . gameObject . GetComponent < Animator > ( ) . SetBool ( "AlarmRinging" , value : true ) ;
shipRoomLights . SetShipLightsOnLocalClientOnly ( setLightsOn : false ) ;
speakerAudioSource . PlayOneShot ( firedVoiceSFX ) ;
shipDoorAudioSource . PlayOneShot ( alarmSFX ) ;
yield return new WaitForSeconds ( 9.37f ) ;
shipDoorsAnimator . SetBool ( "OpenInOrbit" , value : true ) ;
shipDoorAudioSource . PlayOneShot ( airPressureSFX ) ;
starSphereObject . SetActive ( value : true ) ;
starSphereObject . transform . position = GameNetworkManager . Instance . localPlayerController . transform . position ;
yield return new WaitForSeconds ( 0.25f ) ;
suckingPlayersOutOfShip = true ;
suckingFurnitureOutOfShip = true ;
PlaceableShipObject [ ] array = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . parentObject = = null )
{
Debug . Log ( "Error! No parentObject for placeable object: " + unlockablesList . unlockables [ array [ i ] . unlockableID ] . unlockableName ) ;
}
array [ i ] . parentObject . StartSuckingOutOfShip ( ) ;
if ( unlockablesList . unlockables [ array [ i ] . unlockableID ] . spawnPrefab )
{
Collider [ ] componentsInChildren = array [ i ] . parentObject . GetComponentsInChildren < Collider > ( ) ;
for ( int j = 0 ; j < componentsInChildren . Length ; j + + )
{
componentsInChildren [ j ] . enabled = false ;
}
}
}
GameNetworkManager . Instance . localPlayerController . inSpecialInteractAnimation = true ;
GameNetworkManager . Instance . localPlayerController . DropAllHeldItems ( itemsFall : false ) ;
HUDManager . Instance . UIAudio . PlayOneShot ( suckedIntoSpaceSFX ) ;
yield return new WaitForSeconds ( 6f ) ;
SoundManager . Instance . SetDiageticMixerSnapshot ( 3 , 2f ) ;
HUDManager . Instance . ShowPlayersFiredScreen ( show : true ) ;
yield return new WaitForSeconds ( 2f ) ;
starSphereObject . SetActive ( value : false ) ;
shipDoorAudioSource . Stop ( ) ;
speakerAudioSource . Stop ( ) ;
suckingFurnitureOutOfShip = false ;
if ( base . IsServer )
{
GameNetworkManager . Instance . ResetSavedGameValues ( ) ;
}
Debug . Log ( "Calling reset ship!" ) ;
ResetShip ( ) ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . SetItemSales ( ) ;
yield return new WaitForSeconds ( 6f ) ;
shipAnimatorObject . gameObject . GetComponent < Animator > ( ) . SetBool ( "AlarmRinging" , value : false ) ;
GameNetworkManager . Instance . localPlayerController . TeleportPlayer ( playerSpawnPositions [ GameNetworkManager . Instance . localPlayerController . playerClientId ] . position ) ;
shipDoorsAnimator . SetBool ( "OpenInOrbit" , value : false ) ;
currentPlanetPrefab . transform . position = planetContainer . transform . position ;
suckingPlayersOutOfShip = false ;
choseRandomFlyDirForPlayer = false ;
suckingPower = 0f ;
shipRoomLights . SetShipLightsOnLocalClientOnly ( setLightsOn : true ) ;
yield return new WaitForSeconds ( 2f ) ;
if ( base . IsServer )
{
playersRevived + + ;
yield return new WaitUntil ( ( ) = > playersRevived > = GameNetworkManager . Instance . connectedPlayers ) ;
playersRevived = 0 ;
EndPlayersFiredSequenceClientRpc ( ) ;
}
else
{
PlayerHasRevivedServerRpc ( ) ;
}
}
public void ResetShip ( )
{
TimeOfDay . Instance . globalTime = 100f ;
TimeOfDay . Instance . profitQuota = TimeOfDay . Instance . quotaVariables . startingQuota ;
TimeOfDay . Instance . quotaFulfilled = 0 ;
TimeOfDay . Instance . timesFulfilledQuota = 0 ;
TimeOfDay . Instance . timeUntilDeadline = ( int ) ( TimeOfDay . Instance . totalTime * ( float ) TimeOfDay . Instance . quotaVariables . deadlineDaysAmount ) ;
TimeOfDay . Instance . UpdateProfitQuotaCurrentTime ( ) ;
randomMapSeed + + ;
Debug . Log ( "Reset ship 0" ) ;
companyBuyingRate = 0.3f ;
ChangeLevel ( defaultPlanet ) ;
ChangePlanet ( ) ;
SetPlanetsWeather ( ) ;
SetMapScreenInfoToCurrentLevel ( ) ;
Terminal terminal = UnityEngine . Object . FindObjectOfType < Terminal > ( ) ;
if ( terminal ! = null )
{
terminal . groupCredits = TimeOfDay . Instance . quotaVariables . startingCredits ;
}
if ( base . IsServer )
{
for ( int i = 0 ; i < unlockablesList . unlockables . Count ; i + + )
{
if ( unlockablesList . unlockables [ i ] . alreadyUnlocked | | ! unlockablesList . unlockables [ i ] . spawnPrefab )
{
continue ;
}
if ( ! SpawnedShipUnlockables . TryGetValue ( i , out var value ) )
{
SpawnedShipUnlockables . Remove ( i ) ;
continue ;
}
if ( value = = null )
{
SpawnedShipUnlockables . Remove ( i ) ;
continue ;
}
SpawnedShipUnlockables . Remove ( i ) ;
NetworkObject component = value . GetComponent < NetworkObject > ( ) ;
if ( component ! = null & & component . IsSpawned )
{
component . Despawn ( ) ;
}
}
RoundManager . Instance . DespawnPropsAtEndOfRound ( despawnAllItems : true ) ;
closetLeftDoor . SetBoolOnClientOnly ( setTo : false ) ;
closetRightDoor . SetBoolOnClientOnly ( setTo : false ) ;
}
Debug . Log ( "Reset ship A" ) ;
PlaceableShipObject [ ] array = UnityEngine . Object . FindObjectsOfType < PlaceableShipObject > ( ) ;
for ( int j = 0 ; j < array . Length ; j + + )
{
if ( unlockablesList . unlockables [ array [ j ] . unlockableID ] . alreadyUnlocked & & ! unlockablesList . unlockables [ array [ j ] . unlockableID ] . spawnPrefab )
{
array [ j ] . parentObject . disableObject = false ;
ShipBuildModeManager . Instance . ResetShipObjectToDefaultPosition ( array [ j ] ) ;
}
}
Debug . Log ( "Reset ship B: Going to reset unlockables list!" ) ;
GameNetworkManager . Instance . ResetUnlockablesListValues ( ) ;
Debug . Log ( "Reset ship C: Reset unlockables list!" ) ;
for ( int k = 0 ; k < unlockablesList . unlockables . Count ; k + + )
{
Debug . Log ( $"Unl {unlockablesList.unlockables[k].unlockableName} in stor: {unlockablesList.unlockables[k].inStorage}" ) ;
}
for ( int l = 0 ; l < allPlayerScripts . Length ; l + + )
{
SoundManager . Instance . playerVoicePitchTargets [ l ] = 1f ;
allPlayerScripts [ l ] . ResetPlayerBloodObjects ( ) ;
