LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/CurrentLevelValues.cs

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2023-12-22 22:51:17 +00:00
using System;
using UnityEngine;
[Serializable]
public class CurrentLevelValues
{
public int difficultyLevel;
[Header("Scrap-collecting difficulty")]
public int minScrap;
public int maxScrap;
public int minTotalScrapValue;
public int maxTotalScrapValue;
[Space(5f)]
public float levelSizeMultiplier = 0.6f;
}