LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Agitated.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3feb48a78b71d86c00b5bb2d4f508469, type: 3}
m_Name: Agitated
m_EditorClassIdentifier:
timeToWaitBeforeGrabbingItem: 10
irritability: 0.8
judgementSpeed: 2
startingPatience: 2
desiresSilence: 1
mustBeWokenUp: 1
maximumItemsToAnger: -1
sensitivity: 0.6
noiseBehindWallSFX: {fileID: 0}
grabItemsSFX:
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angerSFX:
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attackSFX:
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wallAttackSFX: {fileID: 8300000, guid: 0ea0d9dbc11248a449b798c9192fdf86, type: 3}
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