811 lines
25 KiB
C#
811 lines
25 KiB
C#
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using System;
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using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Rendering.HighDefinition;
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public class TimeOfDay : NetworkBehaviour
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{
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[Header("Time")]
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public SelectableLevel currentLevel;
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public float globalTimeSpeedMultiplier = 1f;
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public float currentDayTime;
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public int hour;
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private int previousHour;
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public float normalizedTimeOfDay;
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[Space(5f)]
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public float globalTime;
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public float globalTimeAtEndOfDay;
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public bool movingGlobalTimeForward;
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[Space(10f)]
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private bool reachedQuota;
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public QuotaSettings quotaVariables;
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public int profitQuota;
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public int quotaFulfilled;
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public int timesFulfilledQuota;
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public float timeUntilDeadline;
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public int daysUntilDeadline;
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public int hoursUntilDeadline;
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[Space(5f)]
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public float lengthOfHours = 100f;
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public int numberOfHours = 7;
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public float totalTime;
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public const int startingGlobalTime = 100;
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[Space(3f)]
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public float shipLeaveAutomaticallyTime = 0.996f;
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[Space(5f)]
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public bool currentDayTimeStarted;
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private bool timeStartedThisFrame = true;
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public StartOfRound playersManager;
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public Animator sunAnimator;
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public Light sunIndirect;
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public Light sunDirect;
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public bool insideLighting = true;
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public DayMode dayMode;
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private DayMode dayModeLastTimePlayerWasOutside;
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public AudioClip[] timeOfDayCues;
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public AudioSource TimeOfDayMusic;
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private HDAdditionalLightData indirectLightData;
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[Header("Weather")]
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public WeatherEffect[] effects;
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public LevelWeatherType currentLevelWeather = LevelWeatherType.None;
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public int currentWeatherVariable;
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public int currentWeatherVariable2;
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[Space(4f)]
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public CompanyMood currentCompanyMood;
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public CompanyMood[] CommonCompanyMoods;
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[Space(4f)]
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private float changeHUDTimeInterval;
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private float syncTimeInterval;
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public bool shipLeavingAlertCalled;
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public DialogueSegment[] shipLeavingSoonDialogue;
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public DialogueSegment[] shipLeavingEarlyDialogue;
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private bool shipLeavingOnMidnight;
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private bool shipFullCapacityAtMidnightMessage;
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private Coroutine playDelayedMusicCoroutine;
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public int votesForShipToLeaveEarly;
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public bool votedShipToLeaveEarlyThisRound;
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public UnityEvent onTimeSync = new UnityEvent();
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public static TimeOfDay Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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return;
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}
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UnityEngine.Object.Destroy(Instance.gameObject);
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Instance = this;
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}
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private void Start()
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{
