2023-12-22 22:51:17 +00:00
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using System;
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using System.Collections;
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using DigitalRuby.ThunderAndLightning;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.VFX;
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public class RedLocustBees : EnemyAI
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{
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public int defenseDistance;
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[Space(5f)]
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public GameObject hivePrefab;
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public GrabbableObject hive;
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public Vector3 lastKnownHivePosition;
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private int previousState = -1;
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public VisualEffect beeParticles;
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public Transform beeParticlesTarget;
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public AudioSource beesIdle;
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public AudioSource beesDefensive;
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public AudioSource beesAngry;
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public AISearchRoutine searchForHive;
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private int chasePriority;
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private Vector3 lastSeenPlayerPos;
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private float lostLOSTimer;
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private bool wasInChase;
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private bool hasFoundHiveAfterChasing;
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private bool hasSpawnedHive;
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private float beesZapCurrentTimer;
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private float beesZapTimer;
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public LightningBoltPathScript lightningComponent;
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public Transform[] lightningPoints;
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private int beesZappingMode;
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private int timesChangingZapModes;
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private System.Random beeZapRandom;
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public AudioSource beeZapAudio;
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private float timeSinceHittingPlayer;
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private float attackZapModeTimer;
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private bool overrideBeeParticleTarget;
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private int beeParticleState = -1;
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private PlayerControllerB killingPlayer;
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private Coroutine killingPlayerCoroutine;
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private bool syncedLastKnownHivePosition;
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public override void Start()
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{
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base.Start();
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if (base.IsServer)
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{
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SpawnHiveNearEnemy();
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syncedLastKnownHivePosition = true;
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}
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}
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private void SpawnHiveNearEnemy()
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{
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if (base.IsServer)
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{
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2024-01-05 23:59:08 +00:00
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Debug.Log($"Setting bee random seed: {StartOfRound.Instance.randomMapSeed + 1314 + enemyType.numberSpawned}");
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2023-12-22 22:51:17 +00:00
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System.Random random = new System.Random(StartOfRound.Instance.randomMapSeed + 1314 + enemyType.numberSpawned);
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Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(base.transform.position, 10f, RoundManager.Instance.navHit, random, -5);
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2024-01-05 23:59:08 +00:00
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Debug.Log($"Set bee hive random position: {randomNavMeshPositionInBoxPredictable}");
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2023-12-23 00:30:32 +00:00
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GameObject gameObject = UnityEngine.Object.Instantiate(hivePrefab, randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f, Quaternion.Euler(Vector3.zero), RoundManager.Instance.spawnedScrapContainer);
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2023-12-22 22:51:17 +00:00
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gameObject.SetActive(value: true);
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gameObject.GetComponent<NetworkObject>().Spawn();
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2023-12-23 00:30:32 +00:00
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gameObject.GetComponent<GrabbableObject>().targetFloorPosition = randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f;
