2871 lines
98 KiB
C#
2871 lines
98 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.Animations.Rigging;
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public class BaboonBirdAI : EnemyAI
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{
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public Dictionary<Transform, Threat> threats = new Dictionary<Transform, Threat>();
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public Transform focusedThreatTransform;
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public Threat focusedThreat;
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public bool focusingOnThreat;
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public bool focusedThreatIsInView;
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private int focusLevel;
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private float fearLevel;
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private float fearLevelNoDistComparison;
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private Vector3 agentLocalVelocity;
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private float velX;
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private float velZ;
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private Vector3 previousPosition;
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public Transform animationContainer;
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public MultiAimConstraint headLookRig;
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public Transform headLookTarget;
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private Ray lookRay;
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public float fov;
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public float visionDistance;
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private int visibleThreatsMask = 524296;
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private int scrapMask = 64;
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private int leadershipLevel;
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private int previousBehaviourState = -1;
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public BaboonHawkGroup scoutingGroup;
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private float miscAnimationTimer;
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private int currentMiscAnimation;
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private Vector3 lookTarget;
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private Vector3 peekTarget;
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private float peekTimer;
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public AISearchRoutine scoutingSearchRoutine;
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public static Vector3 baboonCampPosition;
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public float scoutTimer;
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public float timeToScout;
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private float timeSinceRestWhileScouting;
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private float restingDuringScouting;
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private bool eyesClosed;
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private bool restingAtCamp;
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private float restAtCampTimer;
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private float chosenDistanceToCamp = 1f;
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private float timeSincePingingBirdInterest;
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private float timeSinceLastMiscAnimation;
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private int aggressiveMode;
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private int previousAggressiveMode;
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private float fightTimer;
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public AudioSource aggressionAudio;
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private Vector3 debugSphere;
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public Collider ownCollider;
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private float timeSinceAggressiveDisplay;
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private float timeSpentFocusingOnThreat;
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private float timeSinceFighting;
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private bool doingKillAnimation;
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private Coroutine killAnimCoroutine;
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private float timeSinceHitting;
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public Transform deadBodyPoint;
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public AudioClip[] cawScreamSFX;
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public AudioClip[] cawLaughSFX;
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private float noiseTimer;
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private float noiseInterval;
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public GrabbableObject focusedScrap;
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public GrabbableObject heldScrap;
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public bool movingToScrap;
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public Transform grabTarget;
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public TwoBoneIKConstraint leftArmRig;
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public TwoBoneIKConstraint rightArmRig;
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private bool oddAIInterval;
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private DeadBodyInfo killAnimationBody;
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private float timeSinceBeingAttackedByPlayer;
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private float timeSinceJoiningOrLeavingScoutingGroup;
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private BaboonBirdAI biggestBaboon;
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public override void Start()
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{
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base.Start();
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if (!base.IsOwner)
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{
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return;
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}
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System.Random random = new System.Random(StartOfRound.Instance.randomMapSeed + thisEnemyIndex);
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leadershipLevel = random.Next(0, 500);
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if (baboonCampPosition == Vector3.zero)
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{
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List<GameObject> list = new List<GameObject>();
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for (int i = 0; i < RoundManager.Instance.outsideAINodes.Length - 2; i += 2)
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{
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if (Vector3.Distance(RoundManager.Instance.outsideAINodes[i].transform.position, StartOfRound.Instance.elevatorTransform.position) > 30f && !PathIsIntersectedByLineOfSight(RoundManager.Instance.outsideAINodes[i].transform.position, calculatePathDistance: false, avoidLineOfSight: false))
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{
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list.Add(RoundManager.Instance.outsideAINodes[i]);
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}
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}
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baboonCampPosition = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(list[random.Next(0, list.Count)].transform.position, 15f, RoundManager.Instance.navHit, random);
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}
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SyncInitialValuesServerRpc(leadershipLevel, baboonCampPosition);
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}
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[ServerRpc]
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public void SyncInitialValuesServerRpc(int syncLeadershipLevel, Vector3 campPosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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if (base.OwnerClientId != networkManager.LocalClientId)
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{
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if (networkManager.LogLevel <= LogLevel.Normal)
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{
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Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
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}
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return;
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}
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(3452382367u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, syncLeadershipLevel);
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bufferWriter.WriteValueSafe(in campPosition);
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__endSendServerRpc(ref bufferWriter, 3452382367u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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SyncInitialValuesClientRpc(syncLeadershipLevel, campPosition);
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}
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}
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[ClientRpc]
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public void SyncInitialValuesClientRpc(int syncLeadershipLevel, Vector3 campPosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3856685904u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, syncLeadershipLevel);
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bufferWriter.WriteValueSafe(in campPosition);
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__endSendClientRpc(ref bufferWriter, 3856685904u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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leadershipLevel = syncLeadershipLevel;
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baboonCampPosition = campPosition;
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base.transform.localScale = base.transform.localScale * Mathf.Max((float)leadershipLevel / 200f * 0.6f, 0.9f);
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}
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}
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}
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public void LateUpdate()
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{
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if ((!inSpecialAnimation && (focusedThreatTransform == null || currentBehaviourStateIndex != 2) && peekTimer < 0f) || isEnemyDead)
