LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/PillBottle.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: PillBottle
m_EditorClassIdentifier:
itemId: 0
itemName: Pill bottle
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 1
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 100
minValue: 40
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spawnPrefab: {fileID: 1986217338671939, guid: e48d8c6b0c8a3f74fb720399019b7575, type: 2}
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requiresBattery: 0
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itemIcon: {fileID: 21300000, guid: 714b1b500392bad44b5112495ccb4363, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 1ebbf6289dac94c48a39db2d2768c53a, type: 3}
dropSFX: {fileID: 8300000, guid: 779f5a0d360c6ab4cb59798cded6c938, type: 3}
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pocketSFX: {fileID: 0}
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toolTips: []
verticalOffset: 0.07
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rotationOffset: {x: -10.8, y: 110, z: -233.55}
positionOffset: {x: 0, y: 0.1, z: 0.01}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
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