LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ItemCharger.cs

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using System.Collections;
using Unity.Netcode;
using UnityEngine;
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public class ItemCharger : NetworkBehaviour
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{
public InteractTrigger triggerScript;
public Animator chargeStationAnimator;
private Coroutine chargeItemCoroutine;
public AudioSource zapAudio;
private float updateInterval;
public void ChargeItem()
{
GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
if (!(currentlyHeldObjectServer == null) && currentlyHeldObjectServer.itemProperties.requiresBattery)
{
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PlayChargeItemEffectServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
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if (chargeItemCoroutine != null)
{
StopCoroutine(chargeItemCoroutine);
}
chargeItemCoroutine = StartCoroutine(chargeItemDelayed(currentlyHeldObjectServer));
}
}
private void Update()
{
if (NetworkManager.Singleton == null)
{
return;
}
if (updateInterval > 1f)
{
updateInterval = 0f;
if (GameNetworkManager.Instance != null && GameNetworkManager.Instance.localPlayerController != null)
{
triggerScript.interactable = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != null && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery;
}
}
else
{
updateInterval += Time.deltaTime;
}
}
private IEnumerator chargeItemDelayed(GrabbableObject itemToCharge)
{
zapAudio.Play();
yield return new WaitForSeconds(0.75f);
chargeStationAnimator.SetTrigger("zap");
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if (itemToCharge != null)
{
itemToCharge.insertedBattery = new Battery(isEmpty: false, 1f);
itemToCharge.SyncBatteryServerRpc(100);
}
}
[ServerRpc(RequireOwnership = false)]
public void PlayChargeItemEffectServerRpc(int playerChargingItem)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1188697655u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerChargingItem);
__endSendServerRpc(ref bufferWriter, 1188697655u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
PlayChargeItemEffectClientRpc(playerChargingItem);
}
}
}
[ClientRpc]
public void PlayChargeItemEffectClientRpc(int playerChargingItem)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3542355993u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerChargingItem);
__endSendClientRpc(ref bufferWriter, 3542355993u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !(GameNetworkManager.Instance.localPlayerController == null) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId != playerChargingItem)
{
if (chargeItemCoroutine != null)
{
StopCoroutine(chargeItemCoroutine);
}
chargeItemCoroutine = StartCoroutine(chargeItemDelayed(null));
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_ItemCharger()
{
NetworkManager.__rpc_func_table.Add(1188697655u, __rpc_handler_1188697655);
NetworkManager.__rpc_func_table.Add(3542355993u, __rpc_handler_3542355993);
}
private static void __rpc_handler_1188697655(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((ItemCharger)target).PlayChargeItemEffectServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3542355993(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((ItemCharger)target).PlayChargeItemEffectClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "ItemCharger";
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}
}