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SpawnHiveClientRpc(hiveScrapValue: (!(Vector3.Distance(randomNavMeshPositionInBoxPredictable, StartOfRound.Instance.elevatorTransform.transform.position) < 40f)) ? random.Next(50, 150) : random.Next(40, 100), hiveObject: gameObject.GetComponent<NetworkObject>(), hivePosition: randomNavMeshPositionInBoxPredictable + Vector3.up * 0.5f);
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2023-12-22 22:51:17 +00:00
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}
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}
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[ClientRpc]
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2023-12-23 00:30:32 +00:00
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public void SpawnHiveClientRpc(NetworkObjectReference hiveObject, int hiveScrapValue, Vector3 hivePosition)
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2023-12-22 22:51:17 +00:00
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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2023-12-23 00:30:32 +00:00
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FastBufferWriter bufferWriter = __beginSendClientRpc(3189835108u, clientRpcParams, RpcDelivery.Reliable);
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2023-12-22 22:51:17 +00:00
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bufferWriter.WriteValueSafe(in hiveObject, default(FastBufferWriter.ForNetworkSerializable));
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BytePacker.WriteValueBitPacked(bufferWriter, hiveScrapValue);
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2023-12-23 00:30:32 +00:00
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bufferWriter.WriteValueSafe(in hivePosition);
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__endSendClientRpc(ref bufferWriter, 3189835108u, clientRpcParams, RpcDelivery.Reliable);
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2023-12-22 22:51:17 +00:00
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}
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if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
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{
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return;
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}
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if (hiveObject.TryGet(out var networkObject))
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{
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hive = networkObject.gameObject.GetComponent<GrabbableObject>();
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hive.scrapValue = hiveScrapValue;
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ScanNodeProperties componentInChildren = hive.GetComponentInChildren<ScanNodeProperties>();
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if (componentInChildren != null)
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{
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componentInChildren.scrapValue = hiveScrapValue;
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componentInChildren.headerText = "Bee hive";
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componentInChildren.subText = $"VALUE: ${hiveScrapValue}";
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}
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2023-12-23 00:30:32 +00:00
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hive.targetFloorPosition = hivePosition;
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2024-01-05 23:59:08 +00:00
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Debug.Log($"Set targetfloorposition of hive: {hivePosition}");
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2023-12-22 22:51:17 +00:00
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if (Physics.Raycast(RoundManager.Instance.GetNavMeshPosition(hive.transform.position), hive.transform.position + Vector3.up - eye.position, out var hitInfo, 20f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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lastKnownHivePosition = hitInfo.point;
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}
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else
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{
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lastKnownHivePosition = hive.transform.position;
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}
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2023-12-23 02:13:19 +00:00
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RoundManager.Instance.totalScrapValueInLevel += hive.scrapValue;
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2023-12-22 22:51:17 +00:00
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hasSpawnedHive = true;
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}
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else
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{
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Debug.LogError("Bees: Error! Hive could not be accessed from network object reference");
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}
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}
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public override void DoAIInterval()
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{
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base.DoAIInterval();
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if (StartOfRound.Instance.allPlayersDead || !hasSpawnedHive || daytimeEnemyLeaving)
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{
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return;
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}
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switch (currentBehaviourStateIndex)
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{
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case 0:
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{
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if (wasInChase)
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{
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wasInChase = false;
