LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Ring.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Ring
m_EditorClassIdentifier:
itemId: 0
itemName: Ring
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 1
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 200
minValue: 130
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spawnPrefab: {fileID: 1459830468698622, guid: cc4949baec34d2847969ca616ba24aec, type: 2}
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requiresBattery: 0
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itemIcon: {fileID: 21300000, guid: 74c38b28a1961ca45a876ad640a9b883, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 319df46ca3a7d67459eb9aa9aac32202, type: 3}
dropSFX: {fileID: 8300000, guid: 78662fb7877058e48bc35e5c4925e397, type: 3}
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pocketSFX: {fileID: 0}
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toolTips: []
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meshOffset: 0
meshVariants: []
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