30 lines
613 B
Text
30 lines
613 B
Text
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Shader "Hidden/BlitCopyHDRTonemap" {
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Properties {
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_MainTex ("Texture", any) = "" {}
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_NitsForPaperWhite ("NitsForPaperWhite", Float) = 160
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_ColorGamut ("ColorGamut", Float) = 0
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_ForceGammaToLinear ("ForceGammaToLinear", Float) = 0
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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}
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ENDCG
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}
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}
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