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}
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if (Vector3.Distance(base.transform.position, lastKnownHivePosition) > 2f)
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{
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SetDestinationToPosition(lastKnownHivePosition);
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}
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if (IsHiveMissing())
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{
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SwitchToBehaviourState(2);
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break;
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}
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PlayerControllerB playerControllerB3 = CheckLineOfSightForPlayer(360f, 16, 1);
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if (playerControllerB3 != null && Vector3.Distance(playerControllerB3.transform.position, hive.transform.position) < (float)defenseDistance)
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{
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SetMovingTowardsTargetPlayer(playerControllerB3);
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SwitchToBehaviourState(1);
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SwitchOwnershipOfBeesToClient(playerControllerB3);
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}
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break;
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}
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case 1:
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if (targetPlayer == null || !PlayerIsTargetable(targetPlayer) || Vector3.Distance(targetPlayer.transform.position, hive.transform.position) > (float)defenseDistance + 5f)
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{
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targetPlayer = null;
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wasInChase = false;
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if (IsHiveMissing())
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{
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SwitchToBehaviourState(2);
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}
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else
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{
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SwitchToBehaviourState(0);
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}
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}
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else if (targetPlayer.currentlyHeldObjectServer == hive)
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{
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SwitchToBehaviourState(2);
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}
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break;
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case 2:
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{
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if (IsHivePlacedAndInLOS())
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{
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if (wasInChase)
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{
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wasInChase = false;
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}
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lastKnownHivePosition = hive.transform.position + Vector3.up * 0.5f;
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Collider[] array = Physics.OverlapSphere(hive.transform.position, defenseDistance, StartOfRound.Instance.playersMask, QueryTriggerInteraction.Collide);
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PlayerControllerB playerControllerB = null;
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if (array != null && array.Length != 0)
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{
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for (int i = 0; i < array.Length; i++)
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{
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playerControllerB = array[0].gameObject.GetComponent<PlayerControllerB>();
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if (playerControllerB != null)
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{
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break;
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}
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}
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}
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if (playerControllerB != null && Vector3.Distance(playerControllerB.transform.position, hive.transform.position) < (float)defenseDistance)
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{
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SetMovingTowardsTargetPlayer(playerControllerB);
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SwitchToBehaviourState(1);
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SwitchOwnershipOfBeesToClient(playerControllerB);
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}
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else
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{
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SwitchToBehaviourState(0);
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}
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break;
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}
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bool flag = false;
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PlayerControllerB playerControllerB2 = ChaseWithPriorities();
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if (playerControllerB2 != null && targetPlayer != playerControllerB2)
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{
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flag = true;