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playersManager = UnityEngine.Object.FindObjectOfType<StartOfRound>();
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totalTime = lengthOfHours * (float)numberOfHours;
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SetCompanyMood();
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}
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private void Update()
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{
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if (GameNetworkManager.Instance == null || GameNetworkManager.Instance.localPlayerController == null)
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{
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return;
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}
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_ = movingGlobalTimeForward;
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if (currentDayTimeStarted)
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{
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if (timeStartedThisFrame)
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{
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timeStartedThisFrame = false;
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TimeOfDayMusic.volume = 0.7f;
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dayModeLastTimePlayerWasOutside = DayMode.None;
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shipLeavingOnMidnight = false;
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shipLeavingAlertCalled = false;
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votedShipToLeaveEarlyThisRound = false;
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shipLeaveAutomaticallyTime = 0.998f;
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votesForShipToLeaveEarly = 0;
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currentDayTime = CalculatePlanetTime(currentLevel);
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hour = (int)(currentDayTime / lengthOfHours);
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previousHour = hour;
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indirectLightData = null;
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globalTimeAtEndOfDay = globalTime + (totalTime - currentDayTime) / currentLevel.DaySpeedMultiplier;
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normalizedTimeOfDay = currentDayTime / totalTime;
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RefreshClockUI();
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}
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else
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{
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MoveTimeOfDay();
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TimeOfDayEvents();
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SetWeatherEffects();
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}
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}
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else
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{
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timeStartedThisFrame = true;
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}
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}
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public void MoveGlobalTime()
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{
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float num = globalTime;
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globalTime = Mathf.Clamp(globalTime + Time.deltaTime * globalTimeSpeedMultiplier, 0f, globalTimeAtEndOfDay);
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num = globalTime - num;
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timeUntilDeadline -= num;
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}
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public float CalculatePlanetTime(SelectableLevel level)
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{
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return (globalTime + level.OffsetFromGlobalTime) * level.DaySpeedMultiplier % (totalTime + 1f);
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}
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public float CalculatePlanetTimeClampToEndOfDay(SelectableLevel level)
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{
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return (Mathf.Clamp(globalTime, 0f, globalTimeAtEndOfDay) + level.OffsetFromGlobalTime) * level.DaySpeedMultiplier % (totalTime + 1f);
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}
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private void MoveTimeOfDay()
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{
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MoveGlobalTime();
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SyncGlobalTimeOnNetwork();
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currentDayTime = CalculatePlanetTime(currentLevel);
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syncTimeInterval += Time.deltaTime;
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hour = (int)(currentDayTime / lengthOfHours);
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if (hour != previousHour)
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{
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previousHour = hour;
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OnHourChanged();
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}
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if (sunAnimator != null)
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{
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normalizedTimeOfDay = currentDayTime / totalTime;
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sunAnimator.SetFloat("timeOfDay", Mathf.Clamp(normalizedTimeOfDay, 0f, 0.99f));
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if (changeHUDTimeInterval > 3f)
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{
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changeHUDTimeInterval = 0f;
