1015 lines
32 KiB
C#
1015 lines
32 KiB
C#
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using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.AI;
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public class CentipedeAI : EnemyAI
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{
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public PlayerControllerB clingingToPlayer;
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public AudioClip fallShriek;
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public AudioClip hitGroundSFX;
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public AudioClip hitCentipede;
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public AudioClip[] shriekClips;
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private int offsetNodeAmount = 6;
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private Vector3 mainEntrancePosition;
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public AnimationCurve fallToGroundCurve;
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public Vector3 ceilingHidingPoint;
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private RaycastHit rayHit;
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public Transform tempTransform;
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private Ray ray;
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private bool clingingToCeiling;
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private Coroutine ceilingAnimationCoroutine;
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private bool startedCeilingAnimationCoroutine;
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private Coroutine killAnimationCoroutine;
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private Vector3 propelVelocity = Vector3.zero;
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private float damagePlayerInterval;
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private bool clingingToLocalClient;
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private bool clingingToDeadBody;
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private bool inDroppingOffPlayerAnim;
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private Vector3 firstKilledPlayerPosition = Vector3.zero;
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private bool pathToFirstKilledBodyIsClear = true;
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private bool syncedPositionInPrepForCeilingAnimation;
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public Transform modelContainer;
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private float updateOffsetPositionInterval;
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private Vector3 offsetTargetPos;
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private bool triggeredFall;
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public AudioSource clingingToPlayer2DAudio;
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public AudioClip clingToPlayer3D;
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private float chaseTimer;
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private float stuckTimer;
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private Coroutine beginClingingToCeilingCoroutine;
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private Coroutine dropFromCeilingCoroutine;
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private bool singlePlayerSecondChanceGiven;
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public override void Start()
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{
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mainEntrancePosition = RoundManager.FindMainEntrancePosition();
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offsetTargetPos = base.transform.position;
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base.Start();
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}
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public override void DoAIInterval()
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{
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base.DoAIInterval();
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if (StartOfRound.Instance.livingPlayers == 0 || isEnemyDead)
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{
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return;
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}
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if (currentBehaviourStateIndex == 0 && firstKilledPlayerPosition != Vector3.zero && pathToFirstKilledBodyIsClear && Vector3.Distance(base.transform.position, firstKilledPlayerPosition) < 13f)
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{
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ChooseHidingSpotNearPlayer(firstKilledPlayerPosition, targetingPositionOfFirstKilledPlayer: true);
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}
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else if (!TargetClosestPlayer())
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{
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Debug.Log(base.gameObject.name + ": No available player; choosing farthest node from main entrance");
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SetDestinationToNode(ChooseFarthestNodeFromPosition(mainEntrancePosition, avoidLineOfSight: false, (allAINodes.Length / 2 + thisEnemyIndex) % allAINodes.Length, log: true));
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if (currentBehaviourStateIndex == 2)
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{
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SwitchToBehaviourState(0);
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}
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}
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else if (currentBehaviourStateIndex == 0)
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{
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ChooseHidingSpotNearPlayer(targetPlayer.transform.position);
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}
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else if (currentBehaviourStateIndex == 2)
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{
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movingTowardsTargetPlayer = true;
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}