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wasInChase = false;
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SetMovingTowardsTargetPlayer(playerControllerB2);
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StopSearch(searchForHive);
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if (SwitchOwnershipOfBeesToClient(playerControllerB2))
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{
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Debug.Log("Bee10 switching owner to " + playerControllerB2.playerUsername);
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break;
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}
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}
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if (targetPlayer != null)
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{
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agent.acceleration = 16f;
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if ((!flag && !CheckLineOfSightForPlayer(360f, 16, 2)) || !PlayerIsTargetable(targetPlayer))
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{
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lostLOSTimer += AIIntervalTime;
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if (lostLOSTimer >= 4.5f)
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{
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targetPlayer = null;
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lostLOSTimer = 0f;
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}
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}
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else
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{
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wasInChase = true;
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lastSeenPlayerPos = targetPlayer.transform.position;
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lostLOSTimer = 0f;
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}
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break;
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}
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agent.acceleration = 13f;
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if (!searchForHive.inProgress)
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{
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if (wasInChase)
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{
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StartSearch(lastSeenPlayerPos, searchForHive);
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}
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else
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{
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StartSearch(base.transform.position, searchForHive);
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}
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}
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break;
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}
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}
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}
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private bool SwitchOwnershipOfBeesToClient(PlayerControllerB player)
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{
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if (player != GameNetworkManager.Instance.localPlayerController)
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{
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syncedLastKnownHivePosition = false;
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lostLOSTimer = 0f;
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SyncLastKnownHivePositionServerRpc(lastKnownHivePosition);
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ChangeOwnershipOfEnemy(player.actualClientId);
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return true;
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}
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return false;
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}
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[ServerRpc(RequireOwnership = false)]
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public void SyncLastKnownHivePositionServerRpc(Vector3 hivePosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(4130171556u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in hivePosition);
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__endSendServerRpc(ref bufferWriter, 4130171556u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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SyncLastKnownHivePositionClientRpc(hivePosition);
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}
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}
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}
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[ClientRpc]
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public void SyncLastKnownHivePositionClientRpc(Vector3 hivePosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(1563228958u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in hivePosition);
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__endSendClientRpc(ref bufferWriter, 1563228958u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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lastKnownHivePosition = hivePosition;
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syncedLastKnownHivePosition = true;
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}
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}
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}
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private PlayerControllerB ChaseWithPriorities()
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{
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PlayerControllerB[] allPlayersInLineOfSight = GetAllPlayersInLineOfSight(360f, 16);
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PlayerControllerB playerControllerB = null;