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HUDManager.Instance.SetClock(normalizedTimeOfDay, numberOfHours);
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}
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else
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{
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changeHUDTimeInterval += Time.deltaTime;
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}
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SetInsideLightingDimness();
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}
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}
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public void SetInsideLightingDimness(bool doNotLerp = false, bool setValueTo = false)
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{
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if (sunDirect == null || sunIndirect == null)
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{
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return;
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}
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if (indirectLightData == null)
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{
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indirectLightData = sunIndirect.GetComponent<HDAdditionalLightData>();
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}
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HUDManager.Instance.SetClockVisible(!insideLighting);
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if (GameNetworkManager.Instance != null)
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{
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if (GameNetworkManager.Instance.localPlayerController.isPlayerDead)
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{
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if (GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)
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{
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sunDirect.enabled = !GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript.isInsideFactory;
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}
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}
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else
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{
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sunDirect.enabled = !GameNetworkManager.Instance.localPlayerController.isInsideFactory;
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}
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}
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PlayerControllerB playerControllerB = GameNetworkManager.Instance.localPlayerController;
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if (GameNetworkManager.Instance.localPlayerController.isPlayerDead && GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)
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{
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playerControllerB = GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript;
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}
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if (playerControllerB.isInsideFactory)
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{
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sunIndirect.enabled = false;
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}
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if (insideLighting)
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{
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indirectLightData.lightDimmer = Mathf.Lerp(indirectLightData.lightDimmer, 0f, 5f * Time.deltaTime);
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return;
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}
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sunIndirect.enabled = true;
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indirectLightData.lightDimmer = Mathf.Lerp(indirectLightData.lightDimmer, 1f, 5f * Time.deltaTime);
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}
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private void SyncGlobalTimeOnNetwork()
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{
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if (base.IsServer && syncTimeInterval > 10f)
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{
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syncTimeInterval = 0f;
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SyncTimeClientRpc(globalTime, (int)timeUntilDeadline);
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}
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}
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[ClientRpc]
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public void SyncTimeClientRpc(float time, int deadline)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3168707752u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives));
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BytePacker.WriteValueBitPacked(bufferWriter, deadline);
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__endSendClientRpc(ref bufferWriter, 3168707752u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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globalTime = time;
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timeUntilDeadline = deadline;
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onTimeSync.Invoke();
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}
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}
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}
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public void TimeOfDayEvents()
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{
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dayMode = GetDayPhase(currentDayTime / totalTime);
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if (currentLevel.planetHasTime && !StartOfRound.Instance.shipIsLeaving)
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{
