25 lines
385 B
Text
25 lines
385 B
Text
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Shader "Hidden/CubeToPano" {
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Properties {
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_SrcBlend ("", Float) = 1
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_DstBlend ("", Float) = 1
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType" = "Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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#pragma target 3.0
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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o.Albedo = 1;
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}
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ENDCG
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}
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}
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