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}
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public void ChooseHidingSpotNearPlayer(Vector3 targetPos, bool targetingPositionOfFirstKilledPlayer = false)
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{
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movingTowardsTargetPlayer = false;
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if (targetNode != null)
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{
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if (!PathIsIntersectedByLineOfSight(targetNode.position))
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{
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SetDestinationToNode(targetNode);
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return;
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}
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if (targetingPositionOfFirstKilledPlayer)
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{
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pathToFirstKilledBodyIsClear = false;
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}
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}
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_ = (offsetNodeAmount + thisEnemyIndex) % allAINodes.Length;
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if (targetingPositionOfFirstKilledPlayer)
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{
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Random.Range(0, 3);
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}
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Transform transform = ChooseClosestNodeToPosition(targetPos, avoidLineOfSight: true, offsetNodeAmount);
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if (transform != null)
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{
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SetDestinationToNode(transform);
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return;
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}
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if (targetingPositionOfFirstKilledPlayer)
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{
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pathToFirstKilledBodyIsClear = false;
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return;
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}
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transform = ChooseClosestNodeToPosition(base.transform.position);
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SetDestinationToNode(transform);
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}
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private void SetDestinationToNode(Transform moveTowardsNode)
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{
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targetNode = moveTowardsNode;
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SetDestinationToPosition(targetNode.position);
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}
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private void LateUpdate()
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{
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if (isEnemyDead)
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{
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base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f);
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}
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else if (clingingToPlayer == null)
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{
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if (!clingingToCeiling)
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{
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if (updateOffsetPositionInterval <= 0f)
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{
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offsetTargetPos = RoundManager.Instance.RandomlyOffsetPosition(base.transform.position, 1.5f);
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updateOffsetPositionInterval = 0.04f;
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}
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else
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{
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modelContainer.position = Vector3.Lerp(modelContainer.position, offsetTargetPos, 3f * Time.deltaTime);
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updateOffsetPositionInterval -= Time.deltaTime;
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}
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}
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else
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{
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modelContainer.localPosition = Vector3.zero;
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}
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}
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else
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{
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modelContainer.localPosition = Vector3.zero;
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if (clingingToDeadBody && clingingToPlayer.deadBody != null)
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{
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base.transform.position = clingingToPlayer.deadBody.bodyParts[0].transform.position;
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base.transform.eulerAngles = clingingToPlayer.deadBody.bodyParts[0].transform.eulerAngles;
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}
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else
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{
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UpdatePositionToClingingPlayerHead();
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}
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}
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}
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private void UpdatePositionToClingingPlayerHead()
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{
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if (clingingToLocalClient)
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{