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{
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agent.angularSpeed = 300f;
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headLookRig.weight = Mathf.Lerp(headLookRig.weight, 0f, Time.deltaTime * 10f);
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return;
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}
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agent.angularSpeed = 0f;
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headLookRig.weight = Mathf.Lerp(headLookRig.weight, 1f, Time.deltaTime * 10f);
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if (peekTimer >= 0f)
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{
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peekTimer -= Time.deltaTime;
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AnimateLooking(peekTarget);
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}
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else
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{
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AnimateLooking(lookTarget);
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}
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}
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public override void OnCollideWithPlayer(Collider other)
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{
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base.OnCollideWithPlayer(other);
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if (timeSinceHitting < 0.5f)
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{
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return;
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}
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Vector3 vector = Vector3.Normalize(base.transform.position + Vector3.up * 0.7f - (other.transform.position + Vector3.up * 0.4f)) * 0.5f;
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if (Physics.Linecast(base.transform.position + Vector3.up * 0.7f + vector, other.transform.position + Vector3.up * 0.4f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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return;
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}
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PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other, inSpecialAnimation || doingKillAnimation);
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if (playerControllerB != null)
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{
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timeSinceHitting = 0f;
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playerControllerB.DamagePlayer(30);
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if (playerControllerB.isPlayerDead)
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{
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StabPlayerDeathAnimServerRpc((int)playerControllerB.playerClientId);
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return;
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}
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creatureAnimator.ResetTrigger("Hit");
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creatureAnimator.SetTrigger("Hit");
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creatureSFX.PlayOneShot(enemyType.audioClips[5]);
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WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.audioClips[5]);
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RoundManager.Instance.PlayAudibleNoise(creatureSFX.transform.position, 8f, 0.7f);
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}
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}
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public override void OnCollideWithEnemy(Collider other, EnemyAI enemyScript = null)
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{
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base.OnCollideWithEnemy(other);
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if (!(enemyScript.enemyType == enemyType) && !(timeSinceHitting < 0.75f) && base.IsOwner && enemyScript.enemyType.canDie)
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{
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timeSinceHitting = 0f;
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creatureAnimator.ResetTrigger("Hit");
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creatureAnimator.SetTrigger("Hit");
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creatureSFX.PlayOneShot(enemyType.audioClips[5]);
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WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.audioClips[5]);
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RoundManager.Instance.PlayAudibleNoise(creatureSFX.transform.position, 8f, 0.7f);
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enemyScript.HitEnemy(1, null, playHitSFX: true);
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}
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}
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public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
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{
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base.HitEnemy(force, playerWhoHit, playHitSFX);
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if (isEnemyDead)
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{
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return;
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}
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creatureAnimator.SetTrigger("TakeDamage");
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if (playerWhoHit != null)
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{
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timeSinceBeingAttackedByPlayer = 0f;
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if (threats.TryGetValue(playerWhoHit.transform, out var value))
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{
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value.hasAttacked = true;
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}
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}
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enemyHP -= force;
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if (base.IsOwner && enemyHP <= 0 && !isEnemyDead)
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{
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KillEnemyOnOwnerClient();
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}
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StopKillAnimation();
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}
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public override void KillEnemy(bool destroy = false)
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{
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base.KillEnemy(destroy);
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creatureAnimator.SetBool("IsDead", value: true);
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if (heldScrap != null && base.IsOwner)
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{
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DropHeldItemAndSync();
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}
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StopKillAnimation();
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}
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public void StopKillAnimation()
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{
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if (killAnimCoroutine != null)
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{
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StopCoroutine(killAnimCoroutine);
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}
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agent.acceleration = 17f;
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inSpecialAnimation = false;
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doingKillAnimation = false;
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if (killAnimationBody != null)
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{
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killAnimationBody.attachedLimb = null;
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killAnimationBody.attachedTo = null;
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killAnimationBody = null;
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void StabPlayerDeathAnimServerRpc(int playerObject)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(2476579270u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerObject);
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__endSendServerRpc(ref bufferWriter, 2476579270u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && !doingKillAnimation)
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{
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if (base.IsOwner && heldScrap != null)
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{
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DropHeldItemAndSync();
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}
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doingKillAnimation = true;
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StabPlayerDeathAnimClientRpc(playerObject);
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}
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}
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[ClientRpc]
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public void StabPlayerDeathAnimClientRpc(int playerObject)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3749667856u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerObject);
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__endSendClientRpc(ref bufferWriter, 3749667856u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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doingKillAnimation = true;
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inSpecialAnimation = true;
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agent.acceleration = 70f;
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agent.speed = 0f;
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if (killAnimCoroutine != null)
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{
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StopCoroutine(killAnimCoroutine);
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}
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killAnimCoroutine = StartCoroutine(killPlayerAnimation(playerObject));
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}
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}
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private IEnumerator killPlayerAnimation(int playerObject)
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{
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PlayerControllerB killedPlayer = StartOfRound.Instance.allPlayerScripts[playerObject];
