LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/TerminalNodesList.cs

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2023-12-22 22:51:17 +00:00
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/TerminalNodesList", order = 2)]
public class TerminalNodesList : ScriptableObject
{
public List<TerminalNode> specialNodes = new List<TerminalNode>();
public List<TerminalNode> terminalNodes = new List<TerminalNode>();
public TerminalKeyword[] allKeywords;
}