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base.transform.position = clingingToPlayer.gameplayCamera.transform.position;
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base.transform.eulerAngles = clingingToPlayer.gameplayCamera.transform.eulerAngles;
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}
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else
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{
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base.transform.position = clingingToPlayer.playerGlobalHead.position + clingingToPlayer.playerGlobalHead.up * 0.38f;
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base.transform.eulerAngles = clingingToPlayer.playerGlobalHead.eulerAngles;
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}
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}
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public override void Update()
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{
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base.Update();
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if (isEnemyDead)
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{
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return;
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}
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switch (currentBehaviourStateIndex)
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{
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case 0:
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if (base.IsOwner)
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{
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IncreaseSpeedSlowly(10f);
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movingTowardsTargetPlayer = false;
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if (targetNode != null)
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{
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tempTransform.position = new Vector3(targetNode.position.x, base.transform.position.y, targetNode.position.z);
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float num = Vector3.Distance(base.transform.position, tempTransform.position);
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if (num < 0.3f && !Physics.Linecast(base.transform.position, targetNode.position, 256))
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{
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RaycastToCeiling();
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}
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else if (num < 2.5f && !syncedPositionInPrepForCeilingAnimation)
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{
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syncedPositionInPrepForCeilingAnimation = true;
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SyncPositionToClients();
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}
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}
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if (agent.velocity.sqrMagnitude < 0.002f)
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{
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stuckTimer += Time.deltaTime;
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if (stuckTimer > 4f)
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{
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stuckTimer = 0f;
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offsetNodeAmount++;
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targetNode = null;
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}
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}
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}
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chaseTimer = 0f;
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break;
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case 1:
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if (!clingingToCeiling)
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{
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if (!startedCeilingAnimationCoroutine && ceilingAnimationCoroutine == null)
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{
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startedCeilingAnimationCoroutine = true;
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Debug.Log($"starting cling to ceiling coroutine. time: {Time.timeSinceLevelLoad}");
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ceilingAnimationCoroutine = StartCoroutine(clingToCeiling());
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}
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break;
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}
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base.transform.position = Vector3.SmoothDamp(base.transform.position, ceilingHidingPoint, ref propelVelocity, 0.1f);
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ray = new Ray(base.transform.position, Vector3.down);
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if (Physics.SphereCast(ray, 2.15f, out rayHit, 20f, StartOfRound.Instance.playersMask) && rayHit.transform == GameNetworkManager.Instance.localPlayerController.transform && !clingingToPlayer && !Physics.Linecast(rayHit.transform.position, base.transform.position, StartOfRound.Instance.collidersAndRoomMask, QueryTriggerInteraction.Ignore) && !triggeredFall)
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{
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triggeredFall = true;
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TriggerCentipedeFallServerRpc(NetworkManager.Singleton.LocalClientId);
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}
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break;
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case 2:
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triggeredFall = false;
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if (clingingToCeiling)
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{
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if (!startedCeilingAnimationCoroutine && ceilingAnimationCoroutine == null)
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{
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startedCeilingAnimationCoroutine = true;
