113 lines
3.3 KiB
Text
113 lines
3.3 KiB
Text
|
Shader "Custom/LightningBoltShaderMesh" {
|
||
|
Properties {
|
||
|
[PerRendererData] _MainTex ("Main Texture (RGBA)", 2D) = "white" {}
|
||
|
[PerRendererData] _TintColor ("Tint Color (RGB)", Vector) = (1,1,1,1)
|
||
|
[PerRendererData] _InvFade ("Soft Particles Factor", Range(0.01, 100)) = 1
|
||
|
[PerRendererData] _JitterMultiplier ("Jitter Multiplier (Float)", Float) = 0
|
||
|
[PerRendererData] _Turbulence ("Turbulence (Float)", Float) = 0
|
||
|
[PerRendererData] _TurbulenceVelocity ("Turbulence Velocity (Vector)", Vector) = (0,0,0,0)
|
||
|
[PerRendererData] _IntensityFlicker ("Intensity flicker (Vector)", Vector) = (0,0,0,0)
|
||
|
[PerRendererData] _RenderMode ("Render Mode - 0 = perspective, 1 = orthoxy, 2 = orthoxz (Int)", Float) = 0
|
||
|
[PerRendererData] _SrcBlendMode ("SrcBlendMode (Source Blend Mode)", Float) = 5
|
||
|
[PerRendererData] _DstBlendMode ("DstBlendMode (Destination Blend Mode)", Float) = 1
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
Category
|
||
|
{
|
||
|
SubShader
|
||
|
{
|
||
|
LOD 0
|
||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
ColorMask RGB
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite Off
|
||
|
ZTest LEqual
|
||
|
Pass {
|
||
|
CGPROGRAM
|
||
|
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||
|
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||
|
#endif
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 2.0
|
||
|
#pragma multi_compile_instancing
|
||
|
#pragma multi_compile_particles
|
||
|
#pragma multi_compile_fog
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
#include "UnityCG.cginc"
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float4 texcoord : TEXCOORD0;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
|
||
|
};
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float4 texcoord : TEXCOORD0;
|
||
|
UNITY_FOG_COORDS(1)
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
float4 projPos : TEXCOORD2;
|
||
|
#endif
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||
|
|
||
|
};
|
||
|
#if UNITY_VERSION >= 560
|
||
|
UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
|
||
|
#else
|
||
|
uniform sampler2D_float _CameraDepthTexture;
|
||
|
#endif
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform fixed4 _TintColor;
|
||
|
uniform float4 _MainTex_ST;
|
||
|
uniform float _InvFade;
|
||
|
v2f vert ( appdata_t v )
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||
|
|
||
|
|
||
|
v.vertex.xyz += _SinTime.xyz;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
o.projPos = ComputeScreenPos (o.vertex);
|
||
|
COMPUTE_EYEDEPTH(o.projPos.z);
|
||
|
#endif
|
||
|
o.color = v.color;
|
||
|
o.texcoord = v.texcoord;
|
||
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag ( v2f i ) : SV_Target
|
||
|
{
|
||
|
UNITY_SETUP_INSTANCE_ID( i );
|
||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
|
||
|
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
|
||
|
float partZ = i.projPos.z;
|
||
|
float fade = saturate (_InvFade * (sceneZ-partZ));
|
||
|
i.color.a *= fade;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
fixed4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw );
|
||
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||
|
return col;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|