89 lines
4.6 KiB
Text
89 lines
4.6 KiB
Text
|
Shader "Shader Graphs/BlobShader" {
|
||
|
Properties {
|
||
|
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
|
||
|
_Gradient_Color ("Gradient Color", Vector) = (0,0,0,0)
|
||
|
_Gradient_Edge ("Gradient Edge", Float) = 0
|
||
|
_Amplitude ("Amplitude", Float) = 0
|
||
|
_Frequency ("Frequency", Float) = 0
|
||
|
_Ripple_Density ("Ripple Density", Float) = 0
|
||
|
_Effect_Radius ("Effect Radius", Float) = 0
|
||
|
_Edge_Blend ("Edge Blend", Float) = 0
|
||
|
_RippleOrigin ("RippleOrigin", Vector) = (0,0,0,0)
|
||
|
[HideInInspector] _EmissionColor ("Color", Vector) = (1,1,1,1)
|
||
|
[HideInInspector] _RenderQueueType ("Float", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _AddPrecomputedVelocity ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _DepthOffsetEnable ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _ConservativeDepthOffsetEnable ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _TransparentWritingMotionVec ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _AlphaCutoffEnable ("Boolean", Float) = 0
|
||
|
[HideInInspector] _TransparentSortPriority ("_TransparentSortPriority", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _UseShadowThreshold ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _DoubleSidedEnable ("Boolean", Float) = 0
|
||
|
[Enum(Flip, 0, Mirror, 1, None, 2)] [HideInInspector] _DoubleSidedNormalMode ("Float", Float) = 2
|
||
|
[HideInInspector] _DoubleSidedConstants ("Vector4", Vector) = (1,1,-1,0)
|
||
|
[Enum(Auto, 0, On, 1, Off, 2)] [HideInInspector] _DoubleSidedGIMode ("Float", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _TransparentDepthPrepassEnable ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _TransparentDepthPostpassEnable ("Boolean", Float) = 0
|
||
|
[HideInInspector] _SurfaceType ("Float", Float) = 0
|
||
|
[HideInInspector] _BlendMode ("Float", Float) = 0
|
||
|
[HideInInspector] _SrcBlend ("Float", Float) = 1
|
||
|
[HideInInspector] _DstBlend ("Float", Float) = 0
|
||
|
[HideInInspector] _AlphaSrcBlend ("Float", Float) = 1
|
||
|
[HideInInspector] _AlphaDstBlend ("Float", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _ZWrite ("Boolean", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _TransparentZWrite ("Boolean", Float) = 0
|
||
|
[HideInInspector] _CullMode ("Float", Float) = 2
|
||
|
[ToggleUI] [HideInInspector] _EnableFogOnTransparent ("Boolean", Float) = 1
|
||
|
[HideInInspector] _CullModeForward ("Float", Float) = 2
|
||
|
[Enum(Front, 1, Back, 2)] [HideInInspector] _TransparentCullMode ("Float", Float) = 2
|
||
|
[Enum(UnityEditor.Rendering.HighDefinition.OpaqueCullMode)] [HideInInspector] _OpaqueCullMode ("Float", Float) = 2
|
||
|
[HideInInspector] _ZTestDepthEqualForOpaque ("Float", Float) = 3
|
||
|
[Enum(UnityEngine.Rendering.CompareFunction)] [HideInInspector] _ZTestTransparent ("Float", Float) = 4
|
||
|
[ToggleUI] [HideInInspector] _TransparentBackfaceEnable ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _RequireSplitLighting ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _ReceivesSSR ("Boolean", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _ReceivesSSRTransparent ("Boolean", Float) = 0
|
||
|
[ToggleUI] [HideInInspector] _EnableBlendModePreserveSpecularLighting ("Boolean", Float) = 1
|
||
|
[ToggleUI] [HideInInspector] _SupportDecals ("Boolean", Float) = 1
|
||
|
[HideInInspector] _StencilRef ("Float", Float) = 0
|
||
|
[HideInInspector] _StencilWriteMask ("Float", Float) = 6
|
||
|
[HideInInspector] _StencilRefDepth ("Float", Float) = 8
|
||
|
[HideInInspector] _StencilWriteMaskDepth ("Float", Float) = 9
|
||
|
[HideInInspector] _StencilRefMV ("Float", Float) = 40
|
||
|
[HideInInspector] _StencilWriteMaskMV ("Float", Float) = 41
|
||
|
[HideInInspector] _StencilRefDistortionVec ("Float", Float) = 4
|
||
|
[HideInInspector] _StencilWriteMaskDistortionVec ("Float", Float) = 4
|
||
|
[HideInInspector] _StencilWriteMaskGBuffer ("Float", Float) = 15
|
||
|
[HideInInspector] _StencilRefGBuffer ("Float", Float) = 10
|
||
|
[HideInInspector] _ZTestGBuffer ("Float", Float) = 4
|
||
|
[ToggleUI] [HideInInspector] _RayTracing ("Boolean", Float) = 0
|
||
|
[Enum(None, 0, Planar, 1, Sphere, 2, Thin, 3)] [HideInInspector] _RefractionModel ("Float", Float) = 0
|
||
|
[HideInInspector] [NoScaleOffset] unity_Lightmaps ("unity_Lightmaps", 2DArray) = "" {}
|
||
|
[HideInInspector] [NoScaleOffset] unity_LightmapsInd ("unity_LightmapsInd", 2DArray) = "" {}
|
||
|
[HideInInspector] [NoScaleOffset] unity_ShadowMasks ("unity_ShadowMasks", 2DArray) = "" {}
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
SubShader{
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard
|
||
|
#pragma target 3.0
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
Fallback "Hidden/Shader Graph/FallbackError"
|
||
|
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
||
|
}
|