LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Flashlight_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Flashlight
m_EditorClassIdentifier:
itemId: 6
itemName: Flashlight
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 15
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1249043356656550, guid: 4b32f35bd6591b54686cdb06612697ac, type: 2}
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requiresBattery: 1
batteryUsage: 140
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: f040f6f1893a7cc47b11ed2fab2055e4, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 8776f3296aec920499abb80437315a21, type: 3}
dropSFX: {fileID: 8300000, guid: fccedd974287c50409fb7d3538f409a4, type: 3}
pocketSFX: {fileID: 8300000, guid: 9a53ddb7d232499478911990a477e90a, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
toolTips:
- 'Toggle light : [RMB]'
verticalOffset: 0.12
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0