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if (!shipLeavingAlertCalled && currentDayTime / totalTime > 0.9f)
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{
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shipLeavingAlertCalled = true;
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HUDManager.Instance.ReadDialogue(shipLeavingSoonDialogue);
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HUDManager.Instance.shipLeavingEarlyIcon.enabled = true;
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}
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if (base.IsServer && !shipLeavingOnMidnight && currentDayTime / totalTime >= shipLeaveAutomaticallyTime)
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{
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shipLeavingOnMidnight = true;
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SetShipToLeaveOnMidnightClientRpc();
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}
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}
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if (dayMode > dayModeLastTimePlayerWasOutside)
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{
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PlayerSeesNewTimeOfDay();
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}
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}
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public void SetNewProfitQuota()
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{
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if (base.IsServer)
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{
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timesFulfilledQuota++;
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int num = quotaFulfilled - profitQuota;
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float num2 = Mathf.Clamp(1f + (float)timesFulfilledQuota * ((float)timesFulfilledQuota / quotaVariables.increaseSteepness), 0f, 10000f);
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num2 = quotaVariables.baseIncrease * num2 * (quotaVariables.randomizerCurve.Evaluate(UnityEngine.Random.Range(0f, 1f)) * quotaVariables.randomizerMultiplier + 1f);
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profitQuota = (int)Mathf.Clamp((float)profitQuota + num2, 0f, 1E+09f);
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quotaFulfilled = 0;
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timeUntilDeadline = totalTime * 4f;
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int overtimeBonus = num / 5 + 15 * daysUntilDeadline;
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SyncNewProfitQuotaClientRpc(profitQuota, overtimeBonus, timesFulfilledQuota);
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}
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}
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[ClientRpc]
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public void SyncNewProfitQuotaClientRpc(int newProfitQuota, int overtimeBonus, int fulfilledQuota)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(1041683203u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, newProfitQuota);
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BytePacker.WriteValueBitPacked(bufferWriter, overtimeBonus);
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BytePacker.WriteValueBitPacked(bufferWriter, fulfilledQuota);
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__endSendClientRpc(ref bufferWriter, 1041683203u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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quotaFulfilled = 0;
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profitQuota = newProfitQuota;
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timeUntilDeadline = totalTime * (float)quotaVariables.deadlineDaysAmount;
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timesFulfilledQuota = fulfilledQuota;
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StartOfRound.Instance.companyBuyingRate = 0.3f;
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Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
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terminal.groupCredits += overtimeBonus;
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terminal.RotateShipDecorSelection();
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HUDManager.Instance.DisplayNewDeadline(overtimeBonus);
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}
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}
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}
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public void UpdateProfitQuotaCurrentTime()
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{
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daysUntilDeadline = (int)Mathf.Floor(timeUntilDeadline / totalTime);
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hoursUntilDeadline = (int)(timeUntilDeadline / lengthOfHours) - daysUntilDeadline * numberOfHours;
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if (timeUntilDeadline <= 0f)
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{
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StartOfRound.Instance.deadlineMonitorText.text = "DEADLINE:\n NOW";
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}
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else
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{
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StartOfRound.Instance.deadlineMonitorText.text = $"DEADLINE:\n{daysUntilDeadline} Days";
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}
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StartOfRound.Instance.profitQuotaMonitorText.text = $"PROFIT QUOTA:\n${quotaFulfilled} / ${profitQuota}";
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}
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[ClientRpc]
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public void SetShipToLeaveOnMidnightClientRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(749416460u, clientRpcParams, RpcDelivery.Reliable);
