2023-12-22 23:28:38 +00:00
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using System.Collections;
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using UnityEngine;
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public class ExtensionLadderItem : GrabbableObject
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{
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private bool ladderActivated;
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private bool ladderAnimationBegun;
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private Coroutine ladderAnimationCoroutine;
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public Animator ladderAnimator;
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public Animator ladderRotateAnimator;
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public Transform baseNode;
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public Transform topNode;
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public Transform moveableNode;
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private RaycastHit hit;
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private int layerMask = 268437761;
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public AudioClip hitRoof;
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public AudioClip fullExtend;
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public AudioClip hitWall;
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public AudioClip ladderExtendSFX;
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public AudioClip ladderFallSFX;
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public AudioClip ladderShrinkSFX;
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public AudioClip blinkWarningSFX;
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public AudioClip lidOpenSFX;
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public AudioSource ladderAudio;
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public InteractTrigger ladderScript;
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private float rotateAmount;
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private float extendAmount;
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private float ladderTimer;
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private bool ladderBlinkWarning;
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private bool ladderShrunkAutomatically;
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public Collider interactCollider;
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public Collider bridgeCollider;
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public Collider killTrigger;
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public override void Update()
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{
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base.Update();
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if (playerHeldBy == null && !isHeld && reachedFloorTarget && ladderActivated)
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{
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if (!ladderAnimationBegun)
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{
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ladderTimer = 0f;
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StartLadderAnimation();
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}
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else if (ladderAnimationBegun)
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{
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ladderTimer += Time.deltaTime;
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if (!ladderBlinkWarning && ladderTimer > 15f)
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{
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ladderBlinkWarning = true;
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ladderAnimator.SetBool("blinkWarning", value: true);
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ladderAudio.clip = blinkWarningSFX;
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ladderAudio.Play();
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}
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else if (ladderTimer >= 20f)
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{
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ladderActivated = false;
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ladderBlinkWarning = false;
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ladderAudio.Stop();
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ladderAnimator.SetBool("blinkWarning", value: false);
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}
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}
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return;
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}
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if (ladderAnimationBegun)
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{
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ladderAnimationBegun = false;
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ladderAudio.Stop();
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killTrigger.enabled = false;
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bridgeCollider.enabled = false;
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interactCollider.enabled = false;
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if (ladderAnimationCoroutine != null)
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{
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StopCoroutine(ladderAnimationCoroutine);
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}
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ladderAnimator.SetBool("blinkWarning", value: false);
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ladderAudio.transform.position = base.transform.position;
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ladderAudio.PlayOneShot(ladderShrinkSFX);
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ladderActivated = false;
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}
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2023-12-23 00:30:32 +00:00
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killTrigger.enabled = false;
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2023-12-22 23:28:38 +00:00
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ladderScript.interactable = false;
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if (GameNetworkManager.Instance.localPlayerController != null && GameNetworkManager.Instance.localPlayerController.currentTriggerInAnimationWith == ladderScript)
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{
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ladderScript.CancelAnimationExternally();
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}
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if (rotateAmount > 0f)
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{
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rotateAmount = Mathf.Max(rotateAmount - Time.deltaTime * 2f, 0f);
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ladderRotateAnimator.SetFloat("rotationAmount", rotateAmount);
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}
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2023-12-23 00:30:32 +00:00
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else
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{
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ladderRotateAnimator.SetFloat("rotationAmount", 0f);
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}
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2023-12-22 23:28:38 +00:00
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if (extendAmount > 0f)
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{
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extendAmount = Mathf.Max(extendAmount - Time.deltaTime * 2f, 0f);
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ladderAnimator.SetFloat("extensionAmount", extendAmount);
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}
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else
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{
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ladderAnimator.SetBool("openLid", value: false);
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ladderAnimator.SetBool("extend", value: false);
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ladderAnimator.SetFloat("extensionAmount", 0f);
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}
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}
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private void StartLadderAnimation()
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{
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ladderAnimationBegun = true;
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ladderScript.interactable = false;
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if (ladderAnimationCoroutine != null)
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{
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StopCoroutine(ladderAnimationCoroutine);
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}
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ladderAnimationCoroutine = StartCoroutine(LadderAnimation());
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}
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private IEnumerator LadderAnimation()
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{
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ladderAudio.volume = 1f;
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ladderScript.interactable = false;
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interactCollider.enabled = false;
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bridgeCollider.enabled = false;
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killTrigger.enabled = false;
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ladderAnimator.SetBool("openLid", value: false);
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ladderAnimator.SetBool("extend", value: false);
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yield return null;
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ladderAnimator.SetBool("openLid", value: true);
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ladderAudio.transform.position = base.transform.position;
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ladderAudio.PlayOneShot(lidOpenSFX, 1f);
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RoundManager.Instance.PlayAudibleNoise(ladderAudio.transform.position, 18f, 0.8f, 0, isInShipRoom);