UnlockableSuit . SwitchSuitForPlayer ( allPlayerScripts [ l ] , 0 ) ;
}
Debug . Log ( "Reset ship D" ) ;
TimeOfDay . Instance . OnDayChanged ( ) ;
}
[ClientRpc]
public void EndPlayersFiredSequenceClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1068504982 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1068504982 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
firingPlayersCutsceneRunning = false ;
ReviveDeadPlayers ( ) ;
SoundManager . Instance . SetDiageticMixerSnapshot ( 0 , 0.25f ) ;
HUDManager . Instance . ShowPlayersFiredScreen ( show : false ) ;
GameNetworkManager . Instance . localPlayerController . inSpecialInteractAnimation = false ;
SetShipReadyToLand ( ) ;
PlayFirstDayShipAnimation ( ) ;
}
}
}
private void PlayFirstDayShipAnimation ( bool waitForMenuToClose = false )
{
StartCoroutine ( firstDayAnimation ( waitForMenuToClose ) ) ;
}
private IEnumerator firstDayAnimation ( bool waitForMenuToClose )
{
yield return new WaitForSeconds ( 5.5f ) ;
if ( waitForMenuToClose )
{
QuickMenuManager quickMenu = UnityEngine . Object . FindObjectOfType < QuickMenuManager > ( ) ;
yield return new WaitUntil ( ( ) = > ! quickMenu . isMenuOpen ) ;
yield return new WaitForSeconds ( 0.2f ) ;
}
speakerAudioSource . PlayOneShot ( shipIntroSpeechSFX ) ;
}
public void DisableShipSpeaker ( )
{
DisableShipSpeakerLocalClient ( ) ;
StopShipSpeakerServerRpc ( ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ;
}
[ServerRpc(RequireOwnership = false)]
public void StopShipSpeakerServerRpc ( int playerWhoTriggered )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2441193238 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoTriggered ) ;
__endSendServerRpc ( ref bufferWriter , 2441193238 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
StopShipSpeakerClientRpc ( playerWhoTriggered ) ;
}
}
}
[ClientRpc]
public void StopShipSpeakerClientRpc ( int playerWhoTriggered )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 907290724 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoTriggered ) ;
__endSendClientRpc ( ref bufferWriter , 907290724 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
DisableShipSpeakerLocalClient ( ) ;
}
}
}
private void DisableShipSpeakerLocalClient ( )
{
if ( speakerAudioSource . isPlaying )
{
speakerAudioSource . Stop ( ) ;
speakerAudioSource . PlayOneShot ( disableSpeakerSFX ) ;
}
}
2023-12-22 23:28:38 +00:00
public void SetPlanetsWeather ( int connectedPlayersOnServer = 0 )
2023-12-22 22:51:17 +00:00
{
for ( int i = 0 ; i < levels . Length ; i + + )
{
levels [ i ] . currentWeather = LevelWeatherType . None ;
if ( levels [ i ] . overrideWeather )
{
levels [ i ] . currentWeather = levels [ i ] . overrideWeatherType ;
}
}
System . Random random = new System . Random ( randomMapSeed + 31 ) ;
List < SelectableLevel > list = levels . ToList ( ) ;
2023-12-22 23:28:38 +00:00
float num = 1f ;
if ( connectedPlayersOnServer + 1 > 1 & & daysPlayersSurvivedInARow > 2 & & daysPlayersSurvivedInARow % 3 = = 0 )
{
num = ( float ) random . Next ( 15 , 25 ) / 10f ;
}
int num2 = Mathf . Clamp ( ( int ) ( Mathf . Clamp ( planetsWeatherRandomCurve . Evaluate ( ( float ) random . NextDouble ( ) ) * num , 0f , 1f ) * ( float ) levels . Length ) , 0 , levels . Length ) ;
for ( int j = 0 ; j < num2 ; j + + )
2023-12-22 22:51:17 +00:00
{
SelectableLevel selectableLevel = list [ random . Next ( 0 , list . Count ) ] ;
if ( selectableLevel . randomWeathers ! = null & & selectableLevel . randomWeathers . Length ! = 0 )
{
selectableLevel . currentWeather = selectableLevel . randomWeathers [ random . Next ( 0 , selectableLevel . randomWeathers . Length ) ] . weatherType ;
}
list . Remove ( selectableLevel ) ;
}
}
private void SetShipReadyToLand ( )
{
inShipPhase = true ;
shipLeftAutomatically = false ;
if ( currentLevel . planetHasTime & & TimeOfDay . Instance . GetDayPhase ( TimeOfDay . Instance . CalculatePlanetTime ( currentLevel ) / TimeOfDay . Instance . totalTime ) = = DayMode . Midnight )
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . disabledHoverTip = "Too late on moon to land!" ;
}
else
{
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . triggerScript . interactable = true ;
}
HUDManager . Instance . loadingText . text = "" ;
AutoSaveShipData ( ) ;
StartCoroutine ( playRandomShipAudio ( ) ) ;
}
private IEnumerator playRandomShipAudio ( )
{
System . Random shipRandom = new System . Random ( randomMapSeed ) ;
if ( shipRandom . Next ( 0 , 100 ) < = 4 )
{
yield return new WaitForSeconds ( shipRandom . Next ( 7 , 35 ) ) ;
if ( inShipPhase )
{
RoundManager . PlayRandomClip ( shipAmbianceAudio , shipCreakSFX , randomize : false , ( float ) shipRandom . Next ( 0 , 10 ) / 10f ) ;
}
}
}
private IEnumerator ResetDissonanceCommsComponent ( )
{
voiceChatModule . enabled = false ;
yield return new WaitForSeconds ( 3f ) ;
voiceChatModule . enabled = true ;
voiceChatModule . ResetMicrophoneCapture ( ) ;
}
[ServerRpc(RequireOwnership = false)]
public void PlayerHasRevivedServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3083945322 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 3083945322 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
playersRevived + + ;
}
}
}
private IEnumerator waitingForOtherPlayersToRevive ( )
{
yield return new WaitForSeconds ( 2f ) ;
if ( ! inShipPhase )
{
HUDManager . Instance . loadingText . enabled = true ;
HUDManager . Instance . loadingText . text = "Waiting for crew..." ;
}
}
public void ReviveDeadPlayers ( )
{
allPlayersDead = false ;
for ( int i = 0 ; i < allPlayerScripts . Length ; i + + )
{
Debug . Log ( "Reviving players A" ) ;
allPlayerScripts [ i ] . ResetPlayerBloodObjects ( allPlayerScripts [ i ] . isPlayerDead ) ;
if ( ! allPlayerScripts [ i ] . isPlayerDead & & ! allPlayerScripts [ i ] . isPlayerControlled )
{
continue ;
}
2023-12-22 23:28:38 +00:00
allPlayerScripts [ i ] . isClimbingLadder = false ;
2023-12-22 22:51:17 +00:00
