LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ChallengeLeaderboardSlot.cs

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C#
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2023-12-23 02:13:19 +00:00
using Steamworks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ChallengeLeaderboardSlot : MonoBehaviour
{
public RawImage profileIcon;
public TextMeshProUGUI userNameText;
public TextMeshProUGUI rankNumText;
public TextMeshProUGUI scrapCollectedText;
public SteamId steamId;
public void SetSlotValues(string userName, int rankNum, int scrapCollected, SteamId playerSteamId, int entryDetails)
{
Debug.Log("Slot A");
userNameText.text = userName.Substring(0, Mathf.Min(userName.Length, 15));
Debug.Log("Slot A1");
rankNumText.text = $"#{rankNum}";
Debug.Log("Slot B");
switch (entryDetails)
{
case 2:
scrapCollectedText.text = "(Removed score)";
break;
case 3:
scrapCollectedText.text = "Deceased";
break;
default:
scrapCollectedText.text = $"${scrapCollected} Collected";
break;
}
Debug.Log("Slot C");
steamId = playerSteamId;
Debug.Log("Slot D");
profileIcon.color = Color.white;
Debug.Log("Slot E");
HUDManager.FillImageWithSteamProfile(profileIcon, (ulong)playerSteamId, large: false);
Debug.Log("Slot F");
}
public void ClickProfileIcon()
{
if (!GameNetworkManager.Instance.disableSteam && (ulong)steamId != 0L)
{
SteamFriends.OpenUserOverlay(steamId, "steamid");
}
}
}