283 lines
7.3 KiB
C#
283 lines
7.3 KiB
C#
|
using System.Collections;
|
||
|
using GameNetcodeStuff;
|
||
|
using Unity.Netcode;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Rendering.HighDefinition;
|
||
|
|
||
|
public class AudioReverbTrigger : NetworkBehaviour
|
||
|
{
|
||
|
public PlayerControllerB playerScript;
|
||
|
|
||
|
public ReverbPreset reverbPreset;
|
||
|
|
||
|
public int usePreset = -1;
|
||
|
|
||
|
[Header("CHANGE AUDIO AMBIANCE")]
|
||
|
public switchToAudio[] audioChanges;
|
||
|
|
||
|
private bool changingVolumes;
|
||
|
|
||
|
[Header("MISC")]
|
||
|
public bool elevatorTriggerForProps;
|
||
|
|
||
|
public bool setInElevatorTrigger;
|
||
|
|
||
|
public bool isShipRoom;
|
||
|
|
||
|
public bool toggleLocalFog;
|
||
|
|
||
|
public float fogEnabledAmount = 10f;
|
||
|
|
||
|
public LocalVolumetricFog localFog;
|
||
|
|
||
|
public Terrain terrainObj;
|
||
|
|
||
|
[Header("Weather and effects")]
|
||
|
public bool setInsideAtmosphere;
|
||
|
|
||
|
public bool insideLighting;
|
||
|
|
||
|
public int weatherEffect = -1;
|
||
|
|
||
|
public bool effectEnabled;
|
||
|
|
||
|
public bool disableAllWeather;
|
||
|
|
||
|
public bool enableCurrentLevelWeather;
|
||
|
|
||
|
private bool spectatedClientTriggered;
|
||
|
|
||
|
private IEnumerator changeVolume(AudioSource aud, float changeVolumeTo)
|
||
|
{
|
||
|
if (localFog != null)
|
||
|
{
|
||
|
float fogTarget = fogEnabledAmount;
|
||
|
if (!toggleLocalFog)
|
||
|
{
|
||
|
fogTarget = 200f;
|
||
|
}
|
||
|
for (int j = 0; j < 40; j++)
|
||
|
{
|
||
|
aud.volume = Mathf.Lerp(aud.volume, changeVolumeTo, (float)j / 40f);
|
||
|
localFog.parameters.meanFreePath = Mathf.Lerp(localFog.parameters.meanFreePath, fogTarget, (float)j / 40f);
|
||
|
yield return new WaitForSeconds(0.004f);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int j = 0; j < 40; j++)
|
||
|
{
|
||
|
aud.volume = Mathf.Lerp(aud.volume, changeVolumeTo, (float)j / 40f);
|
||
|
yield return new WaitForSeconds(0.004f);
|
||
|
}
|
||
|
}
|
||
|
playerScript.audioCoroutines.Remove(aud);
|
||
|
playerScript.audioCoroutines2.Remove(aud);
|
||
|
}
|
||
|
|
||
|
public void ChangeAudioReverbForPlayer(PlayerControllerB pScript)
|
||
|
{
|
||
|
playerScript = pScript;
|
||
|
if (GameNetworkManager.Instance.localPlayerController == null || playerScript.currentAudioTrigger == this || !playerScript.isPlayerControlled)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (NetworkManager.Singleton == null)
|
||
|
{
|
||
|
Debug.Log("Network manager is null");
|
||
|
}
|
||
|
if (usePreset != -1)
|
||
|
{
|
||
|
AudioReverbPresets audioReverbPresets = Object.FindObjectOfType<AudioReverbPresets>();
|
||
|
if (audioReverbPresets != null)
|
||
|
{
|
||
|
if (audioReverbPresets.audioPresets.Length <= usePreset)
|
||
|
{
|
||
|
Debug.LogError("The audio preset set by " + base.gameObject.name + " is not one allowed by the audioreverbpresets in the scene.");
|
||
|
}
|
||
|
else if (audioReverbPresets.audioPresets[usePreset].usePreset != -1)
|
||
|
{
|
||
|
Debug.LogError("Audio preset AudioReverbTrigger is set to call another audio preset which would crash!");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
audioReverbPresets.audioPresets[usePreset].ChangeAudioReverbForPlayer(pScript);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (reverbPreset != null)
|
||
|
{
|
||
|
playerScript.reverbPreset = reverbPreset;
|
||
|
}
|
||
|
if (elevatorTriggerForProps)
|
||
|
{
|
||
|
if (playerScript.currentlyHeldObjectServer != null && playerScript.isHoldingObject)
|
||
|
{
|
||
|
playerScript.SetItemInElevator(isShipRoom, setInElevatorTrigger, playerScript.currentlyHeldObjectServer);
|
||
|
}
|
||
|
if (playerScript.playersManager.shipDoorsEnabled || setInElevatorTrigger)
|
||
|
{
|
||
|
playerScript.isInElevator = setInElevatorTrigger;
|
||
|
playerScript.isInHangarShipRoom = isShipRoom;
|
||
|
}
|
||
|
playerScript.playersManager.SetPlayerSafeInShip();
|
||
|
}
|
||
|
if (playerScript != GameNetworkManager.Instance.localPlayerController)
|
||
|
{
|
||
|
if (GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != playerScript)
|
||
|
{
|
||
|
playerScript.currentAudioTrigger = this;
|
||
|
return;
|
||
|
}
|
||
|
spectatedClientTriggered = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
spectatedClientTriggered = false;
|
||
|
}
|
||
|
if (disableAllWeather)
|
||
|
{
|
||
|