allPlayerScripts [ i ] . ResetZAndXRotation ( ) ;
2023-12-22 23:28:38 +00:00
allPlayerScripts [ i ] . thisController . enabled = true ;
2023-12-22 22:51:17 +00:00
Debug . Log ( "Reviving players B" ) ;
if ( allPlayerScripts [ i ] . isPlayerDead )
{
allPlayerScripts [ i ] . isPlayerDead = false ;
allPlayerScripts [ i ] . isPlayerControlled = true ;
allPlayerScripts [ i ] . isInElevator = true ;
allPlayerScripts [ i ] . isInHangarShipRoom = true ;
allPlayerScripts [ i ] . isInsideFactory = false ;
allPlayerScripts [ i ] . wasInElevatorLastFrame = false ;
SetPlayerObjectExtrapolate ( enable : false ) ;
allPlayerScripts [ i ] . TeleportPlayer ( GetPlayerSpawnPosition ( i ) ) ;
allPlayerScripts [ i ] . setPositionOfDeadPlayer = false ;
allPlayerScripts [ i ] . DisablePlayerModel ( allPlayerObjects [ i ] , enable : true , disableLocalArms : true ) ;
allPlayerScripts [ i ] . helmetLight . enabled = false ;
Debug . Log ( "Reviving players C" ) ;
allPlayerScripts [ i ] . Crouch ( crouch : false ) ;
allPlayerScripts [ i ] . criticallyInjured = false ;
if ( allPlayerScripts [ i ] . playerBodyAnimator ! = null )
{
allPlayerScripts [ i ] . playerBodyAnimator . SetBool ( "Limp" , value : false ) ;
}
allPlayerScripts [ i ] . bleedingHeavily = false ;
allPlayerScripts [ i ] . activatingItem = false ;
allPlayerScripts [ i ] . twoHanded = false ;
allPlayerScripts [ i ] . inSpecialInteractAnimation = false ;
allPlayerScripts [ i ] . inAnimationWithEnemy = null ;
allPlayerScripts [ i ] . holdingWalkieTalkie = false ;
allPlayerScripts [ i ] . speakingToWalkieTalkie = false ;
Debug . Log ( "Reviving players D" ) ;
allPlayerScripts [ i ] . isSinking = false ;
allPlayerScripts [ i ] . isUnderwater = false ;
allPlayerScripts [ i ] . sinkingValue = 0f ;
allPlayerScripts [ i ] . statusEffectAudio . Stop ( ) ;
allPlayerScripts [ i ] . DisableJetpackControlsLocally ( ) ;
allPlayerScripts [ i ] . health = 100 ;
Debug . Log ( "Reviving players E" ) ;
allPlayerScripts [ i ] . mapRadarDotAnimator . SetBool ( "dead" , value : false ) ;
if ( allPlayerScripts [ i ] . IsOwner )
{
HUDManager . Instance . gasHelmetAnimator . SetBool ( "gasEmitting" , value : false ) ;
allPlayerScripts [ i ] . hasBegunSpectating = false ;
HUDManager . Instance . RemoveSpectateUI ( ) ;
HUDManager . Instance . gameOverAnimator . SetTrigger ( "revive" ) ;
allPlayerScripts [ i ] . hinderedMultiplier = 1f ;
allPlayerScripts [ i ] . isMovementHindered = 0 ;
allPlayerScripts [ i ] . sourcesCausingSinking = 0 ;
Debug . Log ( "Reviving players E2" ) ;
allPlayerScripts [ i ] . reverbPreset = shipReverb ;
}
}
Debug . Log ( "Reviving players F" ) ;
allPlayerScripts [ i ] . voiceMuffledByEnemy = false ;
SoundManager . Instance . playerVoicePitchTargets [ i ] = 1f ;
SoundManager . Instance . SetPlayerPitch ( 1f , i ) ;
if ( allPlayerScripts [ i ] . currentVoiceChatIngameSettings = = null )
{
RefreshPlayerVoicePlaybackObjects ( ) ;
}
if ( allPlayerScripts [ i ] . currentVoiceChatIngameSettings ! = null )
{
if ( allPlayerScripts [ i ] . currentVoiceChatIngameSettings . voiceAudio = = null )
{
allPlayerScripts [ i ] . currentVoiceChatIngameSettings . InitializeComponents ( ) ;
}
if ( allPlayerScripts [ i ] . currentVoiceChatIngameSettings . voiceAudio = = null )
{
return ;
}
allPlayerScripts [ i ] . currentVoiceChatIngameSettings . voiceAudio . GetComponent < OccludeAudio > ( ) . overridingLowPass = false ;
}
Debug . Log ( "Reviving players G" ) ;
}
PlayerControllerB playerControllerB = GameNetworkManager . Instance . localPlayerController ;
playerControllerB . bleedingHeavily = false ;
playerControllerB . criticallyInjured = false ;
playerControllerB . playerBodyAnimator . SetBool ( "Limp" , value : false ) ;
playerControllerB . health = 100 ;
HUDManager . Instance . UpdateHealthUI ( 100 , hurtPlayer : false ) ;
playerControllerB . spectatedPlayerScript = null ;
HUDManager . Instance . audioListenerLowPass . enabled = false ;
Debug . Log ( "Reviving players H" ) ;
SetSpectateCameraToGameOverMode ( enableGameOver : false , playerControllerB ) ;
RagdollGrabbableObject [ ] array = UnityEngine . Object . FindObjectsOfType < RagdollGrabbableObject > ( ) ;
for ( int j = 0 ; j < array . Length ; j + + )
{
if ( ! array [ j ] . isHeld )
{
if ( base . IsServer )
{
array [ j ] . NetworkObject . Despawn ( ) ;
}
}
else if ( array [ j ] . isHeld & & array [ j ] . playerHeldBy ! = null )
{
array [ j ] . playerHeldBy . DropAllHeldItems ( ) ;
}
}
DeadBodyInfo [ ] array2 = UnityEngine . Object . FindObjectsOfType < DeadBodyInfo > ( ) ;
for ( int k = 0 ; k < array2 . Length ; k + + )
{
UnityEngine . Object . Destroy ( array2 [ k ] . gameObject ) ;
}
livingPlayers = connectedPlayersAmount + 1 ;
allPlayersDead = false ;
UpdatePlayerVoiceEffects ( ) ;
ResetMiscValues ( ) ;
}
private void ResetMiscValues ( )
{
shipAnimator . ResetTrigger ( "ShipLeave" ) ;
}
public void RefreshPlayerVoicePlaybackObjects ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null )
{
return ;
}
PlayerVoiceIngameSettings [ ] array = UnityEngine . Object . FindObjectsOfType < PlayerVoiceIngameSettings > ( includeInactive : true ) ;
Debug . Log ( $"Refreshing voice playback objects. Number of voice objects found: {array.Length}" ) ;
for ( int i = 0 ; i < allPlayerScripts . Length ; i + + )
{
PlayerControllerB playerControllerB = allPlayerScripts [ i ] ;
if ( ! playerControllerB . isPlayerControlled & & ! playerControllerB . isPlayerDead )
{
Debug . Log ( $"Skipping player #{i} as they are not controlled or dead" ) ;
continue ;
}
for ( int j = 0 ; j < array . Length ; j + + )
{
if ( array [ j ] . _playerState = = null )
{
array [ j ] . FindPlayerIfNull ( ) ;
if ( array [ j ] . _playerState = = null )
{
Debug . LogError ( $"Unable to connect player to voice B #{i}; {array[j].isActiveAndEnabled}; {array[j]._playerState == null}" ) ;
}
}
else if ( ! array [ j ] . isActiveAndEnabled )
{