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if (allPlayersInLineOfSight != null)
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{
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float num = 3000f;
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int num2 = 0;
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int num3 = -1;
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for (int i = 0; i < allPlayersInLineOfSight.Length; i++)
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{
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if (allPlayersInLineOfSight[i].currentlyHeldObjectServer != null)
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{
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if (num3 == -1 && allPlayersInLineOfSight[i].currentlyHeldObjectServer.itemProperties.itemId == 1531)
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{
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num3 = i;
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|
continue;
|
|
|
|
}
|
|
|
|
if (allPlayersInLineOfSight[i].currentlyHeldObjectServer == hive)
|
|
|
|
{
|
|
|
|
return allPlayersInLineOfSight[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (targetPlayer == null)
|
|
|
|
{
|
|
|
|
float num4 = Vector3.Distance(base.transform.position, allPlayersInLineOfSight[i].transform.position);
|
|
|
|
if (num4 < num)
|
|
|
|
{
|
|
|
|
num = num4;
|
|
|
|
num2 = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (num3 != -1 && Vector3.Distance(base.transform.position, allPlayersInLineOfSight[num3].transform.position) - num > 7f)
|
|
|
|
{
|
|
|
|
playerControllerB = allPlayersInLineOfSight[num2];
|
|
|
|
}
|
|
|
|
else if (playerControllerB == null)
|
|
|
|
{
|
|
|
|
return allPlayersInLineOfSight[num2];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return playerControllerB;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool IsHiveMissing()
|
|
|
|
{
|
|
|
|
float num = Vector3.Distance(eye.position, lastKnownHivePosition);
|
|
|
|
if (!syncedLastKnownHivePosition)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (num < 4f || (num < 8f && !Physics.Linecast(eye.position, lastKnownHivePosition, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore)))
|
|
|
|
{
|
|
|
|
if ((Vector3.Distance(hive.transform.position, lastKnownHivePosition) > 6f && !IsHivePlacedAndInLOS()) || hive.isHeld)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
lastKnownHivePosition = hive.transform.position + Vector3.up * 0.5f;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool IsHivePlacedAndInLOS()
|
|
|
|
{
|
|
|
|
if (hive.isHeld)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (Vector3.Distance(eye.position, hive.transform.position) > 9f || Physics.Linecast(eye.position, hive.transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void Update()
|
|
|
|
{
|
|
|
|
base.Update();
|
|
|
|
if (StartOfRound.Instance.allPlayersDead || daytimeEnemyLeaving)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
timeSinceHittingPlayer += Time.deltaTime;
|
|
|
|
attackZapModeTimer += Time.deltaTime;
|
|
|
|
float num = Time.deltaTime * 0.7f;
|
|
|
|
switch (currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (previousState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
previousState = currentBehaviourStateIndex;
|
|
|
|
SetBeeParticleMode(0);
|
|
|
|
ResetBeeZapTimer();
|
|
|
|
}
|
|
|
|
if (attackZapModeTimer > 1f)
|
|
|
|
{
|
|
|
|
Debug.Log("Setting zap mode to 0 aaa");
|
|
|
|
beesZappingMode = 0;
|
|
|
|
ResetBeeZapTimer();
|
|
|
|
}
|
|
|
|
agent.speed = 4f;
|
|
|
|
agent.acceleration = 13f;
|
|
|
|
if (!overrideBeeParticleTarget)
|
|
|
|
{
|
|
|
|
float num2 = Vector3.Distance(base.transform.position, hive.transform.position);
|
|
|
|
if (hive != null && (num2 < 2f || (num2 < 5f && !Physics.Linecast(eye.position, hive.transform.position + Vector3.up * 0.5f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))))
|
|
|
|
{
|
|
|
|
beeParticlesTarget.position = hive.transform.position;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
beeParticlesTarget.position = base.transform.position + Vector3.up * 1.5f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
beesIdle.volume = Mathf.Min(beesIdle.volume + num, 1f);
|
|
|
|
if (!beesIdle.isPlaying)
|
|
|
|
{
|
|
|
|
beesIdle.Play();
|
|
|
|
}
|
|
|
|
beesDefensive.volume = Mathf.Max(beesDefensive.volume - num, 0f);
|
|
|
|
if (beesDefensive.isPlaying && beesDefensive.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesDefensive.Stop();
|
|
|
|
}
|
|
|
|
beesAngry.volume = Mathf.Max(beesAngry.volume - num, 0f);
|
|
|
|
if (beesAngry.isPlaying && beesAngry.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesAngry.Stop();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (previousState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
previousState = currentBehaviourStateIndex;
|
|
|
|
ResetBeeZapTimer();
|
|
|
|
SetBeeParticleMode(1);
|
|
|
|
if (!overrideBeeParticleTarget)
|
|
|
|
{
|
|
|
|
beeParticlesTarget.position = base.transform.position + Vector3.up * 1.5f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (attackZapModeTimer > 3f)
|
|
|
|
{
|
|
|
|
beesZappingMode = 1;
|
|
|
|
ResetBeeZapTimer();
|
|
|
|
}
|
|
|
|
agent.speed = 6f;
|
|
|
|
agent.acceleration = 13f;
|
|
|
|
beesIdle.volume = Mathf.Max(beesIdle.volume - num, 0f);
|
|
|
|
if (beesIdle.isPlaying && beesIdle.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesIdle.Stop();
|
|
|
|
}
|
|
|
|
beesDefensive.volume = Mathf.Min(beesDefensive.volume + num, 1f);
|
|
|
|
if (!beesDefensive.isPlaying)
|
|
|
|
{
|
|
|
|
beesDefensive.Play();
|
|
|
|
}
|
|
|
|
beesAngry.volume = Mathf.Max(beesAngry.volume - num, 0f);
|
|
|
|
if (beesAngry.isPlaying && beesAngry.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesAngry.Stop();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (previousState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
previousState = currentBehaviourStateIndex;
|
|
|
|
SetBeeParticleMode(2);
|
|
|
|
ResetBeeZapTimer();
|
|
|
|
if (!overrideBeeParticleTarget)
|