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creatureAnimator.ResetTrigger("KillAnimation");
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creatureAnimator.SetTrigger("KillAnimation");
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creatureVoice.PlayOneShot(enemyType.audioClips[4]);
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WalkieTalkie.TransmitOneShotAudio(creatureVoice, enemyType.audioClips[4]);
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float startTime = Time.realtimeSinceStartup;
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yield return new WaitUntil(() => Time.realtimeSinceStartup - startTime > 1f || killedPlayer.deadBody != null);
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if (killedPlayer.deadBody != null)
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{
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killAnimationBody = killedPlayer.deadBody;
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killAnimationBody.attachedLimb = killedPlayer.deadBody.bodyParts[5];
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killAnimationBody.attachedTo = deadBodyPoint;
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killAnimationBody.matchPositionExactly = true;
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killAnimationBody.canBeGrabbedBackByPlayers = false;
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yield return new WaitForSeconds(1.7f);
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killAnimationBody.attachedLimb = null;
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killAnimationBody.attachedTo = null;
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}
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agent.acceleration = 17f;
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inSpecialAnimation = false;
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doingKillAnimation = false;
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}
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private void InteractWithScrap()
|
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{
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if (heldScrap != null)
|
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{
|
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focusedScrap = null;
|
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if (Vector3.Distance(base.transform.position, baboonCampPosition) < UnityEngine.Random.Range(1f, 7f) || heldScrap.isHeld)
|
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{
|
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DropHeldItemAndSync();
|
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}
|
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}
|
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else if (focusedScrap != null)
|
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{
|
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if (debugEnemyAI)
|
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{
|
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Debug.DrawRay(focusedScrap.transform.position, Vector3.up * 3f, Color.yellow);
|
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}
|
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if (!CanGrabScrap(focusedScrap))
|
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{
|
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focusedScrap = null;
|
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}
|
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else if (Vector3.Distance(base.transform.position, focusedScrap.transform.position) < 0.4f && !Physics.Linecast(base.transform.position, focusedScrap.transform.position + Vector3.up * 0.5f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
||
|
{
|
||
|
GrabItemAndSync(focusedScrap.NetworkObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool CanGrabScrap(GrabbableObject scrap)
|
||
|
{
|
||
|
if (scrap.itemProperties.itemId == 1531)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (scrap.isInShipRoom && !isInsidePlayerShip)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (isEnemyDead)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (!scrap.heldByPlayerOnServer && !scrap.isHeld && (scrap == heldScrap || !scrap.isHeldByEnemy))
|
||
|
{
|
||
|
return Vector3.Distance(scrap.transform.position, baboonCampPosition) > 8f;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void DropHeldItemAndSync()
|
||
|
{
|
||
|
if (heldScrap == null)
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex} Error: DropItemAndSync called when baboon has no scrap!");
|
||
|
}
|
||
|
NetworkObject networkObject = heldScrap.NetworkObject;
|
||
|
if (networkObject == null)
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex} Error: No network object in held scrap {heldScrap.gameObject.name}");
|
||
|
}
|
||
|
Vector3 itemFloorPosition = heldScrap.GetItemFloorPosition();
|
||
|
DropScrap(networkObject, itemFloorPosition);
|
||
|
DropScrapServerRpc(networkObject, itemFloorPosition, (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void DropScrapServerRpc(NetworkObjectReference item, Vector3 targetFloorPosition, int clientWhoSentRPC)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1418775270u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in item, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
bufferWriter.WriteValueSafe(in targetFloorPosition);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSentRPC);
|
||
|
__endSendServerRpc(ref bufferWriter, 1418775270u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
DropScrapClientRpc(item, targetFloorPosition, clientWhoSentRPC);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void DropScrapClientRpc(NetworkObjectReference item, Vector3 targetFloorPosition, int clientWhoSentRPC)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1865475504u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in item, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
bufferWriter.WriteValueSafe(in targetFloorPosition);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSentRPC);
|
||
|
__endSendClientRpc(ref bufferWriter, 1865475504u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && clientWhoSentRPC != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
|
||
|
{
|
||
|
if (item.TryGet(out var networkObject))
|
||
|
{
|
||
|
DropScrap(networkObject, targetFloorPosition);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex}; Error, was not able to get network object from dropped item client rpc");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DropScrap(NetworkObject item, Vector3 targetFloorPosition)
|
||
|
{
|
||
|
if (heldScrap == null)
|
||
|
{
|
||
|
Debug.LogError("Baboon: my held item is null when attempting to drop it!!");
|
||
|
return;
|
||
|
}
|
||
|
if (heldScrap.isHeld)
|
||
|
{
|
||
|
heldScrap.DiscardItemFromEnemy();
|
||
|
heldScrap.isHeldByEnemy = false;
|
||
|
heldScrap = null;
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Dropped item which was held by a player");
|
||
|
return;
|
||
|
}
|
||
|
heldScrap.parentObject = null;
|
||
|
heldScrap.transform.SetParent(StartOfRound.Instance.propsContainer, worldPositionStays: true);
|
||
|
heldScrap.EnablePhysics(enable: true);
|
||
|
heldScrap.fallTime = 0f;
|
||
|
heldScrap.startFallingPosition = heldScrap.transform.parent.InverseTransformPoint(heldScrap.transform.position);
|
||
|
heldScrap.targetFloorPosition = heldScrap.transform.parent.InverseTransformPoint(targetFloorPosition);
|
||
|
heldScrap.floorYRot = -1;
|
||
|
heldScrap.DiscardItemFromEnemy();
|
||
|
heldScrap.isHeldByEnemy = false;
|
||
|
heldScrap = null;
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Dropped item");
|
||
|
}
|
||
|
|
||
|
private void GrabItemAndSync(NetworkObject item)
|
||
|
{
|
||
|
if (heldScrap != null)
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex} Error: GrabItemAndSync called when baboon is already carrying scrap!");
|
||
|
}
|
||
|
GrabScrap(item);
|
||
|
GrabScrapServerRpc(item, (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void GrabScrapServerRpc(NetworkObjectReference item, int clientWhoSentRPC)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(869682226u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in item, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSentRPC);
|
||
|
__endSendServerRpc(ref bufferWriter, 869682226u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
if (!item.TryGet(out var networkObject))
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex} error: Could not get grabbed network object from reference on server");
|
||
|
}
|
||
|
else if ((bool)networkObject.GetComponent<GrabbableObject>() && !networkObject.GetComponent<GrabbableObject>().heldByPlayerOnServer)
|
||
|
{
|
||
|
GrabScrapClientRpc(item, clientWhoSentRPC);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void GrabScrapClientRpc(NetworkObjectReference item, int clientWhoSentRPC)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1564051222u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in item, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSentRPC);
|
||
|
__endSendClientRpc(ref bufferWriter, 1564051222u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && clientWhoSentRPC != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
|
||
|
{
|
||
|
if (item.TryGet(out var networkObject))
|
||
|
{
|
||
|
GrabScrap(networkObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex}; Error, was not able to get id from grabbed item client rpc");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void GrabScrap(NetworkObject item)
|
||
|
{
|
||
|
Debug.Log($"held item null: {heldScrap == null}");
|
||
|
if (heldScrap != null)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Trying to grab another item ({item.gameObject.name}) while hands are already full with item ({heldScrap.gameObject.name}). Dropping the currently held one.");
|
||
|
DropScrap(heldScrap.GetComponent<NetworkObject>(), heldScrap.GetItemFloorPosition());
|
||
|
}
|
||
|
GrabbableObject grabbableObject = (heldScrap = item.gameObject.GetComponent<GrabbableObject>());
|
||
|
grabbableObject.parentObject = grabTarget;
|
||
|
grabbableObject.hasHitGround = false;
|
||
|
grabbableObject.GrabItemFromEnemy();
|
||
|
grabbableObject.isHeldByEnemy = true;
|
||
|
grabbableObject.EnablePhysics(enable: false);
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Grabbing item!!! {heldScrap.gameObject.name}");
|
||
|
}
|
||
|
|
||
|
public override void ReachedNodeInSearch()
|
||
|
{
|
||
|
base.ReachedNodeInSearch();
|
||
|
if (currentSearch.nodesEliminatedInCurrentSearch > 14 && timeSinceRestWhileScouting > 17f && timeSinceAggressiveDisplay > 6f)
|
||
|
{
|
||
|
timeSinceRestWhileScouting = 0f;
|
||
|
restingDuringScouting = 12f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void DoAIInterval()
|
||
|
{
|
||
|
base.DoAIInterval();
|
||
|
if (isEnemyDead)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
if (scoutingSearchRoutine.inProgress)
|
||
|
{
|
||
|