Debug . LogError ( $"Unable to connect player to voice A #{i}; {array[j].isActiveAndEnabled}; {array[j]._playerState == null}" ) ;
}
else if ( array [ j ] . _playerState . Name = = playerControllerB . gameObject . GetComponentInChildren < NfgoPlayer > ( ) . PlayerId )
{
Debug . Log ( $"Found a match for voice object #{j} and player object #{i}" ) ;
playerControllerB . voicePlayerState = array [ j ] . _playerState ;
playerControllerB . currentVoiceChatAudioSource = array [ j ] . voiceAudio ;
playerControllerB . currentVoiceChatIngameSettings = array [ j ] ;
playerControllerB . currentVoiceChatAudioSource . outputAudioMixerGroup = SoundManager . Instance . playerVoiceMixers [ playerControllerB . playerClientId ] ;
Debug . Log ( $"player voice chat audiosource: {playerControllerB.currentVoiceChatAudioSource}; set audiomixer to {SoundManager.Instance.playerVoiceMixers[playerControllerB.playerClientId]} ; {playerControllerB.currentVoiceChatAudioSource.outputAudioMixerGroup} ; {playerControllerB.playerClientId}" ) ;
}
}
}
}
public void UpdatePlayerVoiceEffects ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null )
{
return ;
}
updatePlayerVoiceInterval = 2f ;
PlayerControllerB playerControllerB = ( ( ! GameNetworkManager . Instance . localPlayerController . isPlayerDead | | ! ( GameNetworkManager . Instance . localPlayerController . spectatedPlayerScript ! = null ) ) ? GameNetworkManager . Instance . localPlayerController : GameNetworkManager . Instance . localPlayerController . spectatedPlayerScript ) ;
for ( int i = 0 ; i < allPlayerScripts . Length ; i + + )
{
PlayerControllerB playerControllerB2 = allPlayerScripts [ i ] ;
if ( ( ! playerControllerB2 . isPlayerControlled & & ! playerControllerB2 . isPlayerDead ) | | playerControllerB2 = = GameNetworkManager . Instance . localPlayerController )
{
continue ;
}
if ( playerControllerB2 . voicePlayerState = = null | | playerControllerB2 . currentVoiceChatIngameSettings . _playerState = = null | | playerControllerB2 . currentVoiceChatAudioSource = = null )
{
RefreshPlayerVoicePlaybackObjects ( ) ;
if ( playerControllerB2 . voicePlayerState = = null | | playerControllerB2 . currentVoiceChatAudioSource = = null )
{
Debug . Log ( $"Was not able to access voice chat object for player #{i}; {playerControllerB2.voicePlayerState == null}; {playerControllerB2.currentVoiceChatAudioSource == null}" ) ;
continue ;
}
}
AudioSource currentVoiceChatAudioSource = allPlayerScripts [ i ] . currentVoiceChatAudioSource ;
bool flag = playerControllerB2 . speakingToWalkieTalkie & & playerControllerB . holdingWalkieTalkie & & playerControllerB2 ! = playerControllerB ;
if ( playerControllerB2 . isPlayerDead )
{
currentVoiceChatAudioSource . GetComponent < AudioLowPassFilter > ( ) . enabled = false ;
currentVoiceChatAudioSource . GetComponent < AudioHighPassFilter > ( ) . enabled = false ;
currentVoiceChatAudioSource . panStereo = 0f ;
SoundManager . Instance . playerVoicePitchTargets [ playerControllerB2 . playerClientId ] = 1f ;
SoundManager . Instance . SetPlayerPitch ( 1f , ( int ) playerControllerB2 . playerClientId ) ;
if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
currentVoiceChatAudioSource . spatialBlend = 0f ;
playerControllerB2 . currentVoiceChatIngameSettings . set2D = true ;
playerControllerB2 . voicePlayerState . Volume = 1f ;
}
else
{
currentVoiceChatAudioSource . spatialBlend = 1f ;
playerControllerB2 . currentVoiceChatIngameSettings . set2D = false ;
playerControllerB2 . voicePlayerState . Volume = 0f ;
}
continue ;
}
AudioLowPassFilter component = currentVoiceChatAudioSource . GetComponent < AudioLowPassFilter > ( ) ;
OccludeAudio component2 = currentVoiceChatAudioSource . GetComponent < OccludeAudio > ( ) ;
component . enabled = true ;
component2 . overridingLowPass = flag | | allPlayerScripts [ i ] . voiceMuffledByEnemy ;
currentVoiceChatAudioSource . GetComponent < AudioHighPassFilter > ( ) . enabled = flag ;
if ( ! flag )
{
currentVoiceChatAudioSource . spatialBlend = 1f ;
playerControllerB2 . currentVoiceChatIngameSettings . set2D = false ;
currentVoiceChatAudioSource . bypassListenerEffects = false ;
currentVoiceChatAudioSource . bypassEffects = false ;
currentVoiceChatAudioSource . outputAudioMixerGroup = SoundManager . Instance . playerVoiceMixers [ playerControllerB2 . playerClientId ] ;
component . lowpassResonanceQ = 1f ;
}
else
{
currentVoiceChatAudioSource . spatialBlend = 0f ;
playerControllerB2 . currentVoiceChatIngameSettings . set2D = true ;
if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
currentVoiceChatAudioSource . panStereo = 0f ;
currentVoiceChatAudioSource . outputAudioMixerGroup = null ;
currentVoiceChatAudioSource . bypassListenerEffects = true ;
currentVoiceChatAudioSource . bypassEffects = true ;
}
else
{
currentVoiceChatAudioSource . panStereo = 0.4f ;
currentVoiceChatAudioSource . bypassListenerEffects = false ;
currentVoiceChatAudioSource . bypassEffects = false ;
currentVoiceChatAudioSource . outputAudioMixerGroup = SoundManager . Instance . playerVoiceMixers [ playerControllerB2 . playerClientId ] ;
}
component2 . lowPassOverride = 4000f ;
component . lowpassResonanceQ = 3f ;
}
if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
playerControllerB2 . voicePlayerState . Volume = 0.8f ;
}
else
{
playerControllerB2 . voicePlayerState . Volume = 1f ;
}
}
}
[ServerRpc]
public void SetShipDoorsOverheatServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2578118202 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 2578118202 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SetShipDoorsOverheatClientRpc ( ) ;
}
}
[ClientRpc]
public void SetShipDoorsOverheatClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1864501499 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1864501499 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsServer )
{
HangarShipDoor hangarShipDoor = UnityEngine . Object . FindObjectOfType < HangarShipDoor > ( ) ;
