LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Phone.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Phone
m_EditorClassIdentifier:
itemId: 0
itemName: Old phone
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 160
minValue: 120
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spawnPrefab: {fileID: 1219360347586042, guid: 70745861f1339c746a3b1a49055f321f, type: 2}
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requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 1c9ddf5e1ba61644da6e21ca987b8515, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: caae0d05291f0a244831d56d52b9515e, type: 3}
dropSFX: {fileID: 8300000, guid: 23a381dcc3ad8aa4d82478274ff45b29, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips: []
verticalOffset: 0.04
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: -90, y: 0, z: -90}
rotationOffset: {x: 145, y: -4.2, z: -462.81}
positionOffset: {x: 0.11, y: 0.15, z: -0.04}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0