StopSearch(scoutingSearchRoutine, clear: false);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (stunNormalizedTimer > 0f || miscAnimationTimer > 0f)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
if (heldScrap != null && base.IsOwner)
|
||
|
{
|
||
|
DropHeldItemAndSync();
|
||
|
}
|
||
|
if (stunnedByPlayer != null)
|
||
|
{
|
||
|
PingBaboonInterest(stunnedByPlayer.gameplayCamera.transform.position, 4);
|
||
|
}
|
||
|
}
|
||
|
if (inSpecialAnimation)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
return;
|
||
|
}
|
||
|
if (!eyesClosed)
|
||
|
{
|
||
|
DoLOSCheck();
|
||
|
}
|
||
|
InteractWithScrap();
|
||
|
switch (currentBehaviourStateIndex)
|
||
|
{
|
||
|
case 0:
|
||
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
||
|
{
|
||
|
timeToScout = UnityEngine.Random.Range(25, 70);
|
||
|
scoutTimer = 0f;
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} changed to state 0; set time to scout: {timeToScout}");
|
||
|
restingAtCamp = false;
|
||
|
restAtCampTimer = 0f;
|
||
|
SetAggressiveMode(0);
|
||
|
previousBehaviourState = currentBehaviourStateIndex;
|
||
|
}
|
||
|
if (!base.IsOwner)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
if (focusedScrap != null)
|
||
|
{
|
||
|
SetDestinationToPosition(focusedScrap.transform.position);
|
||
|
}
|
||
|
if (scoutingGroup == null || scoutingGroup.leader == this || !scoutingGroup.members.Contains(this))
|
||
|
{
|
||
|
Debug.Log($"{base.gameObject.name}: scouting group null?: {scoutingGroup == null};");
|
||
|
if (scoutingGroup != null)
|
||
|
{
|
||
|
Debug.Log($"Scouting group not null. Leader: {scoutingGroup.leader.gameObject.name}; members contains this: {!scoutingGroup.members.Contains(this)}");
|
||
|
}
|
||
|
if (restingDuringScouting >= 0f)
|
||
|
{
|
||
|
if (scoutingSearchRoutine.inProgress)
|
||
|
{
|
||
|
StopSearch(scoutingSearchRoutine, clear: false);
|
||
|
}
|
||
|
if (!creatureAnimator.GetBool("sit"))
|
||
|
{
|
||
|
EnemyEnterRestModeServerRpc(sleep: false, atCamp: false);
|
||
|
}
|
||
|
creatureAnimator.SetBool("sit", value: true);
|
||
|
restingDuringScouting -= AIIntervalTime;
|
||
|
agent.speed = 0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!scoutingSearchRoutine.inProgress && focusedScrap == null)
|
||
|
{
|
||
|
StartSearch(baboonCampPosition, scoutingSearchRoutine);
|
||
|
}
|
||
|
if (creatureAnimator.GetBool("sit"))
|
||
|
{
|
||
|
EnemyGetUpServerRpc();
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
}
|
||
|
agent.speed = 10f;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (scoutingSearchRoutine.inProgress)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} joined a group; Stopping scouting.");
|
||
|
StopSearch(scoutingSearchRoutine);
|
||
|
}
|
||
|
if (creatureAnimator.GetBool("sit"))
|
||
|
{
|
||
|
EnemyGetUpServerRpc();
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
}
|
||
|
agent.speed = 12f;
|
||
|
if (Vector3.Distance(base.transform.position, scoutingGroup.leader.transform.position) > 60f || PathIsIntersectedByLineOfSight(scoutingGroup.leader.transform.position, calculatePathDistance: false, avoidLineOfSight: false))
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} leaving group with leader {scoutingGroup.leader.thisEnemyIndex}; distance: {Vector3.Distance(base.transform.position, scoutingGroup.leader.transform.position)}");
|
||
|
LeaveCurrentScoutingGroup(sync: true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: following leader. {scoutingGroup == null}; {scoutingGroup.leader == this}; {scoutingGroup.members.Contains(this)}");
|
||
|
if (Vector3.Distance(destination, scoutingGroup.leader.transform.position) > 8f && focusedScrap == null)
|
||
|
{
|
||
|
SetDestinationToPosition(RoundManager.Instance.GetRandomNavMeshPositionInRadiusSpherical(scoutingGroup.leader.transform.position, 6f, RoundManager.Instance.navHit));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (scoutTimer < timeToScout && heldScrap == null)
|
||
|
{
|
||
|
scoutTimer += AIIntervalTime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SwitchToBehaviourState(1);
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
||
|
{
|
||
|
restingDuringScouting = 0f;
|
||
|
scoutTimer = 0f;
|
||
|
chosenDistanceToCamp = UnityEngine.Random.Range(1f, 7f);
|
||
|
LeaveCurrentScoutingGroup(sync: true);
|
||
|
SetAggressiveMode(0);
|
||
|
previousBehaviourState = currentBehaviourStateIndex;
|
||
|
}
|
||
|
if (scoutingSearchRoutine.inProgress)
|
||
|
{
|
||
|
StopSearch(scoutingSearchRoutine);
|
||
|
}
|
||
|
if (focusedScrap != null)
|
||
|
{
|
||
|
SetDestinationToPosition(focusedScrap.transform.position);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDestinationToPosition(baboonCampPosition);
|
||
|
}
|
||
|
if (Vector3.Distance(base.transform.position, baboonCampPosition) < chosenDistanceToCamp && peekTimer < 0f)
|
||
|
{
|
||
|
if (!restingAtCamp)
|
||
|
{
|
||
|
restingAtCamp = true;
|
||
|
restAtCampTimer = UnityEngine.Random.Range(15f, 30f);
|
||
|
if (heldScrap != null)
|
||
|
{
|
||
|
DropHeldItemAndSync();
|
||
|
}
|
||
|
bool sleep = false;
|
||
|
if (UnityEngine.Random.Range(0, 100) < 35)
|
||
|
{
|
||
|
sleep = true;
|
||
|
}
|
||
|
EnemyEnterRestModeServerRpc(sleep, atCamp: true);
|
||
|
}
|
||
|
else if (restAtCampTimer <= 0f)
|
||
|
{
|
||
|
SwitchToBehaviourState(0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
restAtCampTimer -= AIIntervalTime;
|
||
|
}
|
||
|
agent.speed = 0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (restingAtCamp)
|
||
|
{
|
||
|
restingAtCamp = false;
|
||
|
EnemyGetUpServerRpc();
|
||
|
}
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
creatureAnimator.SetBool("sleep", value: false);
|
||
|
agent.speed = 9f;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
{
|
||
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
||
|
{
|
||
|
timeSpentFocusingOnThreat = 0f;
|
||
|
creatureAnimator.SetBool("sleep", value: false);
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
EnemyGetUpServerRpc();
|
||
|
previousBehaviourState = currentBehaviourStateIndex;
|
||
|
}
|
||
|
if (focusedThreat == null || !focusingOnThreat)
|
||
|
{
|
||
|
StopFocusingThreat();
|
||
|
}
|
||
|
if (scoutingSearchRoutine.inProgress)
|
||
|
{
|
||
|
StopSearch(scoutingSearchRoutine, clear: false);
|
||
|
}
|
||
|
agent.speed = 9f;
|
||
|
float num = fearLevelNoDistComparison * 2f;
|
||
|
if (focusedThreat.interestLevel <= 0 || enemyHP <= 3)
|
||
|
{
|
||
|
num = Mathf.Max(num, 1f);
|
||
|
}
|
||
|
float num2 = GetComfortableDistanceToThreat(focusedThreat) + num;
|
||
|
float num3 = Vector3.Distance(base.transform.position, focusedThreat.lastSeenPosition);
|
||
|
bool flag = false;
|
||
|
float num4 = Time.realtimeSinceStartup - focusedThreat.timeLastSeen;
|
||
|
if (num4 > 5f)
|
||
|
{
|
||
|
SetThreatInView(inView: false);
|
||
|
focusLevel = 0;
|
||
|
StopFocusingThreat();
|
||
|
break;
|
||
|
}
|
||
|
if (num4 > 3f)
|
||
|
{
|
||
|
SetThreatInView(inView: false);
|
||
|
focusLevel = 1;
|
||
|
if (num2 - num3 > 2f)
|
||
|
{
|
||
|
StopFocusingThreat();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (num4 > 1f)
|
||
|
{
|
||
|
flag = true;
|
||
|
focusedThreatIsInView = false;
|
||
|
SetThreatInView(inView: false);
|
||
|
focusLevel = 2;
|
||
|
SetAggressiveMode(0);
|
||
|
}
|
||
|
else if (num4 < 0.55f)
|
||
|
{
|
||
|
flag = true;
|
||
|
SetThreatInView(inView: true);
|
||
|
}
|
||
|
bool flag2 = fearLevel > 0f || focusedThreat.interestLevel > 0 || fearLevel < -6f || focusedThreat.hasAttacked;
|
||
|
if (aggressiveMode == 2)
|
||
|
{
|
||
|
focusLevel = 3;
|
||
|
if (heldScrap != null)
|
||
|
{
|
||
|
DropHeldItemAndSync();
|
||
|
focusedScrap = heldScrap;
|
||
|
}
|
||
|
Debug.Log("Baboon: Entered fight mode with threat '" + focusedThreat.threatScript.GetThreatTransform().name + "'");
|
||
|
Debug.Log($"Fight timer: {fightTimer}");
|
||
|
Vector3 vector = focusedThreat.threatScript.GetThreatTransform().position + focusedThreat.threatScript.GetThreatVelocity() * 10f;
|
||
|
Debug.DrawRay(vector, Vector3.up * 5f, Color.red, AIIntervalTime);
|
||
|
SetDestinationToPosition(vector, checkForPath: true);
|
||
|
if (fightTimer > 4f || timeSinceBeingAttackedByPlayer < 4f || (fightTimer > 2f && (fearLevel >= 1f || !flag2)) || (enemyHP <= 3 && !flag2))
|
||
|
{
|
||
|
scoutTimer = timeToScout - 20f;
|
||
|
fightTimer = -7f;
|
||
|
SetAggressiveMode(1);
|
||
|
}
|
||
|
else if (num3 > 4f)
|
||
|
{
|
||
|
fightTimer += AIIntervalTime * 2f;
|
||
|
}
|
||
|
else if (num3 > 1f)
|
||
|
{
|
||
|
fightTimer += AIIntervalTime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fightTimer += AIIntervalTime / 2f;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
bool flag3 = false;
|
||
|
if (focusedScrap != null && (!flag || fearLevel <= 0f))
|
||
|
{
|
||
|
SetDestinationToPosition(focusedScrap.transform.position);
|
||
|
flag3 = true;
|
||
|
}
|
||
|
Vector3 vector2 = focusedThreat.lastSeenPosition + focusedThreat.threatScript.GetThreatVelocity() * -17f;
|
||
|
Debug.DrawRay(vector2, Vector3.up * 3f, Color.red, AIIntervalTime);
|
||
|
Ray ray = new Ray(base.transform.position + Vector3.up * 0.5f, Vector3.Normalize((base.transform.position + Vector3.up * 0.5f - vector2) * 100f));
|
||
|
RaycastHit hitInfo;
|
||
|
Vector3 vector3 = ((!Physics.Raycast(ray, out hitInfo, num2 - num3, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore)) ? RoundManager.Instance.GetNavMeshPosition(ray.GetPoint(num2 - num3), RoundManager.Instance.navHit, 8f) : RoundManager.Instance.GetNavMeshPosition(hitInfo.point, RoundManager.Instance.navHit, 8f));
|
||
|
Debug.DrawRay(vector3, Vector3.up, Color.blue, AIIntervalTime);
|
||
|
if (!flag3)
|
||
|
{
|
||
|
if (SetDestinationToPosition(vector3, checkForPath: true))
|
||
|
{
|
||
|
debugSphere = vector3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Could not get path to avoidance position at {vector3}");
|
||
|
debugSphere = vector3;
|
||
|
}
|
||
|
}
|
||
|
if (fightTimer > 7f && timeSinceFighting > 4f)
|
||
|
{
|
||
|
fightTimer = -6f;
|
||
|
SetAggressiveMode(2);
|
||
|
break;
|
||
|
}
|
||
|
bool flag4 = false;
|
||
|
if (scoutingGroup != null)
|
||
|
{
|
||
|
for (int i = 0; i < scoutingGroup.members.Count; i++)
|
||
|
{
|
||
|
if (scoutingGroup.members[i].aggressiveMode == 2)
|
||
|
{
|
||
|
flag4 = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
float num5 = GetComfortableDistanceToThreat(focusedThreat) - num3;
|
||
|
if (fearLevel < -5f && flag2)
|
||
|
{
|
||
|
if (noiseTimer >= noiseInterval)
|
||
|
{
|
||
|
noiseInterval = UnityEngine.Random.Range(0.2f, 0.7f);
|
||
|
noiseTimer = 0f;
|
||
|
RoundManager.PlayRandomClip(creatureVoice, cawLaughSFX, randomize: true, 1f, 1105);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
noiseTimer += Time.deltaTime;
|
||
|
}
|
||
|
}
|
||
|
if ((flag && ((num5 > 8f && flag2) || num3 < 5f)) || timeSinceBeingAttackedByPlayer < 2.5f)
|
||
|
{
|
||
|
if (timeSinceFighting > 5f)
|
||
|
{
|
||
|
fightTimer += AIIntervalTime * 10.6f / (focusedThreat.distanceToThreat * 0.3f);
|
||
|
}
|
||
|
SetAggressiveMode(1);
|
||
|
}
|
||
|
else if (num5 > 4f && fearLevel < 3f && flag2)
|
||
|
{
|
||
|
fightTimer += AIIntervalTime * 7.4f / (focusedThreat.distanceToThreat * 0.3f);
|
||
|
SetAggressiveMode(1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!(num5 < 2f))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
