9 lines
250 B
C#
9 lines
250 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "ScriptableObjects/Unlockables", order = 2)]
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public class UnlockablesList : ScriptableObject
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{
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public List<UnlockableItem> unlockables = new List<UnlockableItem>();
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}
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