51 lines
2.1 KiB
Text
51 lines
2.1 KiB
Text
|
Shader "HDRP/TerrainLit" {
|
||
|
Properties {
|
||
|
[ToggleUI] [HideInInspector] _EnableHeightBlend ("EnableHeightBlend", Float) = 0
|
||
|
_HeightTransition ("Height Transition", Range(0, 1)) = 0
|
||
|
[Enum(Off, 0, From Ambient Occlusion, 1)] [HideInInspector] _SpecularOcclusionMode ("Specular Occlusion Mode", Float) = 1
|
||
|
[HideInInspector] _StencilRef ("_StencilRef", Float) = 0
|
||
|
[HideInInspector] _StencilWriteMask ("_StencilWriteMask", Float) = 3
|
||
|
[HideInInspector] _StencilRefGBuffer ("_StencilRefGBuffer", Float) = 2
|
||
|
[HideInInspector] _StencilWriteMaskGBuffer ("_StencilWriteMaskGBuffer", Float) = 3
|
||
|
[HideInInspector] _StencilRefDepth ("_StencilRefDepth", Float) = 0
|
||
|
[HideInInspector] _StencilWriteMaskDepth ("_StencilWriteMaskDepth", Float) = 8
|
||
|
[HideInInspector] _ZWrite ("__zw", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _TransparentZWrite ("_TransparentZWrite", Float) = 0
|
||
|
[HideInInspector] _CullMode ("__cullmode", Float) = 2
|
||
|
[HideInInspector] _ZTestDepthEqualForOpaque ("_ZTestDepthEqualForOpaque", Float) = 4
|
||
|
[HideInInspector] _ZTestGBuffer ("_ZTestGBuffer", Float) = 4
|
||
|
[ToggleUI] _EnableInstancedPerPixelNormal ("Instanced per pixel normal", Float) = 1
|
||
|
[HideInInspector] _TerrainHolesTexture ("Holes Map (RGB)", 2D) = "white" {}
|
||
|
[HideInInspector] _EmissionColor ("Color", Vector) = (1,1,1,1)
|
||
|
[HideInInspector] _MainTex ("Albedo", 2D) = "white" {}
|
||
|
[HideInInspector] _Color ("Color", Vector) = (1,1,1,1)
|
||
|
[ToggleUI] [HideInInspector] _SupportDecals ("Support Decals", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _ReceivesSSR ("Receives SSR", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _AddPrecomputedVelocity ("AddPrecomputedVelocity", Float) = 0
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
SubShader{
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard
|
||
|
#pragma target 3.0
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed4 _Color;
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
Fallback "Hidden/HDRP/FallbackError"
|
||
|
//CustomEditor "UnityEditor.Rendering.HighDefinition.TerrainLitGUI"
|
||
|
}
|