LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Ragdoll.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Ragdoll
m_EditorClassIdentifier:
itemId: 0
itemName: Body
spawnPositionTypes: []
twoHanded: 1
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 0
weight: 1.1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 90
minValue: 15
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spawnPrefab: {fileID: 1188464930430850, guid: 55665254e164d434093d71a1e879bb37, type: 2}
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requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: bad4319384e24f043b0024dab75cbf68, type: 2}
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grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: b8221a10d495cec45b0d05abd1efcd08, type: 3}
dropSFX: {fileID: 8300000, guid: 3a1f65acf2366a840a361faf0681ef1e, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips: []
verticalOffset: 0.3
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: -90, y: 0, z: 180}
rotationOffset: {x: -62.2, y: 140.1, z: -151.9}
positionOffset: {x: 0.1, y: 0.2, z: -0.2}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0