LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Flashlight_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Flashlight
m_EditorClassIdentifier:
itemId: 6
itemName: Flashlight
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 15
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1143456763403734, guid: a6cbe027fb8882b44b0c671f94daff7d, type: 2}
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requiresBattery: 1
batteryUsage: 140
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: a2eab3519a0886949a57d68c18240276, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 30a061fb5cf3fd84981e9a8eceb5475f, type: 3}
dropSFX: {fileID: 8300000, guid: 53665e9f835af4a4b857fb82058ada24, type: 3}
pocketSFX: {fileID: 8300000, guid: 6e0a5765a9969c245b05e9c0560f95bd, type: 3}
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throwSFX: {fileID: 0}
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syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Toggle light : [RMB]'
verticalOffset: 0.12
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
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materialVariants: []
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