2023-12-22 22:51:17 +00:00
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using GameNetcodeStuff;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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public class PhysicsKnockbackOnHit : MonoBehaviour, IHittable
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{
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public AudioClip playSFX;
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2023-12-23 02:13:19 +00:00
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public bool Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 02:13:19 +00:00
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if (base.gameObject.GetComponent<Rigidbody>() == null)
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 02:13:19 +00:00
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return false;
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2023-12-22 22:51:17 +00:00
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}
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2023-12-23 02:13:19 +00:00
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base.gameObject.GetComponent<Rigidbody>().AddForce(hitDirection * force * 10f, ForceMode.Impulse);
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if (playSFX != null && (bool)base.gameObject.GetComponent<AudioSource>())
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{
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base.gameObject.GetComponent<AudioSource>().PlayOneShot(playSFX);
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}
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return true;
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2023-12-22 22:51:17 +00:00
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}
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}
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