if (timeSinceAggressiveDisplay > 2.5f)
|
||
|
{
|
||
|
SetAggressiveMode(0);
|
||
|
}
|
||
|
fightTimer -= Mathf.Max(-6f, AIIntervalTime * 0.2f);
|
||
|
if (timeSpentFocusingOnThreat > 4f + (float)focusedThreat.interestLevel * 8f && !flag4)
|
||
|
{
|
||
|
if (fightTimer > 4f)
|
||
|
{
|
||
|
fightTimer -= Mathf.Max(-6f, AIIntervalTime * 0.5f * (focusedThreat.distanceToThreat * 0.1f));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StopFocusingThreat();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void StopFocusingThreat()
|
||
|
{
|
||
|
if (currentBehaviourStateIndex == 2)
|
||
|
{
|
||
|
Debug.Log($"Stopped focusing on threat '{focusedThreat.threatScript.GetThreatTransform()}'");
|
||
|
aggressiveMode = 0;
|
||
|
focusingOnThreat = false;
|
||
|
focusedThreatIsInView = false;
|
||
|
focusedThreatTransform = null;
|
||
|
focusedThreat = null;
|
||
|
if (heldScrap == null)
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(1);
|
||
|
}
|
||
|
StopFocusingThreatServerRpc(heldScrap == null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void StopFocusingThreatServerRpc(bool enterScoutingMode)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1546030380u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in enterScoutingMode, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendServerRpc(ref bufferWriter, 1546030380u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
StopFocusingThreatClientRpc(enterScoutingMode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void StopFocusingThreatClientRpc(bool enterScoutingMode)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3360048400u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in enterScoutingMode, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendClientRpc(ref bufferWriter, 3360048400u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
||
|
{
|
||
|
aggressiveMode = 0;
|
||
|
focusedThreatTransform = null;
|
||
|
focusedThreat = null;
|
||
|
if (enterScoutingMode)
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void SetAggressiveMode(int mode)
|
||
|
{
|
||
|
if (aggressiveMode != mode)
|
||
|
{
|
||
|
if (mode == 2)
|
||
|
{
|
||
|
Debug.Log("Baboon entering fight mode (aggressive mode 2)");
|
||
|
}
|
||
|
aggressiveMode = mode;
|
||
|
SetAggressiveModeServerRpc(mode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void SetAggressiveModeServerRpc(int mode)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(443869275u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, mode);
|
||
|
__endSendServerRpc(ref bufferWriter, 443869275u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
SetAggressiveModeClientRpc(mode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void SetAggressiveModeClientRpc(int mode)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1782649174u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, mode);
|
||
|
__endSendClientRpc(ref bufferWriter, 1782649174u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
||
|
{
|
||
|
aggressiveMode = mode;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void SetThreatInView(bool inView)
|
||
|
{
|
||
|
if (focusedThreatIsInView != inView)
|
||
|
{
|
||
|
focusedThreatIsInView = inView;
|
||
|
SetThreatInViewServerRpc(inView);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void SetThreatInViewServerRpc(bool inView)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3428942850u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in inView, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendServerRpc(ref bufferWriter, 3428942850u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
SetThreatInViewClientRpc(inView);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void SetThreatInViewClientRpc(bool inView)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2073937320u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in inView, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendClientRpc(ref bufferWriter, 2073937320u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
||
|
{
|
||
|
focusedThreatIsInView = inView;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void EnemyEnterRestModeServerRpc(bool sleep, bool atCamp)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1806580287u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in sleep, default(FastBufferWriter.ForPrimitives));
|
||
|
bufferWriter.WriteValueSafe(in atCamp, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendServerRpc(ref bufferWriter, 1806580287u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
EnemyEnterRestModeClientRpc(sleep, atCamp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void EnemyEnterRestModeClientRpc(bool sleep, bool atCamp)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1567928363u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in sleep, default(FastBufferWriter.ForPrimitives));
|
||
|
bufferWriter.WriteValueSafe(in atCamp, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendClientRpc(ref bufferWriter, 1567928363u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
restingAtCamp = atCamp;
|
||
|
if (sleep)
|
||
|
{
|
||
|
eyesClosed = true;
|
||
|
creatureAnimator.SetBool("sleep", value: true);
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eyesClosed = false;
|
||
|
creatureAnimator.SetBool("sleep", value: false);
|
||
|
creatureAnimator.SetBool("sit", value: true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void EnemyGetUpServerRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3614203845u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendServerRpc(ref bufferWriter, 3614203845u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
EnemyGetUpClientRpc();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void EnemyGetUpClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1155909339u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 1155909339u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
||
|
{
|
||
|
creatureAnimator.SetBool("sit", value: false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnDrawGizmos()
|
||
|
{
|
||
|
if (!debugEnemyAI)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (currentBehaviourStateIndex == 1)
|
||
|
{
|
||
|
Gizmos.DrawCube(base.transform.position + Vector3.up * 2f, new Vector3(0.2f, 0.2f, 0.2f));
|
||
|
}
|
||
|
else if (scoutingGroup != null)
|
||
|
{
|
||
|
if (scoutingGroup.leader == this)
|
||
|
{
|
||
|
Gizmos.DrawSphere(base.transform.position + Vector3.up * 2f, 0.6f);
|
||
|
return;
|
||
|
}
|
||
|
Gizmos.DrawLine(scoutingGroup.leader.transform.position + Vector3.up * 2f, base.transform.position + Vector3.up * 2f);
|
||
|
Gizmos.DrawSphere(base.transform.position + Vector3.up * 2f, 0.1f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
|
||
|
{
|
||
|
if (!base.IsOwner || isEnemyDead)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
base.DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
|
||
|
if (Vector3.Distance(noisePosition, base.transform.position + Vector3.up * 0.4f) < 0.75f || noiseID == 1105 || noiseID == 24751)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
Debug.Log("Detected noise");
|
||
|
float num = Vector3.Distance(noisePosition, base.transform.position);
|
||
|
float num2 = noiseLoudness / num;
|
||
|
Debug.Log($"noise relative loudness: {noiseLoudness / num}");
|
||
|
if (eyesClosed)
|
||
|
{
|
||
|
num2 *= 0.75f;
|
||
|
}
|
||
|
if (num2 < 0.12f && peekTimer >= 0f && focusLevel > 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (focusLevel >= 3)
|
||
|
{
|
||
|
if (num > 3f || num2 <= 0.06f)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (focusLevel == 2)
|
||
|
{
|
||
|
if (num > 25f || num2 <= 0.05f)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (focusLevel == 1 && (num > 40f || num2 <= 0.05f))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
PingBaboonInterest(noisePosition, focusLevel);
|
||
|
}
|
||
|
|
||
|
private void AnimateLooking(Vector3 lookAtPosition)
|
||
|
{
|
||
|
headLookTarget.position = Vector3.Lerp(headLookTarget.position, lookAtPosition, 15f * Time.deltaTime);
|
||
|
Vector3 position = headLookTarget.position;
|
||
|
position.y = base.transform.position.y;
|
||
|
if (Vector3.Angle(base.transform.forward, position - base.transform.position) > 30f)
|
||
|
{
|
||
|
RoundManager.Instance.tempTransform.position = base.transform.position;
|
||
|
RoundManager.Instance.tempTransform.LookAt(position);
|
||
|
base.transform.rotation = Quaternion.Lerp(base.transform.rotation, RoundManager.Instance.tempTransform.rotation, 4f * Time.deltaTime);
|
||
|
base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
if (isEnemyDead)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
timeSinceHitting += Time.deltaTime;
|
||
|
if (stunNormalizedTimer > 0f || miscAnimationTimer > 0f)
|
||
|
{
|
||
|
agent.speed = 0f;
|
||
|
}
|
||
|
creatureAnimator.SetBool("stunned", stunNormalizedTimer > 0f);
|
||
|
if (miscAnimationTimer <= 0f)
|
||
|
{
|
||
|
currentMiscAnimation = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
miscAnimationTimer -= Time.deltaTime;
|
||
|
}
|
||
|
CalculateAnimationDirection(2f);
|
||
|
timeSinceLastMiscAnimation += Time.deltaTime;
|
||
|
timeSincePingingBirdInterest += Time.deltaTime;
|
||
|
timeSinceBeingAttackedByPlayer += Time.deltaTime;
|
||
|
timeSinceJoiningOrLeavingScoutingGroup += Time.deltaTime;
|
||
|
if (debugEnemyAI)
|
||
|
{
|
||
|
if (focusedThreat != null && focusingOnThreat)
|
||
|
{
|
||
|
HUDManager.Instance.SetDebugText(string.Format("{0}; {1}; \n Focused threat level: {2}", fearLevel.ToString("0.0"), fearLevelNoDistComparison.ToString("0.0"), focusedThreat.threatLevel));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
HUDManager.Instance.SetDebugText(fearLevel.ToString("0.0") + "; " + fearLevelNoDistComparison.ToString("0.0"));
|
||
|
}
|
||
|
}
|
||
|
if (heldScrap != null && !isEnemyDead)
|
||
|
{
|
||
|
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 1f, 12f * Time.deltaTime));
|
||
|
rightArmRig.weight = Mathf.Lerp(rightArmRig.weight, 0f, 12f * Time.deltaTime);
|
||
|
leftArmRig.weight = Mathf.Lerp(leftArmRig.weight, 0f, 12f * Time.deltaTime);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 0f, 12f * Time.deltaTime));
|
||
|
rightArmRig.weight = Mathf.Lerp(rightArmRig.weight, 1f, 12f * Time.deltaTime);
|
||
|
leftArmRig.weight = Mathf.Lerp(leftArmRig.weight, 1f, 12f * Time.deltaTime);
|
||
|
}
|
||
|
switch (aggressiveMode)
|
||
|
{
|
||
|
case 0:
|
||
|
if (previousAggressiveMode != aggressiveMode)
|
||
|
{
|
||
|
creatureAnimator.SetBool("aggressiveDisplay", value: false);
|
||
|
creatureAnimator.SetBool("fighting", value: false);
|
||
|
previousAggressiveMode = aggressiveMode;
|
||
|
}
|
||
|
if (aggressionAudio.volume <= 0f)
|
||
|
{
|
||
|
aggressionAudio.Stop();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aggressionAudio.volume = Mathf.Max(aggressionAudio.volume - Time.deltaTime * 5f, 0f);
|
||
|
}
|
||
|
timeSinceAggressiveDisplay = 0f;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (previousAggressiveMode != aggressiveMode)
|
||
|
{
|
||
|
creatureAnimator.SetBool("aggressiveDisplay", value: true);
|
||
|