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ceilingAnimationCoroutine = StartCoroutine(fallFromCeiling());
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}
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}
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else if (base.IsOwner)
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{
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IncreaseSpeedSlowly();
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chaseTimer += Time.deltaTime;
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if (chaseTimer > 10f)
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{
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chaseTimer = 0f;
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SwitchToBehaviourState(0);
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}
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}
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break;
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case 3:
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if (!(clingingToPlayer != null))
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{
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break;
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}
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if (base.IsOwner && !clingingToPlayer.isInsideFactory && !clingingToPlayer.isPlayerDead)
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{
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KillEnemyOnOwnerClient();
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break;
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}
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if (clingingToLocalClient)
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{
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f);
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DamagePlayerOnIntervals();
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}
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else if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position, 60f, 12))
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{
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GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.6f, 0.9f);
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}
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if (clingingToPlayer != null && clingingToPlayer.isPlayerDead && !inDroppingOffPlayerAnim)
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{
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inDroppingOffPlayerAnim = true;
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StopClingingToPlayer(playerDead: true);
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}
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break;
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}
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}
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private void DamagePlayerOnIntervals()
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{
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if (damagePlayerInterval <= 0f && !inDroppingOffPlayerAnim)
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{
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if (StartOfRound.Instance.connectedPlayersAmount <= 0 && clingingToPlayer.health <= 15 && !singlePlayerSecondChanceGiven)
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{
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singlePlayerSecondChanceGiven = true;
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inDroppingOffPlayerAnim = true;
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StopClingingServerRpc(playerDead: false);
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}
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else
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{
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clingingToPlayer.DamagePlayer(10, hasDamageSFX: true, callRPC: true, CauseOfDeath.Suffocation);
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damagePlayerInterval = 2f;
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}
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}
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else
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{
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damagePlayerInterval -= Time.deltaTime;
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}
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}
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private void IncreaseSpeedSlowly(float increaseSpeed = 1.5f)
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{
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if (stunNormalizedTimer > 0f)
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{
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creatureAnimator.SetBool("stunned", value: true);
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agent.speed = 0f;
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}
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else
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{
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creatureAnimator.SetBool("stunned", value: false);
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agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 1.5f, 0f, 5.5f);
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void StopClingingServerRpc(bool playerDead)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(4105250505u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in playerDead, default(FastBufferWriter.ForPrimitives));
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__endSendServerRpc(ref bufferWriter, 4105250505u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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StopClingingClientRpc(playerDead);
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}
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}
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}
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[ClientRpc]
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public void StopClingingClientRpc(bool playerDead)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(1106241822u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in playerDead, default(FastBufferWriter.ForPrimitives));
