28 lines
509 B
Text
28 lines
509 B
Text
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Shader "Hidden/HDRP/DebugLightVolumes" {
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Properties {
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_Color ("Color", Vector) = (1,1,1,1)
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_Range ("Range", Vector) = (1,1,1,1)
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_Offset ("Offset", Vector) = (1,1,1,1)
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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#pragma target 3.0
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fixed4 _Color;
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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o.Albedo = _Color.rgb;
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o.Alpha = _Color.a;
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}
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ENDCG
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}
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}
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