hangarShipDoor . PlayDoorAnimation ( closed : false ) ;
hangarShipDoor . overheated = true ;
hangarShipDoor . triggerScript . interactable = false ;
}
}
}
public void SetShipDoorsClosed ( bool closed )
{
hangarDoorsClosed = closed ;
SetPlayerSafeInShip ( ) ;
}
[ServerRpc(RequireOwnership = false)]
public void SetDoorsClosedServerRpc ( bool closed )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 430165634 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in closed , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 430165634 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SetDoorsClosedClientRpc ( closed ) ;
}
}
}
[ClientRpc]
public void SetDoorsClosedClientRpc ( bool closed )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2810194347 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in closed , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 2810194347 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
SetShipDoorsClosed ( closed ) ;
}
}
}
public void SetPlayerSafeInShip ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null )
{
return ;
}
PlayerControllerB playerControllerB = GameNetworkManager . Instance . localPlayerController ;
if ( playerControllerB . isPlayerDead & & playerControllerB . spectatedPlayerScript ! = null )
{
playerControllerB = playerControllerB . spectatedPlayerScript ;
}
EnemyAI [ ] array = UnityEngine . Object . FindObjectsOfType < EnemyAI > ( ) ;
if ( hangarDoorsClosed & & GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom )
{
for ( int i = 0 ; i < array . Length ; i + + )
{
array [ i ] . EnableEnemyMesh ( array [ i ] . isInsidePlayerShip ) ;
}
}
else
{
for ( int j = 0 ; j < array . Length ; j + + )
{
array [ j ] . EnableEnemyMesh ( enable : true ) ;
}
}
}
public bool CanChangeLevels ( )
{
if ( ! travellingToNewLevel )
{
return inShipPhase ;
}
return false ;
}
[ServerRpc(RequireOwnership = false)]
public void ChangeLevelServerRpc ( int levelID , int newGroupCreditsAmount )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1134466287 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , levelID ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newGroupCreditsAmount ) ;
__endSendServerRpc ( ref bufferWriter , 1134466287 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
Debug . Log ( $"Changing level server rpc {levelID}" ) ;
if ( ! travellingToNewLevel & & inShipPhase )
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits = newGroupCreditsAmount ;
travellingToNewLevel = true ;
ChangeLevelClientRpc ( levelID , newGroupCreditsAmount ) ;
}
else
{
CancelChangeLevelClientRpc ( UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits ) ;
}
}
}
[ClientRpc]
public void CancelChangeLevelClientRpc ( int groupCreditsAmount )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3896714546 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , groupCreditsAmount ) ;
__endSendClientRpc ( ref bufferWriter , 3896714546 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits = groupCreditsAmount ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . useCreditsCooldown = false ;
}
}
}
[ClientRpc]
public void ChangeLevelClientRpc ( int levelID , int newGroupCreditsAmount )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 167566585 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , levelID ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newGroupCreditsAmount ) ;
__endSendClientRpc ( ref bufferWriter , 167566585 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . useCreditsCooldown = false ;
ChangeLevel ( levelID ) ;
travellingToNewLevel = true ;
if ( shipTravelCoroutine ! = null )
{
StopCoroutine ( shipTravelCoroutine ) ;
}
shipTravelCoroutine = StartCoroutine ( TravelToLevelEffects ( ) ) ;
if ( ! base . IsServer )
{
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . groupCredits = newGroupCreditsAmount ;
}
}
}
public void ChangeLevel ( int levelID )
{
Debug . Log ( $"level id: {levelID}" ) ;
Debug . Log ( "Changing level" ) ;
currentLevel = levels [ levelID ] ;
currentLevelID = levelID ;
TimeOfDay . Instance . currentLevel = currentLevel ;
RoundManager . Instance . currentLevel = levels [ levelID ] ;
SoundManager . Instance . ResetSoundType ( ) ;
}
private IEnumerator TravelToLevelEffects ( )
{
StartMatchLever lever = UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) ;
lever . triggerScript . interactable = false ;
shipAmbianceAudio . PlayOneShot ( shipDepartSFX ) ;
currentPlanetAnimator . SetTrigger ( "FlyAway" ) ;
shipAnimatorObject . gameObject . GetComponent < Animator > ( ) . SetBool ( "FlyingToNewPlanet" , value : true ) ;
HUDManager . Instance . ShakeCamera ( ScreenShakeType . Long ) ;
yield return new WaitForSeconds ( 2f ) ;
if ( currentPlanetPrefab ! = null )
{
UnityEngine . Object . Destroy ( currentPlanetPrefab ) ;
}
yield return new WaitForSeconds ( currentLevel . timeToArrive ) ;
ArriveAtLevel ( ) ;
if ( base . IsServer | | GameNetworkManager . Instance . gameHasStarted )
{
lever . triggerScript . interactable = true ;
}
for ( int i = 0 ; i < 20 ; i + + )
{
shipAmbianceAudio . volume - = 0.05f ;
yield return null ;
}
yield return new WaitForSeconds ( 0.02f ) ;
shipAmbianceAudio . Stop ( ) ;
shipAmbianceAudio . volume = 1f ;
shipAmbianceAudio . PlayOneShot ( shipArriveSFX ) ;
}
public void ArriveAtLevel ( )
{
Debug . Log ( $"Level id: {currentLevel.levelID}" ) ;
TimeOfDay timeOfDay = UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) ;
outerSpaceSunAnimator . SetFloat ( "currentTime" , timeOfDay . CalculatePlanetTime ( currentLevel ) / timeOfDay . totalTime + 1f ) ;
timeOfDay . currentLevel = currentLevel ;
travellingToNewLevel = false ;
ChangePlanet ( ) ;
currentPlanetAnimator . SetTrigger ( "FlyTo" ) ;
shipAnimatorObject . gameObject . GetComponent < Animator > ( ) . SetBool ( "FlyingToNewPlanet" , value : false ) ;
SetMapScreenInfoToCurrentLevel ( ) ;
