LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Flashlight_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Flashlight
m_EditorClassIdentifier:
itemId: 6
itemName: Flashlight
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 15
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1654296337281171, guid: 99c6c07f5135974479b25bac4b36fcdf, type: 2}
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requiresBattery: 1
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automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 8510a23eb73e09b48b2ecdf03ae6e7b5, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: de36e9bf9da07c648848eac9241103ec, type: 3}
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pocketSFX: {fileID: 8300000, guid: d6cdefede21d4a846934fbb12b82879d, type: 3}
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Toggle light : [RMB]'
verticalOffset: 0.12
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allowDroppingAheadOfPlayer: 1
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