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__endSendClientRpc(ref bufferWriter, 1106241822u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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inDroppingOffPlayerAnim = true;
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Debug.Log("Centipede: recieved stop clinging to player client rpc on local client");
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StopClingingToPlayer(playerDead);
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}
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}
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}
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private void OnEnable()
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{
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StartOfRound.Instance.playerTeleportedEvent.AddListener(OnPlayerTeleport);
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}
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private void OnDisable()
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{
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StartOfRound.Instance.playerTeleportedEvent.RemoveListener(OnPlayerTeleport);
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}
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private void OnPlayerTeleport(PlayerControllerB playerTeleported)
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{
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if (clingingToPlayer == playerTeleported && base.IsOwner)
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{
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KillEnemyOnOwnerClient();
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}
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}
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private void StopClingingToPlayer(bool playerDead)
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{
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Debug.Log($"Centipede: Stopping clinging to player {clingingToPlayer.name}. Is player dead?: {playerDead}");
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if (clingingToPlayer.currentVoiceChatAudioSource == null)
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{
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StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
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}
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if (clingingToPlayer.currentVoiceChatAudioSource != null)
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{
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clingingToPlayer.currentVoiceChatAudioSource.GetComponent<AudioLowPassFilter>().lowpassResonanceQ = 1f;
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OccludeAudio component = clingingToPlayer.currentVoiceChatAudioSource.GetComponent<OccludeAudio>();
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component.overridingLowPass = false;
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component.lowPassOverride = 20000f;
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clingingToPlayer.voiceMuffledByEnemy = false;
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}
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if (clingingToLocalClient)
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{
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clingingToPlayer2DAudio.Stop();
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}
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else
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{
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creatureSFX.Stop();
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}
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clingingToLocalClient = false;
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if (killAnimationCoroutine != null)
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{
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StopCoroutine(killAnimationCoroutine);
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}
|
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killAnimationCoroutine = StartCoroutine(UnclingFromPlayer(clingingToPlayer, playerDead));
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}
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private IEnumerator UnclingFromPlayer(PlayerControllerB playerBeingKilled, bool playerDead = true)
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{
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if (playerDead)
|
||
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{
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|
clingingToDeadBody = true;
|
||
|
yield return new WaitForSeconds(1.5f);
|
||
|
clingingToDeadBody = false;
|
||
|
}
|
||
|
clingingToPlayer = null;
|
||
|
creatureAnimator.SetBool("clingingToPlayer", value: false);
|
||
|
ray = new Ray(base.transform.position, Vector3.down);
|
||
|
_ = base.transform.position;
|
||
|
Vector3 startPosition = base.transform.position;
|
||
|
Vector3 groundPosition;
|
||
|
if (Physics.Raycast(ray, out rayHit, 40f, 256))
|
||
|
{
|
||
|
groundPosition = rayHit.point;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log("Centipede: I could not raycast to the ground after falling off the player! Getting closest nav mesh position to self.");
|
||
|
groundPosition = RoundManager.Instance.GetNavMeshPosition(base.transform.position);
|
||
|
}
|
||
|
float fallTime = 0.2f;
|
||
|
while (fallTime < 1f)
|
||
|
{
|
||
|
yield return null;
|
||
|
fallTime += Time.deltaTime * 4f;
|
||
|
base.transform.position = Vector3.Lerp(startPosition, groundPosition, fallToGroundCurve.Evaluate(fallTime));
|
||
|
}
|
||
|
if (base.IsOwner)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f);
|
||
|
}
|
||
|
serverPosition = base.transform.position;
|
||
|
inSpecialAnimation = false;
|
||
|
inDroppingOffPlayerAnim = false;
|
||
|
SwitchToBehaviourStateOnLocalClient(0);
|
||
|
if (playerDead)
|
||
|
{
|
||
|
firstKilledPlayerPosition = base.transform.position;
|
||
|
pathToFirstKilledBodyIsClear = true;
|
||
|
}
|
||
|
movingTowardsTargetPlayer = false;
|
||
|
targetNode = null;
|
||
|
}
|
||
|
|
||
|
public override void CancelSpecialAnimationWithPlayer()
|
||
|
{
|
||
|
base.CancelSpecialAnimationWithPlayer();
|