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__endSendClientRpc(ref bufferWriter, 749416460u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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StartOfRound.Instance.ShipLeaveAutomatically(leavingOnMidnight: true);
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}
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}
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}
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public void VoteShipToLeaveEarly()
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{
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if (!votedShipToLeaveEarlyThisRound)
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{
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votedShipToLeaveEarlyThisRound = true;
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SetShipLeaveEarlyServerRpc();
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void SetShipLeaveEarlyServerRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(543987598u, serverRpcParams, RpcDelivery.Reliable);
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__endSendServerRpc(ref bufferWriter, 543987598u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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votesForShipToLeaveEarly++;
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int num = StartOfRound.Instance.connectedPlayersAmount + 1 - StartOfRound.Instance.livingPlayers;
|
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if (votesForShipToLeaveEarly >= num)
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{
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SetShipLeaveEarlyClientRpc(normalizedTimeOfDay + 0.1f, votesForShipToLeaveEarly);
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}
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else
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{
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AddVoteForShipToLeaveEarlyClientRpc();
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}
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}
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}
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[ClientRpc]
|
||
|
public void AddVoteForShipToLeaveEarlyClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1359513530u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 1359513530u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
|
||
|
{
|
||
|
votesForShipToLeaveEarly++;
|
||
|
HUDManager.Instance.SetShipLeaveEarlyVotesText(votesForShipToLeaveEarly);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void SetShipLeaveEarlyClientRpc(float timeToLeaveEarly, int votes)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3001101610u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in timeToLeaveEarly, default(FastBufferWriter.ForPrimitives));
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, votes);
|
||
|
__endSendClientRpc(ref bufferWriter, 3001101610u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
votesForShipToLeaveEarly = votes;
|
||
|
HUDManager.Instance.SetShipLeaveEarlyVotesText(votes);
|
||
|
shipLeaveAutomaticallyTime = timeToLeaveEarly;
|
||
|
shipLeavingAlertCalled = true;
|
||
|
shipLeavingEarlyDialogue[0].bodyText = "WARNING! Please return by " + HUDManager.Instance.SetClock(timeToLeaveEarly, numberOfHours, createNewLine: false) + ". A vote has been cast, and the autopilot ship will leave early.";
|
||
|
HUDManager.Instance.ReadDialogue(shipLeavingEarlyDialogue);
|
||
|
HUDManager.Instance.shipLeavingEarlyIcon.enabled = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void ShipFullCapacityMidnightClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(711575688u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 711575688u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
shipLeavingEarlyDialogue[0].bodyText = "ALERT! The ship has reached full carrying capacity and cannot leave until items are removed!";
|
||
|
HUDManager.Instance.ReadDialogue(shipLeavingEarlyDialogue);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public DayMode GetDayPhase(float time)
|
||
|
{
|
||
|
if (time >= 0.9f)
|
||
|
{
|
||
|
return DayMode.Midnight;
|
||
|
}
|
||
|
if (time >= 0.63f)
|
||
|
{
|
||
|
return DayMode.Sundown;
|
||
|
}
|
||
|
if (time >= 0.33f)
|
||
|
{
|
||
|
return DayMode.Noon;
|
||
|
}
|
||
|
return DayMode.Dawn;
|
||
|
}
|
||
|
|
||
|
private void PlayerSeesNewTimeOfDay()
|
||
|
{
|
||
|
if (!GameNetworkManager.Instance.localPlayerController.isInsideFactory && !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom && playersManager.shipHasLanded)
|
||
|
{
|
||
|
dayModeLastTimePlayerWasOutside = dayMode;
|
||
|
HUDManager.Instance.SetClockIcon(dayMode);
|
||
|
if (currentLevel.planetHasTime)
|
||
|
{
|
||
|
PlayTimeMusicDelayed(timeOfDayCues[(int)dayMode], 0.5f, playRandomDaytimeMusic: true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void PlayTimeMusicDelayed(AudioClip clip, float delay, bool playRandomDaytimeMusic = false)
|
||
|
{
|
||
|
if (playDelayedMusicCoroutine != null)
|
||
|
{
|
||
|
Debug.Log("Already playing music; cancelled starting new music");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
playDelayedMusicCoroutine = StartCoroutine(playSoundDelayed(clip, delay, playRandomDaytimeMusic));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private IEnumerator playSoundDelayed(AudioClip clip, float delay, bool playRandomDaytimeMusic)
|
||
|
{
|
||
|
Debug.Log("Play time of day sfx");
|
||
|
yield return new WaitForSeconds(delay);
|
||
|
TimeOfDayMusic.PlayOneShot(clip, 1f);
|
||
|
Debug.Log($"Play music!; {TimeOfDayMusic.clip}; {TimeOfDayMusic.volume}");
|
||
|
if (!playRandomDaytimeMusic || !currentLevel.planetHasTime)
|
||
|
{
|
||
|
yield break;
|
||
|
}
|
||
|
yield return new WaitForSeconds(3f);
|
||
|
yield return new WaitForSeconds(UnityEngine.Random.Range(2f, 8f));
|
||
|
if (insideLighting || GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom || StartOfRound.Instance.fearLevel > 0.03f)
|
||
|
{
|
||
|
yield break;
|
||
|
}
|
||
|