creatureAnimator.SetBool("fighting", value: false);
|
||
|
RoundManager.PlayRandomClip(creatureVoice, cawScreamSFX, randomize: true, 1f, 1105);
|
||
|
WalkieTalkie.TransmitOneShotAudio(creatureVoice, enemyType.audioClips[1]);
|
||
|
aggressionAudio.clip = enemyType.audioClips[2];
|
||
|
aggressionAudio.Play();
|
||
|
previousAggressiveMode = aggressiveMode;
|
||
|
}
|
||
|
timeSinceAggressiveDisplay += Time.deltaTime;
|
||
|
aggressionAudio.volume = Mathf.Min(aggressionAudio.volume + Time.deltaTime * 4f, 1f);
|
||
|
break;
|
||
|
case 2:
|
||
|
if (previousAggressiveMode != aggressiveMode)
|
||
|
{
|
||
|
creatureAnimator.SetBool("fighting", value: true);
|
||
|
aggressionAudio.clip = enemyType.audioClips[3];
|
||
|
aggressionAudio.Play();
|
||
|
previousAggressiveMode = aggressiveMode;
|
||
|
}
|
||
|
timeSinceAggressiveDisplay += Time.deltaTime;
|
||
|
aggressionAudio.volume = Mathf.Min(aggressionAudio.volume + Time.deltaTime * 5f, 1f);
|
||
|
break;
|
||
|
}
|
||
|
switch (currentBehaviourStateIndex)
|
||
|
{
|
||
|
case 0:
|
||
|
creatureAnimator.SetBool("sleep", value: false);
|
||
|
restingAtCamp = false;
|
||
|
eyesClosed = false;
|
||
|
focusedThreatTransform = null;
|
||
|
break;
|
||
|
case 1:
|
||
|
focusedThreatTransform = null;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (focusedThreatTransform != null && focusedThreatIsInView)
|
||
|
{
|
||
|
lookTarget = focusedThreatTransform.position;
|
||
|
}
|
||
|
timeSpentFocusingOnThreat += Time.deltaTime;
|
||
|
timeSinceFighting += Time.deltaTime;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private float GetComfortableDistanceToThreat(Threat focusedThreat)
|
||
|
{
|
||
|
return Mathf.Min((float)focusedThreat.threatLevel * 6f, 25f);
|
||
|
}
|
||
|
|
||
|
private void ReactToThreat(Threat closestThreat)
|
||
|
{
|
||
|
if (Vector3.Distance(closestThreat.lastSeenPosition, baboonCampPosition) < 18f)
|
||
|
{
|
||
|
closestThreat.interestLevel++;
|
||
|
}
|
||
|
if (closestThreat != focusedThreat && (focusedThreat == null || focusedThreat.threatLevel <= closestThreat.threatLevel) && closestThreat.distanceToThreat < GetComfortableDistanceToThreat(closestThreat))
|
||
|
{
|
||
|
Transform threatTransform = closestThreat.threatScript.GetThreatTransform();
|
||
|
NetworkObject component = threatTransform.gameObject.GetComponent<NetworkObject>();
|
||
|
if (component == null)
|
||
|
{
|
||
|
Debug.LogError("Baboon: Error, threat did not contain network object. All objects implementing IVisibleThreat must have a NetworkObject");
|
||
|
return;
|
||
|
}
|
||
|
Debug.Log("Focusing on new threat: '" + threatTransform.name + "'");
|
||
|
fightTimer = 0f;
|
||
|
focusingOnThreat = true;
|
||
|
StartFocusOnThreatServerRpc(component);
|
||
|
focusedThreat = closestThreat;
|
||
|
focusedThreatTransform = closestThreat.threatScript.GetThreatLookTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void StartFocusOnThreatServerRpc(NetworkObjectReference netObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3933590138u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in netObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendServerRpc(ref bufferWriter, 3933590138u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
StartFocusOnThreatClientRpc(netObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void StartFocusOnThreatClientRpc(NetworkObjectReference netObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(991811456u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in netObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendClientRpc(ref bufferWriter, 991811456u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
SwitchToBehaviourStateOnLocalClient(2);
|
||
|
if (!netObject.TryGet(out var networkObject))
|
||
|
{
|
||
|
Debug.LogError($"Baboon: Error, could not get network object from id for StartFocusOnThreatClientRpc; id: {networkObject.NetworkObjectId}");
|
||
|
return;
|
||
|
}
|
||
|
if (!networkObject.transform.TryGetComponent<IVisibleThreat>(out var component))
|
||
|
{
|
||
|
Debug.LogError($"Baboon: Error, threat transform did not contain IVisibleThreat in StartFocusOnThreatClientRpc; id: {networkObject.NetworkObjectId}");
|
||
|
return;
|
||
|
}
|
||
|
focusingOnThreat = true;
|
||
|
focusedThreatTransform = component.GetThreatLookTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private float ReactToOtherBaboonSighted(BaboonBirdAI otherBaboon)
|
||
|
{
|
||
|
float num = 0f;
|
||
|
if (otherBaboon.isEnemyDead)
|
||
|
{
|
||
|
num += 4f;
|
||
|
}
|
||
|
else if (otherBaboon.currentBehaviourStateIndex != 1 && currentBehaviourStateIndex != 1)
|
||
|
{
|
||
|
if (otherBaboon.currentBehaviourStateIndex == 2 && otherBaboon.focusedThreatIsInView && otherBaboon.focusedThreatTransform != null)
|
||
|
{
|
||
|
int pingImportance = 3;
|
||
|
if (otherBaboon.fearLevel > 2f || otherBaboon.focusLevel >= 3)
|
||
|
{
|
||
|
pingImportance = 4;
|
||
|
}
|
||
|
PingBaboonInterest(otherBaboon.focusedThreatTransform.position, pingImportance);
|
||
|
}
|
||
|
if (timeSinceJoiningOrLeavingScoutingGroup < 4f || otherBaboon.currentBehaviourStateIndex == 1)
|
||
|
{
|
||
|
return num;
|
||
|
}
|
||
|
if (scoutingGroup != null && Time.realtimeSinceStartup - scoutingGroup.timeAtLastCallToGroup < 1f)
|
||
|
{
|
||
|
return num;
|
||
|
}
|
||
|
if (scoutingGroup == null || (!scoutingGroup.members.Contains(otherBaboon) && scoutingGroup.leader != otherBaboon))
|
||
|
{
|
||
|
if (otherBaboon.scoutingGroup != null)
|
||
|
{
|
||
|
if (otherBaboon.scoutingGroup.leader.leadershipLevel > biggestBaboon.leadershipLevel)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{otherBaboon.thisEnemyIndex} higher leadership value than this one; joining other baboon");
|
||
|
biggestBaboon = otherBaboon;
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
if (otherBaboon.leadershipLevel > biggestBaboon.leadershipLevel)
|
||
|
{
|
||
|
Debug.Log("Baboon: seeing other baboon! A");
|
||
|
biggestBaboon = otherBaboon;
|
||
|
return num;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
private void DoLOSCheck()
|
||
|
{
|
||
|
Threat threat = null;
|
||
|
Threat threat2 = null;
|
||
|
float num = 0f;
|
||
|
float num2 = 0f;
|
||
|
float num3 = 0f;
|
||
|
float num4 = 0f;
|
||
|
int num5 = Physics.OverlapSphereNonAlloc(eye.position + eye.forward * 38f + eye.up * 8f, 40f, RoundManager.Instance.tempColliderResults, visibleThreatsMask, QueryTriggerInteraction.Collide);
|
||
|
biggestBaboon = this;
|
||
|
if (scoutingGroup != null && scoutingGroup.leader != null)
|
||
|
{
|
||
|
biggestBaboon = scoutingGroup.leader;
|
||
|
}
|
||
|
for (int i = 0; i < num5; i++)
|
||
|
{
|
||
|
if (RoundManager.Instance.tempColliderResults[i] == ownCollider)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
float num6 = Vector3.Distance(eye.position, RoundManager.Instance.tempColliderResults[i].transform.position);
|
||
|
float num7 = Vector3.Angle(RoundManager.Instance.tempColliderResults[i].transform.position - eye.position, eye.forward);
|
||
|
if (num6 > 2f && num7 > fov)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}; could not see threat, b");
|
||
|
continue;
|
||
|
}
|
||
|
if (Physics.Linecast(base.transform.position + Vector3.up * 0.7f, RoundManager.Instance.tempColliderResults[i].transform.position + Vector3.up * 0.5f, out var hitInfo, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
||
|
{
|
||
|
if (debugEnemyAI)
|
||
|
{
|
||
|
Debug.DrawRay(hitInfo.point, Vector3.up * 0.5f, Color.magenta, AIIntervalTime);
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
EnemyAICollisionDetect component = RoundManager.Instance.tempColliderResults[i].transform.GetComponent<EnemyAICollisionDetect>();
|
||
|
if (component != null && component.mainScript.GetType() == typeof(BaboonBirdAI))
|
||
|
{
|
||
|
float num8 = ReactToOtherBaboonSighted(component.mainScript as BaboonBirdAI);
|
||
|
num3 += num8;
|
||
|
num4 += num8;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!RoundManager.Instance.tempColliderResults[i].transform.TryGetComponent<IVisibleThreat>(out var component2))
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
float visibility = component2.GetVisibility();
|
||
|
if (visibility < 1f && (visibility == 0f || (visibility < 0.2f && num6 > 10f) || (visibility < 0.6f && num6 > 20f && num7 > 30f) || (visibility < 0.8f && num6 > 16f && num7 > 80f)))
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
if (debugEnemyAI)
|
||
|
{
|
||
|
Debug.Log($"Baboon hawk: Seeing visible threat: {RoundManager.Instance.tempColliderResults[i].transform.name}; type: {component2.type}");
|
||
|
}
|
||
|
if (!threats.TryGetValue(RoundManager.Instance.tempColliderResults[i].transform, out var value))
|
||
|
{
|
||
|
value = new Threat();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (Time.realtimeSinceStartup - value.timeLastSeen < 0.5f)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
value.distanceMovedTowardsBaboon = value.distanceToThreat - num6;
|
||
|
}
|
||
|
value.type = component2.type;
|
||
|
value.timeLastSeen = Time.realtimeSinceStartup;
|
||
|
value.lastSeenPosition = RoundManager.Instance.tempColliderResults[i].transform.position + Vector3.up * 0.5f;
|
||
|
value.distanceToThreat = num6;
|
||
|
value.threatLevel = component2.GetThreatLevel(eye.position);
|
||
|
value.threatScript = component2;
|
||
|
if (value.distanceMovedTowardsBaboon > 1f)
|
||
|
{
|
||
|
value.threatLevel++;
|
||
|
}
|
||
|
else if (Mathf.Abs(value.distanceMovedTowardsBaboon) < 1f || value.distanceMovedTowardsBaboon < -1f)
|
||
|
{
|
||
|
value.threatLevel--;
|
||
|
}
|
||
|
value.interestLevel = component2.GetInterestLevel();
|
||
|
float num9 = (float)value.threatLevel / (value.distanceToThreat * 0.2f);
|
||
|
if (Vector3.Distance(value.lastSeenPosition, baboonCampPosition) < 9f)
|
||
|
{
|
||
|
value.interestLevel += 2;
|
||
|
num9 *= 0.5f;
|
||
|
}
|
||
|
if (value.hasAttacked)
|
||
|
{
|
||
|
value.interestLevel++;
|
||
|
num9 = ((scoutingGroup == null || scoutingGroup.members.Count <= 3) ? (num9 + 2f) : (num9 - (float)scoutingGroup.members.Count / 1.5f));
|
||
|
}
|
||
|
num3 += num9;
|
||
|
num4 += (float)value.threatLevel;
|
||
|
if ((float)value.threatLevel < num2)
|
||
|
{
|
||
|
Debug.Log("Setting '" + RoundManager.Instance.tempColliderResults[i].transform.name + "' to weakest threat");
|
||
|
threat2 = value;
|
||
|
num2 = value.threatLevel;
|
||
|
}
|
||
|
else if (num9 > num)
|
||
|
{
|
||
|
Debug.Log("Setting '" + RoundManager.Instance.tempColliderResults[i].transform.name + "' to scariest threat");
|
||
|
num = num9;
|
||
|
threat = value;
|
||
|
}
|
||
|
Debug.Log("Adding '" + RoundManager.Instance.tempColliderResults[i].transform.name + "' to threats list");
|
||
|
threats.TryAdd(RoundManager.Instance.tempColliderResults[i].transform, value);
|
||
|
}
|
||
|
}
|
||
|
oddAIInterval = !oddAIInterval;
|
||
|
if (oddAIInterval && aggressiveMode != 2 && !eyesClosed && !restingAtCamp)
|
||
|
{
|
||
|
GrabbableObject grabbableObject = null;
|
||
|
int num10 = 0;
|
||
|
num5 = Physics.OverlapSphereNonAlloc(eye.position + eye.forward * 28f + eye.up * 6f, 30f, RoundManager.Instance.tempColliderResults, scrapMask, QueryTriggerInteraction.Collide);
|
||
|
