12 lines
270 B
C#
12 lines
270 B
C#
|
using Unity.Netcode;
|
||
|
|
||
|
internal struct SerializedList : INetworkSerializable
|
||
|
{
|
||
|
public ulong[] Value;
|
||
|
|
||
|
void INetworkSerializable.NetworkSerialize<T>(BufferSerializer<T> serializer)
|
||
|
{
|
||
|
serializer.SerializeValue(ref Value, default(FastBufferWriter.ForPrimitives));
|
||
|
}
|
||
|
}
|