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yield return new WaitForSeconds(1f);
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ladderAnimator.SetBool("extend", value: true);
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float ladderExtendAmountNormalized = GetLadderExtensionDistance() / 9.72f;
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float ladderRotateAmountNormalized = Mathf.Clamp(GetLadderRotationDegrees(ladderExtendAmountNormalized) / -90f, 0f, 0.99f);
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ladderAudio.clip = ladderExtendSFX;
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ladderAudio.Play();
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float currentNormalizedTime2 = 0f;
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float speedMultiplier2 = 0.1f;
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while (currentNormalizedTime2 < ladderExtendAmountNormalized)
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{
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speedMultiplier2 += Time.deltaTime * 2f;
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currentNormalizedTime2 = Mathf.Min(currentNormalizedTime2 + Time.deltaTime * speedMultiplier2, ladderExtendAmountNormalized);
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ladderAnimator.SetFloat("extensionAmount", currentNormalizedTime2);
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yield return null;
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}
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extendAmount = currentNormalizedTime2;
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interactCollider.enabled = true;
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bridgeCollider.enabled = false;
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killTrigger.enabled = false;
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ladderAudio.Stop();
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if (ladderExtendAmountNormalized == 1f)
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{
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ladderAudio.transform.position = baseNode.transform.position + baseNode.transform.up * 9.72f;
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ladderAudio.PlayOneShot(fullExtend, 0.7f);
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WalkieTalkie.TransmitOneShotAudio(ladderAudio, fullExtend, 0.7f);
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RoundManager.Instance.PlayAudibleNoise(ladderAudio.transform.position, 8f, 0.5f, 0, isInShipRoom);
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}
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else
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{
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ladderAudio.transform.position = baseNode.transform.position + baseNode.transform.up * (ladderExtendAmountNormalized * 9.72f);
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ladderAudio.PlayOneShot(hitRoof);
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WalkieTalkie.TransmitOneShotAudio(ladderAudio, hitRoof);
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RoundManager.Instance.PlayAudibleNoise(ladderAudio.transform.position, 17f, 0.8f, 0, isInShipRoom);
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}
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yield return new WaitForSeconds(0.4f);
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ladderAudio.clip = ladderFallSFX;
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ladderAudio.Play();
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ladderAudio.volume = 0f;
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speedMultiplier2 = 0.15f;
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currentNormalizedTime2 = 0f;
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while (currentNormalizedTime2 < ladderRotateAmountNormalized)
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{
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speedMultiplier2 += Time.deltaTime * 2f;
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currentNormalizedTime2 = Mathf.Min(currentNormalizedTime2 + Time.deltaTime * speedMultiplier2, ladderRotateAmountNormalized);
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if (ladderExtendAmountNormalized > 0.6f && currentNormalizedTime2 > 0.5f)
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{
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killTrigger.enabled = true;
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}
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ladderAudio.volume = Mathf.Min(ladderAudio.volume + Time.deltaTime * 1.75f, 1f);
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ladderRotateAnimator.SetFloat("rotationAmount", currentNormalizedTime2);
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yield return null;
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}
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rotateAmount = ladderRotateAmountNormalized;
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ladderAudio.volume = 1f;
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ladderAudio.Stop();
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ladderAudio.transform.position = moveableNode.transform.position;
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ladderAudio.PlayOneShot(hitWall, Mathf.Min(ladderRotateAmountNormalized + 0.3f, 1f));
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RoundManager.Instance.PlayAudibleNoise(ladderAudio.transform.position, 18f, 0.7f, 0, isInShipRoom);
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if (ladderRotateAmountNormalized * 90f < 45f)
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{
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ladderScript.interactable = true;
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interactCollider.enabled = true;
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}
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else
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{
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bridgeCollider.enabled = true;
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}
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killTrigger.enabled = false;
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}
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private float GetLadderExtensionDistance()
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{
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if (Physics.Raycast(baseNode.transform.position, Vector3.up, out hit, 9.72f, layerMask, QueryTriggerInteraction.Ignore))
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{
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return hit.distance;
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}
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return 9.72f;
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}
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private float GetLadderRotationDegrees(float topOfLadder)
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{
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float num = 90f;
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for (int num2 = 4; num2 >= 1; num2--)
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{
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float y = 2.43f * (float)num2;
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moveableNode.transform.localPosition = new Vector3(0f, y, 0f);
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baseNode.localEulerAngles = Vector3.zero;
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for (int i = 1; i < 20; i++)
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{
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Vector3 position = moveableNode.transform.position;
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baseNode.localEulerAngles = new Vector3((float)(-i) * 4.5f, 0f, 0f);
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if (Physics.Linecast(position, moveableNode.transform.position, layerMask, QueryTriggerInteraction.Ignore))
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{
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float num3 = (float)(i - 1) * 4.5f;
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if (num3 < num)
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{
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num = num3;
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}
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break;
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}
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}
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if (num < 12f)
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{
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break;
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}
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}
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return 0f - num;
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}
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public override void DiscardItem()
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{
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base.DiscardItem();
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}
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public override void EquipItem()
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{
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base.EquipItem();
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}
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public override void ItemActivate(bool used, bool buttonDown = true)
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{
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base.ItemActivate(used, buttonDown);
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ladderActivated = true;
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if (base.IsOwner)
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{
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playerHeldBy.DiscardHeldObject();
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}
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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protected internal override string __getTypeName()
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{
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return "ExtensionLadderItem";
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}
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}
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