for (int j = 0; j < num5; j++)
|
||
|
{
|
||
|
float num11 = Vector3.Angle(RoundManager.Instance.tempColliderResults[j].transform.position - eye.position, eye.forward);
|
||
|
float num6 = Vector3.Distance(eye.position, RoundManager.Instance.tempColliderResults[j].transform.position);
|
||
|
RaycastHit hitInfo2;
|
||
|
if (num6 > 2f && num11 > fov)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}; could not see threat, b");
|
||
|
}
|
||
|
else if (!Physics.Linecast(base.transform.position + Vector3.up * 0.7f, RoundManager.Instance.tempColliderResults[j].transform.position + Vector3.up * 0.5f, out hitInfo2, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore) && num6 < 20f && (bool)RoundManager.Instance.tempColliderResults[j].gameObject.GetComponent<GrabbableObject>())
|
||
|
{
|
||
|
GrabbableObject component3 = RoundManager.Instance.tempColliderResults[j].gameObject.GetComponent<GrabbableObject>();
|
||
|
if (component3.scrapValue > 3 && component3.scrapValue > num10 && CanGrabScrap(component3))
|
||
|
{
|
||
|
num10 = component3.scrapValue;
|
||
|
grabbableObject = component3;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (grabbableObject != null)
|
||
|
{
|
||
|
focusedScrap = grabbableObject;
|
||
|
}
|
||
|
}
|
||
|
if (biggestBaboon != this)
|
||
|
{
|
||
|
JoinScoutingGroup(biggestBaboon);
|
||
|
}
|
||
|
if (scoutingGroup != null)
|
||
|
{
|
||
|
num3 -= (float)scoutingGroup.members.Count;
|
||
|
num4 -= (float)scoutingGroup.members.Count;
|
||
|
}
|
||
|
fearLevel = num3 + 1f;
|
||
|
fearLevelNoDistComparison = num4;
|
||
|
float num12 = 0f;
|
||
|
if (focusingOnThreat)
|
||
|
{
|
||
|
num12 = 2f;
|
||
|
}
|
||
|
if (fearLevel > num12 && threat != null)
|
||
|
{
|
||
|
Debug.Log("Reacting to '" + threat.threatScript.GetThreatTransform().name + "' as scariest threat");
|
||
|
ReactToThreat(threat);
|
||
|
}
|
||
|
else if (fearLevel <= 0f - num12 && threat2 != null)
|
||
|
{
|
||
|
Debug.Log("Reacting to '" + threat.threatScript.GetThreatTransform().name + "' as WEAKEST threat");
|
||
|
ReactToThreat(threat2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log("Got no threat to react to");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void PingBaboonInterest(Vector3 interestPosition, int pingImportance)
|
||
|
{
|
||
|
if (focusedThreat != null && pingImportance < focusLevel)
|
||
|
{
|
||
|
Debug.Log($"Baboon bird #{thisEnemyIndex}: Did NOT listen to ping of importance {pingImportance} as focus level is {focusLevel}");
|
||
|
}
|
||
|
else if ((pingImportance >= focusLevel || !(timeSincePingingBirdInterest < Mathf.Max(0.6f, (float)focusLevel / 2f))) && (!focusingOnThreat || !(Vector3.Distance(focusedThreat.lastSeenPosition, interestPosition) < 4f)))
|
||
|
{
|
||
|
timeSincePingingBirdInterest = 0f;
|
||
|
Debug.Log($"Baboon bird #{thisEnemyIndex}: Listened to ping of importance {pingImportance} as focus level is {focusLevel}.");
|
||
|
peekTimer = 0.7f / (float)Mathf.Max(focusLevel / Mathf.Max(pingImportance, 1), 1);
|
||
|
peekTarget = interestPosition;
|
||
|
if (currentBehaviourStateIndex == 1)
|
||
|
{
|
||
|
eyesClosed = false;
|
||
|
peekTimer = Mathf.Max(peekTimer, 1.5f);
|
||
|
}
|
||
|
PingBirdInterestServerRpc(peekTarget, peekTimer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void PingBirdInterestServerRpc(Vector3 lookPosition, float timeToPeek)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1670979535u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in lookPosition);
|
||
|
bufferWriter.WriteValueSafe(in timeToPeek, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendServerRpc(ref bufferWriter, 1670979535u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
PingBirdInterestClientRpc(lookPosition, timeToPeek);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void PingBirdInterestClientRpc(Vector3 lookPosition, float timeToPeek)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2348332192u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in lookPosition);
|
||
|
bufferWriter.WriteValueSafe(in timeToPeek, default(FastBufferWriter.ForPrimitives));
|
||
|
__endSendClientRpc(ref bufferWriter, 2348332192u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
||
|
{
|
||
|
peekTimer = timeToPeek;
|
||
|
peekTarget = lookPosition;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void JoinScoutingGroup(BaboonBirdAI otherBaboon)
|
||
|
{
|
||
|
if ((otherBaboon.scoutingGroup == null || otherBaboon.scoutingGroup != scoutingGroup || !otherBaboon.scoutingGroup.members.Contains(this)) && !PathIsIntersectedByLineOfSight(otherBaboon.transform.position, calculatePathDistance: true, avoidLineOfSight: false) && !(Vector3.Distance(base.transform.position, otherBaboon.transform.position) > 56f))
|
||
|
{
|
||
|
timeSinceJoiningOrLeavingScoutingGroup = 0f;
|
||
|
if (otherBaboon.scoutingGroup != scoutingGroup)
|
||
|
{
|
||
|
LeaveCurrentScoutingGroup(sync: false);
|
||
|
}
|
||
|
if (otherBaboon.scoutingGroup == null)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Joining scouting group; asking leader #{otherBaboon.thisEnemyIndex} to make group");
|
||
|
otherBaboon.StartScoutingGroup(this, syncWithClients: true);
|
||
|
}
|
||
|
else if (scoutingGroup == null)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex}: Joining scouting group; leader is baboon #{otherBaboon.thisEnemyIndex}");
|
||
|
scoutingGroup = otherBaboon.scoutingGroup;
|
||
|
JoinScoutingGroupServerRpc(otherBaboon.NetworkObject);
|
||
|
StartMiscAnimationServerRpc(0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void StartScoutingGroup(BaboonBirdAI firstMember, bool syncWithClients)
|
||
|
{
|
||
|
if (scoutingGroup != null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
timeSinceJoiningOrLeavingScoutingGroup = 0f;
|
||
|
scoutingGroup = new BaboonHawkGroup();
|
||
|
scoutingGroup.leader = this;
|
||
|
scoutingGroup.members.Add(firstMember);
|
||
|
firstMember.scoutingGroup = scoutingGroup;
|
||
|
scoutingGroup.isEmpty = false;
|
||
|
if (syncWithClients)
|
||
|
{
|
||
|
if (miscAnimationTimer <= 0f)
|
||
|
{
|
||
|
StartMiscAnimationServerRpc(0);
|
||
|
}
|
||
|
StartScoutingGroupServerRpc(firstMember.NetworkObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void LeaveCurrentScoutingGroup(bool sync)
|
||
|
{
|
||
|
if (scoutingGroup == null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
timeSinceJoiningOrLeavingScoutingGroup = 0f;
|
||
|
if (scoutingGroup.members.Contains(this))
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} left group that has leader #{scoutingGroup.leader.thisEnemyIndex}");
|
||
|
scoutingGroup.members.Remove(this);
|
||
|
if (scoutingGroup.members.Count <= 0)
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} left group as member, group empty");
|
||
|
scoutingGroup.isEmpty = true;
|
||
|
}
|
||
|
}
|
||
|
else if (scoutingGroup.leader == this)
|
||
|
{
|
||
|
if (scoutingGroup.members != null && scoutingGroup.members.Count > 0)
|
||
|
{
|
||
|
int num = -1;
|
||
|
int index = -1;
|
||
|
for (int i = 0; i < scoutingGroup.members.Count; i++)
|
||
|
{
|
||
|
if (scoutingGroup.members[i].leadershipLevel > num)
|
||
|
{
|
||
|
index = i;
|
||
|
num = scoutingGroup.members[i].leadershipLevel;
|
||
|
}
|
||
|
}
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} left group as leader, appointing baboon #{scoutingGroup.members[index].thisEnemyIndex}");
|
||
|
scoutingGroup.leader = scoutingGroup.members[index];
|
||
|
scoutingGroup.members.RemoveAt(index);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log($"Baboon #{thisEnemyIndex} left group as leader, group empty");
|
||
|
scoutingGroup.isEmpty = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError($"Baboon #{thisEnemyIndex}: Scouting group was not null but did not contain me as a member!");
|
||
|
}
|
||
|
scoutingGroup = null;
|
||
|
Debug.Log($"Scouting group null after setting scouting group to null?: {scoutingGroup == null}");
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void LeaveScoutingGroupServerRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2459653399u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendServerRpc(ref bufferWriter, 2459653399u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
LeaveScoutingGroupClientRpc();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void LeaveScoutingGroupClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(696889160u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 696889160u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
LeaveCurrentScoutingGroup(sync: false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void StartScoutingGroupServerRpc(NetworkObjectReference leaderNetworkObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3367846835u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in leaderNetworkObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendServerRpc(ref bufferWriter, 3367846835u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
StartScoutingGroupClientRpc(leaderNetworkObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void StartScoutingGroupClientRpc(NetworkObjectReference leaderNetworkObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1737299197u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in leaderNetworkObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendClientRpc(ref bufferWriter, 1737299197u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (!leaderNetworkObject.TryGet(out var networkObject))
|
||
|
{
|
||
|
Debug.LogError($"Baboon enemy #{thisEnemyIndex}: Could not get network object from reference in JoinScoutingGroupClientRpc; {leaderNetworkObject.NetworkObjectId}");
|
||
|
return;
|
||
|
}
|
||
|
BaboonBirdAI component = networkObject.gameObject.GetComponent<BaboonBirdAI>();
|
||
|
StartScoutingGroup(component, syncWithClients: false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void JoinScoutingGroupServerRpc(NetworkObjectReference otherBaboonNetworkObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1775372234u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in otherBaboonNetworkObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendServerRpc(ref bufferWriter, 1775372234u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
JoinScoutingGroupClientRpc(otherBaboonNetworkObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void JoinScoutingGroupClientRpc(NetworkObjectReference otherBaboonNetworkObject)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1078565091u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
bufferWriter.WriteValueSafe(in otherBaboonNetworkObject, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
__endSendClientRpc(ref bufferWriter, 1078565091u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (!otherBaboonNetworkObject.TryGet(out var networkObject))
|
||
|
{
|
||
|
Debug.LogError($"Baboon enemy #{thisEnemyIndex}: Could not get network object from reference in JoinScoutingGroupClientRpc; {otherBaboonNetworkObject.NetworkObjectId}");
|
||
|
return;
|
||
|
}
|
||
|
BaboonBirdAI component = networkObject.gameObject.GetComponent<BaboonBirdAI>();
|
||
|
if ((component.scoutingGroup != scoutingGroup || !component.scoutingGroup.members.Contains(this)) && component.scoutingGroup != null)
