LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/EnemyBehaviourState.cs

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2023-12-22 22:51:17 +00:00
using System;
using UnityEngine;
[Serializable]
public class EnemyBehaviourState
{
public string name;
[Space(5f)]
public AudioClip VoiceClip;
public bool playOneShotVoice;
public AudioClip SFXClip;
public bool playOneShotSFX;
[Space(5f)]
public bool IsAnimTrigger;
public string parameterString;
public bool boolValue;
}