TimeOfDay.Instance.DisableAllWeather();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (weatherEffect != -1)
|
||
|
{
|
||
|
TimeOfDay.Instance.effects[weatherEffect].effectEnabled = effectEnabled;
|
||
|
}
|
||
|
if (enableCurrentLevelWeather && TimeOfDay.Instance.currentLevelWeather != LevelWeatherType.None)
|
||
|
{
|
||
|
TimeOfDay.Instance.effects[(int)TimeOfDay.Instance.currentLevelWeather].effectEnabled = true;
|
||
|
}
|
||
|
}
|
||
|
if (setInsideAtmosphere)
|
||
|
{
|
||
|
TimeOfDay.Instance.insideLighting = insideLighting;
|
||
|
}
|
||
|
PlayerControllerB playerControllerB = playerScript;
|
||
|
playerScript = GameNetworkManager.Instance.localPlayerController;
|
||
|
for (int i = 0; i < audioChanges.Length; i++)
|
||
|
{
|
||
|
AudioSource audio = audioChanges[i].audio;
|
||
|
if (audioChanges[i].stopAudio)
|
||
|
{
|
||
|
audio.Stop();
|
||
|
continue;
|
||
|
}
|
||
|
if (audioChanges[i].changeToClip != null && audio.clip != audioChanges[i].changeToClip)
|
||
|
{
|
||
|
bool flag = false;
|
||
|
if (audio.isPlaying)
|
||
|
{
|
||
|
flag = true;
|
||
|
}
|
||
|
audio.clip = audioChanges[i].changeToClip;
|
||
|
if (flag)
|
||
|
{
|
||
|
audio.Play();
|
||
|
}
|
||
|
}
|
||
|
else if (audioChanges[i].changeToClip == null && !audio.isPlaying && !audioChanges[i].changeAudioVolume)
|
||
|
{
|
||
|
audio.Play();
|
||
|
}
|
||
|
if (audioChanges[i].changeAudioVolume && playerScript.currentAudioTrigger != this)
|
||
|
{
|
||
|
if (playerScript.audioCoroutines.TryGetValue(audio, out var value))
|
||
|
{
|
||
|
value.StopAudioCoroutine(audio);
|
||
|
IEnumerator routine = changeVolume(audio, audioChanges[i].audioVolume);
|
||
|
StartCoroutine(routine);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IEnumerator enumerator = changeVolume(audio, audioChanges[i].audioVolume);
|
||
|
StartCoroutine(enumerator);
|
||
|
playerScript.audioCoroutines.Add(audio, this);
|
||
|
playerScript.audioCoroutines2.Add(audio, enumerator);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (spectatedClientTriggered)
|
||
|
{
|
||
|
playerControllerB.currentAudioTrigger = this;
|
||
|
}
|
||
|
playerScript.currentAudioTrigger = this;
|
||
|
}
|
||
|
|
||
|
private void OnTriggerStay(Collider other)
|
||
|
{
|
||
|
if (elevatorTriggerForProps)
|
||
|
{
|
||
|
if (setInElevatorTrigger && other.gameObject.CompareTag("Enemy") && base.gameObject.GetComponent<Collider>().bounds.Contains(other.transform.position))
|
||
|
{
|
||
|
EnemyAICollisionDetect component = other.gameObject.GetComponent<EnemyAICollisionDetect>();
|
||
|
if (component != null)
|
||
|
{
|
||
|
bool flag = false;
|
||
|
if (component.mainScript.isInsidePlayerShip != isShipRoom)
|
||
|
{
|
||
|
flag = true;
|
||
|
}
|
||
|
component.mainScript.isInsidePlayerShip = isShipRoom;
|
||
|
if (flag)
|
||
|
{
|
||
|
StartOfRound.Instance.SetPlayerSafeInShip();
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (other.gameObject.CompareTag("PlayerRagdoll"))
|
||
|
{
|
||
|
DeadBodyInfo component2 = other.gameObject.GetComponent<DeadBodyInfo>();
|
||
|
if (component2 != null)
|
||
|
{
|
||
|
if (component2.attachedTo != null && component2.attachedLimb != null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
component2.parentedToShip = setInElevatorTrigger;
|
||
|
if (component2.attachedLimb == null || component2.attachedTo == null)
|
||
|
{
|
||
|
if (setInElevatorTrigger)
|
||
|
{
|
||
|
component2.transform.SetParent(StartOfRound.Instance.elevatorTransform);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
component2.transform.SetParent(null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (other.gameObject.CompareTag("Player") && !(GameNetworkManager.Instance.localPlayerController == null))
|
||
|
{
|
||
|
playerScript = other.gameObject.GetComponent<PlayerControllerB>();
|
||
|
if (!(playerScript == null) && playerScript.isPlayerControlled)
|
||
|
{
|
||
|
ChangeAudioReverbForPlayer(playerScript);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void StopAudioCoroutine(AudioSource audioKey)
|
||
|
{
|
||
|
if (playerScript.audioCoroutines2.TryGetValue(audioKey, out var value))
|
||
|
{
|
||
|
StopCoroutine(value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override void __initializeVariables()
|
||
|
{
|
||
|
base.__initializeVariables();
|
||
|
}
|
||
|
|
||
|
protected internal override string __getTypeName()
|
||
|
{
|
||
|
return "AudioReverbTrigger";
|
||
|
}
|
||
|
}
|