|
|
|
{
|
|
|
|
beeParticlesTarget.position = base.transform.position + Vector3.up * 1.5f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
beesZappingMode = 2;
|
|
|
|
agent.speed = 10.3f;
|
|
|
|
beesIdle.volume = Mathf.Max(beesIdle.volume - num, 0f);
|
|
|
|
if (beesIdle.isPlaying && beesIdle.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesIdle.Stop();
|
|
|
|
}
|
|
|
|
beesDefensive.volume = Mathf.Max(beesDefensive.volume - num, 0f);
|
|
|
|
if (beesDefensive.isPlaying && beesDefensive.volume <= 0f)
|
|
|
|
{
|
|
|
|
beesDefensive.Stop();
|
|
|
|
}
|
|
|
|
beesAngry.volume = Mathf.Min(beesAngry.volume + num, 1f);
|
|
|
|
if (!beesAngry.isPlaying)
|
|
|
|
{
|
|
|
|
beesAngry.Play();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
BeesZapOnTimer();
|
|
|
|
if (stunNormalizedTimer > 0f || overrideBeeParticleTarget)
|
|
|
|
{
|
|
|
|
SetBeeParticleMode(2);
|
|
|
|
agent.speed = 0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ResetBeeZapTimer()
|
|
|
|
{
|
|
|
|
timesChangingZapModes++;
|
|
|
|
beeZapRandom = new System.Random(StartOfRound.Instance.randomMapSeed + timesChangingZapModes);
|
|
|
|
beesZapCurrentTimer = 0f;
|
|
|
|
attackZapModeTimer = 0f;
|
|
|
|
beeZapAudio.Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void BeesZapOnTimer()
|
|
|
|
{
|
|
|
|
if (beesZappingMode == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (beesZapCurrentTimer > beesZapTimer)
|
|
|
|
{
|
|
|
|
beesZapCurrentTimer = 0f;
|
|
|
|
switch (beesZappingMode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
beesZapTimer = (float)beeZapRandom.Next(1, 8) * 0.1f;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
beesZapTimer = (float)beeZapRandom.Next(1, 7) * 0.06f;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
beesZapTimer = (float)beeZapRandom.Next(1, 5) * 0.04f;
|
|
|
|
if (!beeZapAudio.isPlaying)
|
|
|
|
{
|
|
|
|
beeZapAudio.Play();
|
|
|
|
}
|
|
|
|
beeZapAudio.pitch = 1f;
|
|
|
|
if (attackZapModeTimer > 3f)
|
|
|
|
{
|
|
|
|
attackZapModeTimer = 0f;
|
|
|
|
GetClosestPlayer();
|
|
|
|
if (mostOptimalDistance > 3f)
|
|
|
|
{
|
|
|
|
beesZappingMode = currentBehaviourStateIndex;
|
|
|
|
Debug.Log($"Setting bee zap mode to {currentBehaviourState} at end of zapping mode 3");
|
|
|
|
beeZapAudio.Stop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
BeesZap();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
beesZapCurrentTimer += Time.deltaTime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetBeeParticleMode(int newState)
|
|
|
|
{
|
|
|
|
if (beeParticleState != newState)
|
|
|
|
{
|
|
|
|
beeParticleState = newState;
|
|
|
|
switch (newState)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
beeParticles.SetFloat("NoiseIntensity", 3f);
|
|
|
|
beeParticles.SetFloat("NoiseFrequency", 35f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetSpeed", 155f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetForce", 155f);
|
|
|
|
beeParticles.SetFloat("TargetRadius", 0.3f);
|
|
|
|
beeParticles.SetFloat("TargetStickiness", 7f);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
beeParticles.SetFloat("NoiseIntensity", 16f);
|
|
|
|
beeParticles.SetFloat("NoiseFrequency", 20f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetSpeed", 13f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetForce", 13f);
|
|
|
|
beeParticles.SetFloat("TargetRadius", 1f);
|
|
|
|
beeParticles.SetFloat("TargetStickiness", 0f);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
beeParticles.SetFloat("NoiseIntensity", 35f);
|
|
|
|
beeParticles.SetFloat("NoiseFrequency", 35f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetSpeed", 35f);
|
|
|
|
beeParticles.SetFloat("MoveToTargetForce", 35f);
|
|
|
|
beeParticles.SetFloat("TargetRadius", 1f);
|
|
|
|
beeParticles.SetFloat("TargetStickiness", 0f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void EnterAttackZapModeServerRpc(int clientWhoSent)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1099257450u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSent);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 1099257450u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && beesZappingMode != 3)
|
|
|
|
{
|
|
|
|
EnterAttackZapModeClientRpc(clientWhoSent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void EnterAttackZapModeClientRpc(int clientWhoSent)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(753177805u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clientWhoSent);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 753177805u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId != clientWhoSent)
|
|
|
|
{
|
|
|
|
beesZappingMode = 3;
|
|
|
|
Debug.Log("Entered zap mode 3");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void BeeKillPlayerServerRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3246315153u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3246315153u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
BeeKillPlayerClientRpc(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void BeeKillPlayerClientRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3131319918u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 3131319918u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
BeeKillPlayerOnLocalClient(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void BeeKillPlayerOnLocalClient(int playerId)
|
|
|
|
{
|
|
|
|
PlayerControllerB playerControllerB = StartOfRound.Instance.allPlayerScripts[playerId];
|
|
|
|
playerControllerB.KillPlayer(Vector3.zero, spawnBody: true, CauseOfDeath.Electrocution, 3);
|
|
|
|
if (killingPlayerCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(killingPlayerCoroutine);
|
|
|
|
}
|
|
|
|
killingPlayerCoroutine = StartCoroutine(BeesKillPlayer(playerControllerB));
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator BeesKillPlayer(PlayerControllerB killedPlayer)
|
|
|
|
{
|
|
|
|
float timeAtStart = Time.realtimeSinceStartup;
|
|
|
|
yield return new WaitUntil(() => killedPlayer.deadBody != null || Time.realtimeSinceStartup - timeAtStart > 3f);
|
|
|
|
if (!(killedPlayer.deadBody == null))
|
|
|
|