||
|
_ = base.IsOwner;
|
||
|
}
|
||
|
|
||
|
public override void OnCollideWithPlayer(Collider other)
|
||
|
{
|
||
|
base.OnCollideWithPlayer(other);
|
||
|
if (!(stunNormalizedTimer >= 0f) && currentBehaviourStateIndex == 2 && !(clingingToPlayer != null))
|
||
|
{
|
||
|
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other);
|
||
|
if (playerControllerB != null)
|
||
|
{
|
||
|
clingingToPlayer = playerControllerB;
|
||
|
ClingToPlayerServerRpc(playerControllerB.playerClientId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc(RequireOwnership = false)]
|
||
|
public void ClingToPlayerServerRpc(ulong playerObjectId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2791977891u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
|
||
|
__endSendServerRpc(ref bufferWriter, 2791977891u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClingToPlayerClientRpc(playerObjectId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void ClingToPlayerClientRpc(ulong playerObjectId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2474017466u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
|
||
|
__endSendClientRpc(ref bufferWriter, 2474017466u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ClingToPlayer(StartOfRound.Instance.allPlayerScripts[playerObjectId]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ClingToPlayer(PlayerControllerB playerScript)
|
||
|
{
|
||
|
if (ceilingAnimationCoroutine != null)
|
||
|
{
|
||
|
StopCoroutine(ceilingAnimationCoroutine);
|
||
|
ceilingAnimationCoroutine = null;
|
||
|
}
|
||
|
startedCeilingAnimationCoroutine = false;
|
||
|
clingingToCeiling = false;
|
||
|
clingingToLocalClient = playerScript == GameNetworkManager.Instance.localPlayerController;
|
||
|
clingingToPlayer = playerScript;
|
||
|
inSpecialAnimation = true;
|
||
|
agent.enabled = false;
|
||
|
playerScript.DropAllHeldItems();
|
||
|
creatureAnimator.SetBool("clingingToPlayer", value: true);
|
||
|
if (clingingToPlayer.currentVoiceChatAudioSource == null)
|
||
|
{
|
||
|
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
|
||
|
}
|
||
|
if (clingingToPlayer.currentVoiceChatAudioSource != null)
|
||
|
{
|
||
|
clingingToPlayer.currentVoiceChatAudioSource.GetComponent<AudioLowPassFilter>().lowpassResonanceQ = 5f;
|
||
|
OccludeAudio component = clingingToPlayer.currentVoiceChatAudioSource.GetComponent<OccludeAudio>();
|
||
|
component.overridingLowPass = true;
|
||
|
component.lowPassOverride = 500f;
|
||
|
clingingToPlayer.voiceMuffledByEnemy = true;
|
||
|
}
|
||
|
if (clingingToLocalClient)
|
||
|
{
|
||
|
clingingToPlayer2DAudio.Play();
|
||
|
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
creatureSFX.clip = clingToPlayer3D;
|
||
|
creatureSFX.Play();
|
||
|
}
|
||
|
inDroppingOffPlayerAnim = false;
|
||
|
SwitchToBehaviourStateOnLocalClient(3);
|
||
|
}
|
||
|
|
||
|
private IEnumerator fallFromCeiling()
|
||
|
{
|
||
|
targetNode = null;
|
||
|
Vector3 startPosition = base.transform.position;
|
||
|
Vector3 groundPosition = base.transform.position;
|
||
|
ray = new Ray(base.transform.position, Vector3.down);
|
||
|
if (Physics.Raycast(ray, out rayHit, 20f, 268435712))
|
||
|
{
|
||
|
groundPosition = rayHit.point;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Centipede: I could not get a raycast to the ground after falling from the ceiling! Choosing the closest nav mesh position to self.");
|
||
|
startPosition = RoundManager.Instance.GetNavMeshPosition(ray.GetPoint(4f), default(NavMeshHit), 7f);
|
||
|
if (base.IsOwner && !RoundManager.Instance.GotNavMeshPositionResult)
|
||
|
{
|
||
|
KillEnemyOnOwnerClient(overrideDestroy: true);
|
||
|
}
|
||
|
}
|
||
|
float fallTime = 0f;
|
||
|
while (fallTime < 1f)
|
||
|
{
|
||
|
yield return null;
|
||
|
fallTime += Time.deltaTime * 2.5f;
|
||
|
base.transform.position = Vector3.Lerp(startPosition, groundPosition, fallToGroundCurve.Evaluate(fallTime));
|
||
|
}
|
||
|
creatureSFX.PlayOneShot(hitGroundSFX);
|
||
|
float distToPlayer = Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, base.transform.position);
|
||
|
if (distToPlayer < 13f)
|
||
|
{
|
||
|
HUDManager.Instance.ShakeCamera(ScreenShakeType.Small);
|
||
|
}
|
||
|
serverPosition = base.transform.position;
|
||
|
if (base.IsOwner)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f);
|
||
|
}
|
||
|
clingingToCeiling = false;
|
||
|
inSpecialAnimation = false;
|
||
|
yield return new WaitForSeconds(0.5f);
|
||
|
RoundManager.PlayRandomClip(creatureSFX, shriekClips);
|
||
|
if (distToPlayer < 7f)
|
||
|
{
|
||
|
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.5f);
|
||
|
}
|
||
|
ceilingAnimationCoroutine = null;
|
||
|
startedCeilingAnimationCoroutine = false;
|
||
|
}
|
||
|
|
||
|
[ServerRpc(RequireOwnership = false)]
|
||
|
public void TriggerCentipedeFallServerRpc(ulong clientId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1047857261u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, clientId);
|
||
|
__endSendServerRpc(ref bufferWriter, 1047857261u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
thisNetworkObject.ChangeOwnership(clientId);
|
||
|
SwitchToBehaviourClientRpc(2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private IEnumerator clingToCeiling()
|
||
|
{
|
||
|
yield return new WaitForSeconds(0.52f);
|
||
|
if (currentBehaviourStateIndex != 1)
|
||
|
{
|
||
|
clingingToCeiling = false;
|
||
|
startedCeilingAnimationCoroutine = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clingingToCeiling = true;
|
||
|
ceilingAnimationCoroutine = null;
|
||
|
startedCeilingAnimationCoroutine = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void RaycastToCeiling()
|
||
|
{
|
||
|
ray = new Ray(base.transform.position, Vector3.up);
|
||
|
if (Physics.Raycast(ray, out rayHit, 20f, 256))
|
||
|
{
|
||
|
Debug.Log($"ceiling point rayhit: {rayHit.point}");
|
||
|
ceilingHidingPoint = ray.GetPoint(rayHit.distance - 0.8f);
|
||
|
Debug.Log(ceilingHidingPoint);
|
||
|
ceilingHidingPoint = RoundManager.Instance.RandomlyOffsetPosition(ceilingHidingPoint, 2.25f);
|
||
|
SwitchToBehaviourStateOnLocalClient(1);
|
||
|
syncedPositionInPrepForCeilingAnimation = false;
|
||
|
inSpecialAnimation = true;
|
||
|
agent.enabled = false;
|
||
|
SwitchToHidingOnCeilingServerRpc(ceilingHidingPoint);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
offsetNodeAmount++;
|
||
|
targetNode = null;
|
||
|