UnityEngine . Object . FindObjectOfType < StartMatchLever > ( ) . hasDisplayedTimeWarning = false ;
if ( ! GameNetworkManager . Instance . disableSteam )
{
GameNetworkManager . Instance . SetSteamFriendGrouping ( GameNetworkManager . Instance . steamLobbyName , connectedPlayersAmount + 1 , "Orbiting " + currentLevel . PlanetName ) ;
}
}
public void ChangePlanet ( )
{
if ( currentPlanetPrefab ! = null )
{
UnityEngine . Object . Destroy ( currentPlanetPrefab ) ;
}
currentPlanetPrefab = UnityEngine . Object . Instantiate ( currentLevel . planetPrefab , planetContainer , worldPositionStays : false ) ;
currentPlanetAnimator = currentPlanetPrefab . GetComponentInChildren < Animator > ( ) ;
UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) . currentLevel = currentLevel ;
SetMapScreenInfoToCurrentLevel ( ) ;
}
public void SetMapScreenInfoToCurrentLevel ( )
{
screenLevelVideoReel . enabled = false ;
screenLevelVideoReel . gameObject . SetActive ( value : false ) ;
screenLevelVideoReel . clip = currentLevel . videoReel ;
TimeOfDay timeOfDay = UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) ;
if ( timeOfDay . totalTime = = 0f )
{
timeOfDay . totalTime = ( float ) timeOfDay . numberOfHours * timeOfDay . lengthOfHours ;
}
string text = ( ( currentLevel . currentWeather = = LevelWeatherType . None ) ? "" : ( "Weather: " + currentLevel . currentWeather ) ) ;
string levelDescription = currentLevel . LevelDescription ;
screenLevelDescription . text = "Orbiting: " + currentLevel . PlanetName + "\n" + levelDescription + "\n" + text ;
mapScreen . overrideCameraForOtherUse = true ;
mapScreen . cam . transform . position = new Vector3 ( 0f , 100f , 0f ) ;
screenLevelDescription . enabled = true ;
if ( currentLevel . videoReel ! = null )
{
screenLevelVideoReel . enabled = true ;
screenLevelVideoReel . gameObject . SetActive ( value : true ) ;
screenLevelVideoReel . Play ( ) ;
}
}
public void SwitchMapMonitorPurpose ( bool displayInfo = false )
{
if ( displayInfo )
{
screenLevelVideoReel . enabled = true ;
screenLevelVideoReel . gameObject . SetActive ( value : true ) ;
screenLevelDescription . enabled = true ;
mapScreenPlayerName . enabled = false ;
mapScreen . overrideCameraForOtherUse = true ;
mapScreen . SwitchScreenOn ( ) ;
mapScreen . cam . enabled = true ;
Terminal terminal = UnityEngine . Object . FindObjectOfType < Terminal > ( ) ;
terminal . displayingPersistentImage = null ;
terminal . terminalImage . enabled = false ;
}
else
{
screenLevelVideoReel . enabled = false ;
screenLevelVideoReel . gameObject . SetActive ( value : false ) ;
screenLevelDescription . enabled = false ;
mapScreenPlayerName . enabled = true ;
mapScreen . overrideCameraForOtherUse = false ;
}
}
public void PowerSurgeShip ( )
{
mapScreen . SwitchScreenOn ( on : false ) ;
if ( base . IsServer )
{
if ( ( bool ) UnityEngine . Object . FindObjectOfType < TVScript > ( ) )
{
UnityEngine . Object . FindObjectOfType < TVScript > ( ) . TurnOffTVServerRpc ( ) ;
}
shipRoomLights . SetShipLightsServerRpc ( setLightsOn : false ) ;
}
}
[ServerRpc(RequireOwnership = false)]
public void SyncCompanyBuyingRateServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2249588995 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 2249588995 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SyncCompanyBuyingRateClientRpc ( companyBuyingRate ) ;
}
}
}
[ClientRpc]
public void SyncCompanyBuyingRateClientRpc ( float buyingRate )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3519313816 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in buyingRate , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 3519313816 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
companyBuyingRate = buyingRate ;
}
}
}
private void TeleportPlayerInShipIfOutOfRoomBounds ( )
{
if ( ! testRoom . activeSelf & & ! shipInnerRoomBounds . bounds . Contains ( GameNetworkManager . Instance . localPlayerController . transform . position ) )
{
GameNetworkManager . Instance . localPlayerController . TeleportPlayer ( GetPlayerSpawnPosition ( ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId , simpleTeleport : true ) ) ;
}
}
public void LateUpdate ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null )
{
return ;
}
if ( updatePlayerVoiceInterval > 5f )
{
updatePlayerVoiceInterval = 0f ;
UpdatePlayerVoiceEffects ( ) ;
}
else
{
updatePlayerVoiceInterval + = Time . deltaTime ;
}
if ( ! inShipPhase & & shipDoorsEnabled & & ! suckingPlayersOutOfShip )
{
if ( GameNetworkManager . Instance . localPlayerController . isInElevator & & ! shipBounds . bounds . Contains ( GameNetworkManager . Instance . localPlayerController . transform . position ) & & GameNetworkManager . Instance . localPlayerController . thisController . isGrounded )
{
GameNetworkManager . Instance . localPlayerController . isInElevator = false ;
GameNetworkManager . Instance . localPlayerController . isInHangarShipRoom = false ;
}
else if ( ! GameNetworkManager . Instance . localPlayerController . isInElevator & & shipBounds . bounds . Contains ( GameNetworkManager . Instance . localPlayerController . transform . position ) & & GameNetworkManager . Instance . localPlayerController . thisController . isGrounded )
{
GameNetworkManager . Instance . localPlayerController . isInElevator = true ;
}
}
else if ( ! suckingPlayersOutOfShip )
{
TeleportPlayerInShipIfOutOfRoomBounds ( ) ;
}
if ( suckingPlayersOutOfShip )
{
starSphereObject . transform . position = GameNetworkManager . Instance . localPlayerController . transform . position ;
currentPlanetPrefab . transform . position = GameNetworkManager . Instance . localPlayerController . transform . position + new Vector3 ( - 101f , - 65f , 160f ) ;
}
if ( fearLevelIncreasing )
{
fearLevelIncreasing = false ;
}
else if ( GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
fearLevel - = Time . deltaTime * 0.5f ;
}
else
{
fearLevel - = Time . deltaTime * 0.055f ;
