25 lines
340 B
C#
25 lines
340 B
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[Serializable]
|
||
|
public class EnemyBehaviourState
|
||
|
{
|
||
|
public string name;
|
||
|
|
||
|
[Space(5f)]
|
||
|
public AudioClip VoiceClip;
|
||
|
|
||
|
public bool playOneShotVoice;
|
||
|
|
||
|
public AudioClip SFXClip;
|
||
|
|
||
|
public bool playOneShotSFX;
|
||
|
|
||
|
[Space(5f)]
|
||
|
public bool IsAnimTrigger;
|
||
|
|
||
|
public string parameterString;
|
||
|
|
||
|
public bool boolValue;
|
||
|
}
|