|
||
|
{
|
||
|
if (component.scoutingGroup != scoutingGroup)
|
||
|
{
|
||
|
LeaveCurrentScoutingGroup(sync: false);
|
||
|
}
|
||
|
scoutingGroup = component.scoutingGroup;
|
||
|
if (!scoutingGroup.members.Contains(this))
|
||
|
{
|
||
|
scoutingGroup.members.Add(this);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CallToOtherBaboon(BaboonBirdAI otherBaboon)
|
||
|
{
|
||
|
if (!(timeSinceJoiningOrLeavingScoutingGroup <= 1f))
|
||
|
{
|
||
|
if (scoutingGroup != null)
|
||
|
{
|
||
|
scoutingGroup.timeAtLastCallToGroup = Time.realtimeSinceStartup;
|
||
|
}
|
||
|
StartMiscAnimation(0);
|
||
|
otherBaboon.PingBaboonInterest(base.transform.position, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void StartMiscAnimation(int anim)
|
||
|
{
|
||
|
if (!isEnemyDead && !(timeSinceLastMiscAnimation <= 0.4f))
|
||
|
{
|
||
|
timeSinceLastMiscAnimation = 0f;
|
||
|
StartMiscAnimationServerRpc(anim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void StartMiscAnimationServerRpc(int miscAnimationId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1580405641u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, miscAnimationId);
|
||
|
__endSendServerRpc(ref bufferWriter, 1580405641u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && !isEnemyDead && enemyType.miscAnimations.Length > miscAnimationId && !(creatureVoice == null) && (currentMiscAnimation == -1 || enemyType.miscAnimations[currentMiscAnimation].priority <= enemyType.miscAnimations[miscAnimationId].priority))
|
||
|
{
|
||
|
StartMiscAnimationClientRpc(miscAnimationId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void StartMiscAnimationClientRpc(int miscAnimationId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3995026000u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, miscAnimationId);
|
||
|
__endSendClientRpc(ref bufferWriter, 3995026000u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !isEnemyDead && enemyType.miscAnimations.Length > miscAnimationId && !(creatureVoice == null) && (currentMiscAnimation == -1 || enemyType.miscAnimations[currentMiscAnimation].priority <= enemyType.miscAnimations[miscAnimationId].priority))
|
||
|
{
|
||
|
currentMiscAnimation = miscAnimationId;
|
||
|
miscAnimationTimer = enemyType.miscAnimations[miscAnimationId].AnimLength;
|
||
|
if (!inSpecialAnimation || doingKillAnimation)
|
||
|
{
|
||
|
creatureVoice.pitch = UnityEngine.Random.Range(0.8f, 1.2f);
|
||
|
creatureVoice.PlayOneShot(enemyType.miscAnimations[miscAnimationId].AnimVoiceclip, UnityEngine.Random.Range(0.6f, 1f));
|
||
|
WalkieTalkie.TransmitOneShotAudio(creatureVoice, enemyType.miscAnimations[miscAnimationId].AnimVoiceclip, 0.7f);
|
||
|
creatureAnimator.ResetTrigger(enemyType.miscAnimations[miscAnimationId].AnimString);
|
||
|
creatureAnimator.SetTrigger(enemyType.miscAnimations[miscAnimationId].AnimString);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void CalculateAnimationDirection(float maxSpeed = 1f)
|
||
|
{
|
||
|
agentLocalVelocity = animationContainer.InverseTransformDirection(Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
|
||
|
velX = Mathf.Lerp(velX, agentLocalVelocity.x, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f - maxSpeed, maxSpeed));
|
||
|
velZ = Mathf.Lerp(velZ, agentLocalVelocity.z, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetFloat("VelocityZ", Mathf.Clamp(velZ, 0f - maxSpeed, maxSpeed));
|
||
|
previousPosition = base.transform.position;
|
||
|
}
|
||
|
|
||
|
protected override void __initializeVariables()
|
||
|
{
|
||
|
base.__initializeVariables();
|
||
|
}
|
||
|
|
||
|
[RuntimeInitializeOnLoadMethod]
|
||
|
internal static void InitializeRPCS_BaboonBirdAI()
|
||
|
{
|
||
|
NetworkManager.__rpc_func_table.Add(3452382367u, __rpc_handler_3452382367);
|
||
|
NetworkManager.__rpc_func_table.Add(3856685904u, __rpc_handler_3856685904);
|
||
|
NetworkManager.__rpc_func_table.Add(2476579270u, __rpc_handler_2476579270);
|
||
|
NetworkManager.__rpc_func_table.Add(3749667856u, __rpc_handler_3749667856);
|
||
|
NetworkManager.__rpc_func_table.Add(1418775270u, __rpc_handler_1418775270);
|
||
|
NetworkManager.__rpc_func_table.Add(1865475504u, __rpc_handler_1865475504);
|
||
|
NetworkManager.__rpc_func_table.Add(869682226u, __rpc_handler_869682226);
|
||
|
NetworkManager.__rpc_func_table.Add(1564051222u, __rpc_handler_1564051222);
|
||
|
NetworkManager.__rpc_func_table.Add(1546030380u, __rpc_handler_1546030380);
|
||
|
NetworkManager.__rpc_func_table.Add(3360048400u, __rpc_handler_3360048400);
|
||
|
NetworkManager.__rpc_func_table.Add(443869275u, __rpc_handler_443869275);
|
||
|
NetworkManager.__rpc_func_table.Add(1782649174u, __rpc_handler_1782649174);
|
||
|
NetworkManager.__rpc_func_table.Add(3428942850u, __rpc_handler_3428942850);
|
||
|
NetworkManager.__rpc_func_table.Add(2073937320u, __rpc_handler_2073937320);
|
||
|
NetworkManager.__rpc_func_table.Add(1806580287u, __rpc_handler_1806580287);
|
||
|
NetworkManager.__rpc_func_table.Add(1567928363u, __rpc_handler_1567928363);
|
||
|
NetworkManager.__rpc_func_table.Add(3614203845u, __rpc_handler_3614203845);
|
||
|
NetworkManager.__rpc_func_table.Add(1155909339u, __rpc_handler_1155909339);
|
||
|
NetworkManager.__rpc_func_table.Add(3933590138u, __rpc_handler_3933590138);
|
||
|
NetworkManager.__rpc_func_table.Add(991811456u, __rpc_handler_991811456);
|
||
|
NetworkManager.__rpc_func_table.Add(1670979535u, __rpc_handler_1670979535);
|
||
|
NetworkManager.__rpc_func_table.Add(2348332192u, __rpc_handler_2348332192);
|
||
|
NetworkManager.__rpc_func_table.Add(2459653399u, __rpc_handler_2459653399);
|
||
|
NetworkManager.__rpc_func_table.Add(696889160u, __rpc_handler_696889160);
|
||
|
NetworkManager.__rpc_func_table.Add(3367846835u, __rpc_handler_3367846835);
|
||
|
NetworkManager.__rpc_func_table.Add(1737299197u, __rpc_handler_1737299197);
|
||
|
NetworkManager.__rpc_func_table.Add(1775372234u, __rpc_handler_1775372234);
|
||
|
NetworkManager.__rpc_func_table.Add(1078565091u, __rpc_handler_1078565091);
|
||
|
NetworkManager.__rpc_func_table.Add(1580405641u, __rpc_handler_1580405641);
|
||
|
NetworkManager.__rpc_func_table.Add(3995026000u, __rpc_handler_3995026000);
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3452382367(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
reader.ReadValueSafe(out Vector3 value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).SyncInitialValuesServerRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3856685904(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
reader.ReadValueSafe(out Vector3 value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).SyncInitialValuesClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2476579270(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).StabPlayerDeathAnimServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3749667856(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).StabPlayerDeathAnimClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1418775270(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
reader.ReadValueSafe(out Vector3 value2);
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).DropScrapServerRpc(value, value2, value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1865475504(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
reader.ReadValueSafe(out Vector3 value2);
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).DropScrapClientRpc(value, value2, value3);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_869682226(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).GrabScrapServerRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1564051222(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).GrabScrapClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1546030380(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).StopFocusingThreatServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3360048400(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).StopFocusingThreatClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_443869275(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).SetAggressiveModeServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1782649174(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).SetAggressiveModeClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3428942850(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).SetThreatInViewServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2073937320(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).SetThreatInViewClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1806580287(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).EnemyEnterRestModeServerRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1567928363(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
||
|
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).EnemyEnterRestModeClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3614203845(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).EnemyGetUpServerRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1155909339(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).EnemyGetUpClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3933590138(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).StartFocusOnThreatServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_991811456(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).StartFocusOnThreatClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1670979535(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out Vector3 value);
|
||
|
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).PingBirdInterestServerRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2348332192(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out Vector3 value);
|
||
|
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).PingBirdInterestClientRpc(value, value2);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2459653399(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).LeaveScoutingGroupServerRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_696889160(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).LeaveScoutingGroupClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3367846835(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).StartScoutingGroupServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1737299197(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).StartScoutingGroupClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1775372234(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).JoinScoutingGroupServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1078565091(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).JoinScoutingGroupClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1580405641(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((BaboonBirdAI)target).StartMiscAnimationServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3995026000(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((BaboonBirdAI)target).StartMiscAnimationClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected internal override string __getTypeName()
|
||
|
{
|
||
|
return "BaboonBirdAI";
|
||
|
}
|
||
|
}
|