}
}
public override void OnDestroy ( )
{
base . OnDestroy ( ) ;
}
protected override void __initializeVariables ( )
{
base . __initializeVariables ( ) ;
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_StartOfRound ( )
{
NetworkManager . __rpc_func_table . Add ( 4249638645 u , __rpc_handler_4249638645 ) ;
NetworkManager . __rpc_func_table . Add ( 462348217 u , __rpc_handler_462348217 ) ;
NetworkManager . __rpc_func_table . Add ( 161788012 u , __rpc_handler_161788012 ) ;
NetworkManager . __rpc_func_table . Add ( 3953483456 u , __rpc_handler_3953483456 ) ;
NetworkManager . __rpc_func_table . Add ( 418581783 u , __rpc_handler_418581783 ) ;
NetworkManager . __rpc_func_table . Add ( 3380566632 u , __rpc_handler_3380566632 ) ;
NetworkManager . __rpc_func_table . Add ( 1076853239 u , __rpc_handler_1076853239 ) ;
NetworkManager . __rpc_func_table . Add ( 1846610026 u , __rpc_handler_1846610026 ) ;
NetworkManager . __rpc_func_table . Add ( 2369901769 u , __rpc_handler_2369901769 ) ;
NetworkManager . __rpc_func_table . Add ( 475465488 u , __rpc_handler_475465488 ) ;
NetworkManager . __rpc_func_table . Add ( 1161314225 u , __rpc_handler_1161314225 ) ;
NetworkManager . __rpc_func_table . Add ( 682230258 u , __rpc_handler_682230258 ) ;
NetworkManager . __rpc_func_table . Add ( 1613265729 u , __rpc_handler_1613265729 ) ;
NetworkManager . __rpc_func_table . Add ( 744998938 u , __rpc_handler_744998938 ) ;
NetworkManager . __rpc_func_table . Add ( 2940866234 u , __rpc_handler_2940866234 ) ;
NetworkManager . __rpc_func_table . Add ( 1089447320 u , __rpc_handler_1089447320 ) ;
NetworkManager . __rpc_func_table . Add ( 2028434619 u , __rpc_handler_2028434619 ) ;
NetworkManager . __rpc_func_table . Add ( 794862467 u , __rpc_handler_794862467 ) ;
2023-12-22 23:28:38 +00:00
NetworkManager . __rpc_func_table . Add ( 52779490 u , __rpc_handler_52779490 ) ;
2023-12-22 22:51:17 +00:00
NetworkManager . __rpc_func_table . Add ( 1043433721 u , __rpc_handler_1043433721 ) ;
NetworkManager . __rpc_func_table . Add ( 2857287407 u , __rpc_handler_2857287407 ) ;
NetworkManager . __rpc_func_table . Add ( 1068504982 u , __rpc_handler_1068504982 ) ;
NetworkManager . __rpc_func_table . Add ( 2441193238 u , __rpc_handler_2441193238 ) ;
NetworkManager . __rpc_func_table . Add ( 907290724 u , __rpc_handler_907290724 ) ;
NetworkManager . __rpc_func_table . Add ( 3083945322 u , __rpc_handler_3083945322 ) ;
NetworkManager . __rpc_func_table . Add ( 2578118202 u , __rpc_handler_2578118202 ) ;
NetworkManager . __rpc_func_table . Add ( 1864501499 u , __rpc_handler_1864501499 ) ;
NetworkManager . __rpc_func_table . Add ( 430165634 u , __rpc_handler_430165634 ) ;
NetworkManager . __rpc_func_table . Add ( 2810194347 u , __rpc_handler_2810194347 ) ;
NetworkManager . __rpc_func_table . Add ( 1134466287 u , __rpc_handler_1134466287 ) ;
NetworkManager . __rpc_func_table . Add ( 3896714546 u , __rpc_handler_3896714546 ) ;
NetworkManager . __rpc_func_table . Add ( 167566585 u , __rpc_handler_167566585 ) ;
NetworkManager . __rpc_func_table . Add ( 2249588995 u , __rpc_handler_2249588995 ) ;
NetworkManager . __rpc_func_table . Add ( 3519313816 u , __rpc_handler_3519313816 ) ;
}
private static void __rpc_handler_4249638645 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out ulong value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . PlayerLoadedServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_462348217 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out ulong value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . PlayerLoadedClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_161788012 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . ResetPlayersLoadedValueClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3953483456 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . BuyShipUnlockableServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_418581783 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . BuyShipUnlockableClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3380566632 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . ReturnUnlockableFromStorageServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1076853239 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . ReturnUnlockableFromStorageClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1846610026 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SyncSuitsServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2369901769 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SyncSuitsClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_475465488 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out ulong value2 ) ;
ClientRpcParams client = rpcParams . Client ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . OnClientDisconnectClientRpc ( value , value2 , client ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1161314225 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out ulong value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
ulong [ ] value4 = null ;
if ( value3 )
{
reader . ReadValueSafe ( out value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
ByteUnpacker . ReadValueBitPacked ( reader , out int value5 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value6 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value7 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value8 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value9 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value10 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value11 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . OnPlayerConnectedClientRpc ( value , value2 , value4 , value5 , value6 , value7 , value8 , value9 , value10 , value11 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_682230258 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SyncAlreadyHeldObjectsServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1613265729 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