{
|
|
|
|
killingPlayer = killedPlayer;
|
|
|
|
overrideBeeParticleTarget = true;
|
|
|
|
inSpecialAnimation = true;
|
|
|
|
Debug.Log("Bees on body");
|
|
|
|
beeParticlesTarget.position = killedPlayer.deadBody.bodyParts[0].transform.position;
|
|
|
|
yield return new WaitForSeconds(4f);
|
|
|
|
overrideBeeParticleTarget = false;
|
|
|
|
beeParticlesTarget.position = base.transform.position + Vector3.up * 1.5f;
|
|
|
|
inSpecialAnimation = false;
|
|
|
|
killingPlayer = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnPlayerTeleported(PlayerControllerB playerTeleported)
|
|
|
|
{
|
|
|
|
if (playerTeleported == targetPlayer)
|
|
|
|
{
|
|
|
|
targetPlayer = null;
|
|
|
|
}
|
|
|
|
if (playerTeleported == killingPlayer && killingPlayerCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(killingPlayerCoroutine);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCollideWithPlayer(Collider other)
|
|
|
|
{
|
|
|
|
base.OnCollideWithPlayer(other);
|
|
|
|
if (timeSinceHittingPlayer < 0.4f)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other);
|
|
|
|
if (playerControllerB != null)
|
|
|
|
{
|
|
|
|
timeSinceHittingPlayer = 0f;
|
|
|
|
if (playerControllerB.health <= 10 || playerControllerB.criticallyInjured)
|
|
|
|
{
|
|
|
|
BeeKillPlayerOnLocalClient((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
|
|
BeeKillPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playerControllerB.DamagePlayer(10, hasDamageSFX: true, callRPC: true, CauseOfDeath.Electrocution, 3);
|
|
|
|
}
|
|
|
|
if (beesZappingMode != 3)
|
|
|
|
{
|
|
|
|
beesZappingMode = 3;
|
|
|
|
EnterAttackZapModeServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void BeesZap()
|
|
|
|
{
|
|
|
|
if (beeParticles.GetBool("Alive"))
|
|
|
|
{
|
|
|
|
for (int i = 0; i < lightningPoints.Length; i++)
|
|
|
|
{
|
|
|
|
lightningPoints[i].position = RoundManager.Instance.GetRandomPositionInBoxPredictable(beeParticlesTarget.position, 4f, beeZapRandom);
|
|
|
|
}
|
|
|
|
lightningComponent.Trigger(0.1f);
|
|
|
|
}
|
|
|
|
if (beesZappingMode != 3)
|
|
|
|
{
|
|
|
|
beeZapAudio.pitch = UnityEngine.Random.Range(0.8f, 1.1f);
|
|
|
|
beeZapAudio.PlayOneShot(enemyType.audioClips[UnityEngine.Random.Range(0, enemyType.audioClips.Length)], UnityEngine.Random.Range(0.6f, 1f));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnEnable()
|
|
|
|
{
|
|
|
|
lightningComponent.Camera = StartOfRound.Instance.activeCamera;
|
|
|
|
StartOfRound.Instance.playerTeleportedEvent.AddListener(OnPlayerTeleported);
|
|
|
|
StartOfRound.Instance.CameraSwitchEvent.AddListener(OnCameraSwitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnDisable()
|
|
|
|
{
|
|
|
|
StartOfRound.Instance.playerTeleportedEvent.RemoveListener(OnPlayerTeleported);
|
|
|
|
StartOfRound.Instance.CameraSwitchEvent.RemoveListener(OnCameraSwitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnCameraSwitch()
|
|
|
|
{
|
|
|
|
lightningComponent.Camera = StartOfRound.Instance.activeCamera;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void EnableEnemyMesh(bool enable, bool overrideDoNotSet = false)
|
|
|
|
{
|
|
|
|
base.EnableEnemyMesh(enable, overrideDoNotSet);
|
|
|
|
beeParticles.SetBool("Alive", enable);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void DaytimeEnemyLeave()
|
|
|
|
{
|
|
|
|
base.DaytimeEnemyLeave();
|
|
|
|
beeParticles.SetFloat("MoveToTargetForce", -15f);
|
|
|
|
creatureSFX.PlayOneShot(enemyType.audioClips[0], 0.5f);
|
|
|
|
agent.speed = 0f;
|
|
|
|
StartCoroutine(bugsLeave());
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator bugsLeave()
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(6f);
|
|
|
|
KillEnemyOnOwnerClient(overrideDestroy: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void __initializeVariables()
|
|
|
|
{
|
|
|
|
base.__initializeVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
|
|
internal static void InitializeRPCS_RedLocustBees()
|
|
|
|
{
|
2023-12-23 00:30:32 +00:00
|
|
|
NetworkManager.__rpc_func_table.Add(3189835108u, __rpc_handler_3189835108);
|
2023-12-22 22:51:17 +00:00
|
|
|
NetworkManager.__rpc_func_table.Add(4130171556u, __rpc_handler_4130171556);
|
|
|
|
NetworkManager.__rpc_func_table.Add(1563228958u, __rpc_handler_1563228958);
|
|
|
|
NetworkManager.__rpc_func_table.Add(1099257450u, __rpc_handler_1099257450);
|
|
|
|
NetworkManager.__rpc_func_table.Add(753177805u, __rpc_handler_753177805);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3246315153u, __rpc_handler_3246315153);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3131319918u, __rpc_handler_3131319918);
|
|
|
|
}
|
|
|
|
|
2023-12-23 00:30:32 +00:00
|
|
|
private static void __rpc_handler_3189835108(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
2023-12-23 00:30:32 +00:00
|
|
|
reader.ReadValueSafe(out Vector3 value3);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
2023-12-23 00:30:32 +00:00
|
|
|
((RedLocustBees)target).SpawnHiveClientRpc(value, value2, value3);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_4130171556(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((RedLocustBees)target).SyncLastKnownHivePositionServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1563228958(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((RedLocustBees)target).SyncLastKnownHivePositionClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1099257450(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((RedLocustBees)target).EnterAttackZapModeServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_753177805(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((RedLocustBees)target).EnterAttackZapModeClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3246315153(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((RedLocustBees)target).BeeKillPlayerServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3131319918(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((RedLocustBees)target).BeeKillPlayerClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected internal override string __getTypeName()
|
|
|
|
{
|
|
|
|
return "RedLocustBees";
|
|
|
|
}
|
|
|
|
}
|