LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/WalkieTalkie_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: WalkieTalkie
m_EditorClassIdentifier:
itemId: 7
itemName: Walkie-talkie
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 12
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1320561287874566, guid: a895e17cbcd41104bada8b04c361ec84, type: 2}
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requiresBattery: 1
batteryUsage: 820
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: 775fde213f925c44eab29c99068b2dd8, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: e643f92c7c66ea64fb2b3960f93c435f, type: 3}
dropSFX: {fileID: 8300000, guid: b9c0e469c4c441d40b0ab9aee0206682, type: 3}
pocketSFX: {fileID: 8300000, guid: 17c119261a1feef48a568f0ea64f5a0c, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 1
toolTips:
- 'Power button : [Q]'
- 'Send voice : [RMB]'
verticalOffset: 0.1
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 180}
rotationOffset: {x: 30.01, y: 5.9, z: 12.54}
positionOffset: {x: -0.012, y: 0.085, z: 0.01}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 1
canBeInspected: 1