13 lines
365 B
C#
13 lines
365 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "ScriptableObjects/TerminalNodesList", order = 2)]
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public class TerminalNodesList : ScriptableObject
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{
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public List<TerminalNode> specialNodes = new List<TerminalNode>();
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public List<TerminalNode> terminalNodes = new List<TerminalNode>();
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public TerminalKeyword[] allKeywords;
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}
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