Debug.LogError("Centipede: Raycast to ceiling failed. Setting different node offset and resuming search for a hiding spot.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void SwitchToHidingOnCeilingServerRpc(Vector3 ceilingPoint)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2005305321u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in ceilingPoint);
|
||
|
__endSendServerRpc(ref bufferWriter, 2005305321u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
SwitchToHidingOnCeilingClientRpc(ceilingPoint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void SwitchToHidingOnCeilingClientRpc(Vector3 ceilingPoint)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2626887057u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in ceilingPoint);
|
||
|
__endSendClientRpc(ref bufferWriter, 2626887057u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(1);
|
||
|
syncedPositionInPrepForCeilingAnimation = false;
|
||
|
inSpecialAnimation = true;
|
||
|
agent.enabled = false;
|
||
|
ceilingHidingPoint = ceilingPoint;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
||
|
{
|
||
|
base.HitEnemy(force, playerWhoHit);
|
||
|
Debug.Log("Hit centipede!");
|
||
|
creatureSFX.PlayOneShot(hitCentipede);
|
||
|
StartCoroutine(delayedShriek());
|
||
|
if (base.IsServer)
|
||
|
{
|
||
|
Debug.Log("Reacting to being hit on server");
|
||
|
ReactBehaviourToBeingHurt();
|
||
|
}
|
||
|
enemyHP -= force;
|
||
|
if (enemyHP <= 0 && base.IsOwner)
|
||
|
{
|
||
|
KillEnemyOnOwnerClient();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null)
|
||
|
{
|
||
|
base.SetEnemyStunned(setToStunned, setToStunTime);
|
||
|
if (base.IsServer)
|
||
|
{
|
||
|
ReactBehaviourToBeingHurt();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ReactBehaviourToBeingHurt()
|
||
|
{
|
||
|
switch (currentBehaviourStateIndex)
|
||
|
{
|
||
|
case 2:
|
||
|
GetHitAndRunAwayServerRpc();
|
||
|
targetNode = null;
|
||
|
break;
|
||
|
case 3:
|
||
|
if (!inDroppingOffPlayerAnim)
|
||
|
{
|
||
|
Debug.Log("centipede: Called stop clinging client rpc ON SERVER");
|
||
|
inDroppingOffPlayerAnim = true;
|
||
|
StopClingingServerRpc(playerDead: false);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc(RequireOwnership = false)]
|
||
|
public void GetHitAndRunAwayServerRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3824648183u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendServerRpc(ref bufferWriter, 3824648183u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
GetHitAndRunAwayClientRpc();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void GetHitAndRunAwayClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2602771441u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 2602771441u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(0);
|
||
|
targetNode = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void KillEnemy(bool destroy = false)
|
||
|
{
|
||
|
base.KillEnemy();
|
||
|
agent.enabled = false;
|
||
|
if (clingingToPlayer != null)
|
||
|
{
|
||
|
UpdatePositionToClingingPlayerHead();
|
||
|
StopClingingToPlayer(playerDead: false);
|
||
|
}
|
||
|
if (clingingToCeiling && ceilingAnimationCoroutine == null)
|
||
|
{
|
||
|
ceilingAnimationCoroutine = StartCoroutine(fallFromCeiling());
|
||
|
}
|
||
|
modelContainer.localPosition = Vector3.zero;
|
||
|
}
|
||
|
|
||
|
private IEnumerator delayedShriek()
|
||
|
{
|
||
|
yield return new WaitForSeconds(0.2f);
|
||
|
creatureVoice.pitch = 1.7f;
|
||
|
RoundManager.PlayRandomClip(creatureVoice, shriekClips, randomize: false);
|
||
|
}
|
||
|
|
||
|
protected override void __initializeVariables()
|
||
|
{
|
||
|
base.__initializeVariables();
|
||
|
}
|
||
|
|
||
|
[RuntimeInitializeOnLoadMethod]
|
||
|
internal static void InitializeRPCS_CentipedeAI()
|
||
|
{
|
||
|
NetworkManager.__rpc_func_table.Add(4105250505u, __rpc_handler_4105250505);
|
||
|
NetworkManager.__rpc_func_table.Add(1106241822u, __rpc_handler_1106241822);
|
||
|
NetworkManager.__rpc_func_table.Add(2791977891u, __rpc_handler_2791977891);
|
||
|
NetworkManager.__rpc_func_table.Add(2474017466u, __rpc_handler_2474017466);
|
||
|
NetworkManager.__rpc_func_table.Add(1047857261u, __rpc_handler_1047857261);
|
||
|
NetworkManager.__rpc_func_table.Add(2005305321u, __rpc_handler_2005305321);
|
||
|
NetworkManager.__rpc_func_table.Add(2626887057u, __rpc_handler_2626887057);
|
||
|
NetworkManager.__rpc_func_table.Add(3824648183u, __rpc_handler_3824648183);
|
||
|
NetworkManager.__rpc_func_table.Add(2602771441u, __rpc_handler_2602771441);
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_4105250505(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((CentipedeAI)target).StopClingingServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1106241822(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((CentipedeAI)target).StopClingingClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2791977891(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out ulong value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((CentipedeAI)target).ClingToPlayerServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2474017466(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out ulong value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((CentipedeAI)target).ClingToPlayerClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1047857261(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out ulong value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((CentipedeAI)target).TriggerCentipedeFallServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2005305321(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out Vector3 value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((CentipedeAI)target).SwitchToHidingOnCeilingServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2626887057(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out Vector3 value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((CentipedeAI)target).SwitchToHidingOnCeilingClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3824648183(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((CentipedeAI)target).GetHitAndRunAwayServerRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2602771441(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((CentipedeAI)target).GetHitAndRunAwayClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected internal override string __getTypeName()
|
||
|
{
|
||
|
return "CentipedeAI";
|
||
|
}
|
||
|
}
|