NetworkObjectReference [ ] value2 = null ;
if ( value )
{
reader . ReadValueSafe ( out value2 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
}
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value4 = null ;
if ( value3 )
{
reader . ReadValueSafe ( out value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
reader . ReadValueSafe ( out bool value5 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value6 = null ;
if ( value5 )
{
reader . ReadValueSafe ( out value6 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
reader . ReadValueSafe ( out bool value7 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value8 = null ;
if ( value7 )
{
reader . ReadValueSafe ( out value8 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
ByteUnpacker . ReadValueBitPacked ( reader , out int value9 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SyncAlreadyHeldObjectsClientRpc ( value2 , value4 , value6 , value8 , value9 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_744998938 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SyncShipUnlockablesServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2940866234 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value2 = null ;
if ( value )
{
reader . ReadValueSafe ( out value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
Vector3 [ ] value5 = null ;
if ( value4 )
{
reader . ReadValueSafe ( out value5 ) ;
}
reader . ReadValueSafe ( out bool value6 , default ( FastBufferWriter . ForPrimitives ) ) ;
Vector3 [ ] value7 = null ;
if ( value6 )
{
reader . ReadValueSafe ( out value7 ) ;
}
reader . ReadValueSafe ( out bool value8 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value9 = null ;
if ( value8 )
{
reader . ReadValueSafe ( out value9 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
reader . ReadValueSafe ( out bool value10 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value11 = null ;
if ( value10 )
{
reader . ReadValueSafe ( out value11 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
reader . ReadValueSafe ( out bool value12 , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value13 = null ;
if ( value12 )
{
reader . ReadValueSafe ( out value13 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SyncShipUnlockablesClientRpc ( value2 , value3 , value5 , value7 , value9 , value11 , value13 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1089447320 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . StartGameServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2028434619 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . EndGameServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_794862467 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . EndGameClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
2023-12-22 23:28:38 +00:00
private static void __rpc_handler_52779490 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
2023-12-22 22:51:17 +00:00
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
2023-12-22 23:28:38 +00:00
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value3 ) ;
2023-12-22 22:51:17 +00:00
target . __rpc_exec_stage = __RpcExecStage . Client ;
2023-12-22 23:28:38 +00:00
( ( StartOfRound ) target ) . EndOfGameClientRpc ( value , value2 , value3 ) ;
2023-12-22 22:51:17 +00:00
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1043433721 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . AllPlayersHaveRevivedClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2857287407 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
int [ ] value2 = null ;
if ( value )
{
reader . ReadValueSafe ( out value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . FirePlayersAfterDeadlineClientRpc ( value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1068504982 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . EndPlayersFiredSequenceClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2441193238 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . StopShipSpeakerServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_907290724 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . StopShipSpeakerClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3083945322 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . PlayerHasRevivedServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2578118202 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SetShipDoorsOverheatServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1864501499 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SetShipDoorsOverheatClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_430165634 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SetDoorsClosedServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2810194347 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SetDoorsClosedClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1134466287 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . ChangeLevelServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3896714546 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . CancelChangeLevelClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_167566585 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . ChangeLevelClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2249588995 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( StartOfRound ) target ) . SyncCompanyBuyingRateServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3519313816 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out float value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( StartOfRound ) target ) . SyncCompanyBuyingRateClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
protected internal override string __getTypeName ( )
{
return "StartOfRound" ;
}
}