if (UnityEngine.Random.Range(0, 100) < 20 || ES3.Load("TimesLanded", "LCGeneralSaveData", 0) <= 1)
|
||
|
{
|
||
|
if (ES3.Load("TimesLanded", "LCGeneralSaveData", 0) <= 1)
|
||
|
{
|
||
|
ES3.Save("TimesLanded", 2, "LCGeneralSaveData");
|
||
|
}
|
||
|
SoundManager.Instance.PlayRandomOutsideMusic(dayMode >= DayMode.Sundown);
|
||
|
}
|
||
|
playDelayedMusicCoroutine = null;
|
||
|
}
|
||
|
|
||
|
private IEnumerator fadeOutEffect(WeatherEffect effect, Vector3 moveFromPosition)
|
||
|
{
|
||
|
if (effect.effectObject != null)
|
||
|
{
|
||
|
for (int i = 0; i < 270; i++)
|
||
|
{
|
||
|
effect.effectObject.transform.position = Vector3.Lerp(effect.effectObject.transform.position, moveFromPosition - Vector3.up * 50f, (float)i / 270f);
|
||
|
yield return null;
|
||
|
if (effect.effectObject == null || !effect.transitioning)
|
||
|
{
|
||
|
yield break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
DisableWeatherEffect(effect);
|
||
|
}
|
||
|
|
||
|
private void SetWeatherEffects()
|
||
|
{
|
||
|
Vector3 vector = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead) ? StartOfRound.Instance.localPlayerController.transform.position : StartOfRound.Instance.spectateCamera.transform.position);
|
||
|
for (int i = 0; i < effects.Length; i++)
|
||
|
{
|
||
|
if (effects[i].effectEnabled)
|
||
|
{
|
||
|
if (!string.IsNullOrEmpty(effects[i].sunAnimatorBool) && sunAnimator != null)
|
||
|
{
|
||
|
sunAnimator.SetBool(effects[i].sunAnimatorBool, value: true);
|
||
|
}
|
||
|
effects[i].transitioning = false;
|
||
|
if (effects[i].effectObject != null)
|
||
|
{
|
||
|
effects[i].effectObject.SetActive(value: true);
|
||
|
if (effects[i].lerpPosition)
|
||
|
{
|
||
|
effects[i].effectObject.transform.position = Vector3.Lerp(effects[i].effectObject.transform.position, vector, Time.deltaTime);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
effects[i].effectObject.transform.position = vector;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (!effects[i].transitioning)
|
||
|
{
|
||
|
effects[i].transitioning = true;
|
||
|
if (effects[i].lerpPosition)
|
||
|
{
|
||
|
StartCoroutine(fadeOutEffect(effects[i], vector));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DisableWeatherEffect(effects[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DisableWeatherEffect(WeatherEffect effect)
|
||
|
{
|
||
|
if (!(effect.effectObject == null))
|
||
|
{
|
||
|
effect.effectObject.SetActive(value: false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void DisableAllWeather(bool deactivateObjects = false)
|
||
|
{
|
||
|
for (int i = 0; i < effects.Length; i++)
|
||
|
{
|
||
|
effects[i].effectEnabled = false;
|
||
|
}
|
||
|
if (!deactivateObjects)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
for (int j = 0; j < effects.Length; j++)
|
||
|
{
|
||
|
if (effects[j].effectObject != null)
|
||
|
{
|
||
|
effects[j].effectObject.SetActive(value: false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void RefreshClockUI()
|
||
|
{
|
||
|
HUDManager.Instance.SetClockIcon(dayMode);
|
||
|
HUDManager.Instance.SetClock(normalizedTimeOfDay, numberOfHours);
|
||
|
}
|
||
|
|
||
|
public void OnHourChanged(int amount = 1)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public void OnDayChanged()
|
||
|
{
|
||
|
SetBuyingRateForDay();
|
||
|
SetCompanyMood();
|
||
|
}
|
||
|
|
||
|
public void SetCompanyMood()
|
||
|
{
|
||
|
if (timesFulfilledQuota <= 0)
|
||
|
{
|
||
|
currentCompanyMood = CommonCompanyMoods[0];
|
||
|
return;
|
||
|
}
|
||
|
System.Random random = new System.Random(StartOfRound.Instance.randomMapSeed + 164);
|
||
|
currentCompanyMood = CommonCompanyMoods[random.Next(0, CommonCompanyMoods.Length)];
|
||
|
}
|
||
|
|
||
|
public void SetBuyingRateForDay()
|
||
|
{
|
||
|
daysUntilDeadline = (int)Mathf.Floor(timeUntilDeadline / totalTime);
|
||
|
if (daysUntilDeadline == 0)
|
||
|
{
|
||
|
StartOfRound.Instance.companyBuyingRate = 1f;
|
||
|
return;
|
||
|
}
|
||
|
float num = 0.3f;
|
||
|
float num2 = (1f - num) / (float)quotaVariables.deadlineDaysAmount;
|
||
|
StartOfRound.Instance.companyBuyingRate = num2 * (float)(quotaVariables.deadlineDaysAmount - daysUntilDeadline) + num;
|
||
|
}
|
||
|
|
||
|
protected override void __initializeVariables()
|
||
|
{
|
||
|
base.__initializeVariables();
|
||
|
}
|
||
|
|
||
|
[RuntimeInitializeOnLoadMethod]
|
||
|
internal static void InitializeRPCS_TimeOfDay()
|
||
|
{
|
||
|
NetworkManager.__rpc_func_table.Add(3168707752u, __rpc_handler_3168707752);
|
||
|
NetworkManager.__rpc_func_table.Add(1041683203u, __rpc_handler_1041683203);
|
||
|
NetworkManager.__rpc_func_table.Add(749416460u, __rpc_handler_749416460);
|
||
|
NetworkManager.__rpc_func_table.Add(543987598u, __rpc_handler_543987598);
|
||
|
NetworkManager.__rpc_func_table.Add(1359513530u, __rpc_handler_1359513530);
|
||
|
NetworkManager.__rpc_func_table.Add(3001101610u, __rpc_handler_3001101610);
|
||
|
NetworkManager.__rpc_func_table.Add(711575688u, __rpc_handler_711575688);
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3168707752(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).SyncTimeClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1041683203(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).SyncNewProfitQuotaClientRpc(value, value2, value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_749416460(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).SetShipToLeaveOnMidnightClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_543987598(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((TimeOfDay)target).SetShipLeaveEarlyServerRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1359513530(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).AddVoteForShipToLeaveEarlyClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3001101610(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).SetShipLeaveEarlyClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_711575688(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((TimeOfDay)target).ShipFullCapacityMidnightClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected internal override string __getTypeName()
|
||
|
{
|
||
|
return "TimeOfDay";
|
||
|
}
|
||
|
}
|