LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/StormyWeather.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DigitalRuby.ThunderAndLightning;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
public class StormyWeather : MonoBehaviour
{
private float randomThunderTime;
private float timeAtLastStrike;
private Vector3 lastRandomStrikePosition;
private System.Random seed;
public AudioClip[] strikeSFX;
public AudioClip[] distantThunderSFX;
public LightningBoltPrefabScript randomThunder;
public LightningBoltPrefabScript targetedThunder;
public AudioSource randomStrikeAudio;
public AudioSource randomStrikeAudioB;
private bool lastStrikeAudioUsed;
public AudioSource targetedStrikeAudio;
private RaycastHit rayHit;
private GameObject[] outsideNodes;
private NavMeshHit navHit;
public ParticleSystem explosionEffectParticle;
private List<GrabbableObject> metalObjects = new List<GrabbableObject>();
private GrabbableObject targetingMetalObject;
private float getObjectToTargetInterval;
private float strikeMetalObjectTimer;
private bool hasShownStrikeWarning;
public ParticleSystem staticElectricityParticle;
private GameObject setStaticToObject;
private GrabbableObject setStaticGrabbableObject;
public AudioClip staticElectricityAudio;
private float lastGlobalTimeUsed;
private float globalTimeAtLastStrike;
private System.Random targetedThunderRandom;
private void OnEnable()
{
lastRandomStrikePosition = Vector3.zero;
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targetedThunderRandom = new System.Random(StartOfRound.Instance.randomMapSeed);
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TimeOfDay.Instance.onTimeSync.AddListener(OnGlobalTimeSync);
globalTimeAtLastStrike = TimeOfDay.Instance.globalTime;
lastGlobalTimeUsed = 0f;
randomThunderTime = TimeOfDay.Instance.globalTime + 7f;
timeAtLastStrike = TimeOfDay.Instance.globalTime;
navHit = default(NavMeshHit);
outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode")
orderby x.transform.position.x + x.transform.position.z
select x).ToArray();
if (StartOfRound.Instance.spectateCamera.enabled)
{
SwitchCamera(StartOfRound.Instance.spectateCamera);
}
else
{
SwitchCamera(GameNetworkManager.Instance.localPlayerController.gameplayCamera);
}
seed = new System.Random(StartOfRound.Instance.randomMapSeed);
DetermineNextStrikeInterval();
StartCoroutine(GetMetalObjectsAfterDelay());
}
private void OnDisable()
{
TimeOfDay.Instance.onTimeSync.RemoveListener(OnGlobalTimeSync);
}
private void OnGlobalTimeSync()
{
float num = RoundUpToNearestTen(TimeOfDay.Instance.globalTime);
if (num != lastGlobalTimeUsed)
{
lastGlobalTimeUsed = num;
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seed = new System.Random((int)num + StartOfRound.Instance.randomMapSeed);
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timeAtLastStrike = TimeOfDay.Instance.globalTime;
}
}
private IEnumerator GetMetalObjectsAfterDelay()
{
yield return new WaitForSeconds(15f);
GrabbableObject[] array = UnityEngine.Object.FindObjectsOfType<GrabbableObject>();
for (int i = 0; i < array.Length; i++)
{
if (array[i].itemProperties.isConductiveMetal)
{
metalObjects.Add(array[i]);
}
}
}
public void SwitchCamera(Camera newCamera)
{
randomThunder.Camera = newCamera;
targetedThunder.Camera = newCamera;
}
private void DetermineNextStrikeInterval()
{
timeAtLastStrike = randomThunderTime;
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float num = seed.Next(-5, 110);
randomThunderTime += Mathf.Clamp(num * 0.25f, 0.6f, 110f) / Mathf.Clamp(TimeOfDay.Instance.currentWeatherVariable, 1f, 100f);
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}
private int RoundUpToNearestTen(float x)
{
return (int)(x / 10f) * 10;
}
private void Update()
{
if (!base.gameObject.activeInHierarchy)
{
return;
}
if (TimeOfDay.Instance.globalTime > randomThunderTime)
{
LightningStrikeRandom();
DetermineNextStrikeInterval();
}
if (setStaticToObject != null && setStaticGrabbableObject != null)
{
if (setStaticGrabbableObject.isInFactory)
{
staticElectricityParticle.Stop();
}
staticElectricityParticle.transform.position = setStaticToObject.transform.position;
}
if (!RoundManager.Instance.IsOwner)
{
return;
}
if (targetingMetalObject == null)
{
if (metalObjects.Count <= 0)
{
return;
}
if (getObjectToTargetInterval <= 4f)
{
getObjectToTargetInterval += Time.deltaTime;
return;
}
hasShownStrikeWarning = false;
strikeMetalObjectTimer = Mathf.Clamp(UnityEngine.Random.Range(1f, 28f), 0f, 20f);
getObjectToTargetInterval = 0f;
float num = 1000f;
for (int i = 0; i < metalObjects.Count; i++)
{
if (metalObjects[i].isInFactory || metalObjects[i].isInShipRoom)
{
continue;
}
for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++)
{
if (StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled)
{
float num2 = Vector3.Distance(metalObjects[i].transform.position, StartOfRound.Instance.allPlayerScripts[j].transform.position);
if (num2 < num)
{
targetingMetalObject = metalObjects[i];
num = num2;
break;
}
}
}
if (UnityEngine.Random.Range(0, 100) < 20)
{
break;
}
}
if (targetingMetalObject != null && targetingMetalObject.isHeld)
{
strikeMetalObjectTimer = Mathf.Clamp(strikeMetalObjectTimer + Time.deltaTime, 4f, 20f);
}
return;
}
strikeMetalObjectTimer -= Time.deltaTime;
if (strikeMetalObjectTimer <= 0f)
{
if (!targetingMetalObject.isInFactory)
{
RoundManager.Instance.LightningStrikeServerRpc(targetingMetalObject.transform.position);
}
getObjectToTargetInterval = 5f;
targetingMetalObject = null;
}
else if (strikeMetalObjectTimer < 10f && !hasShownStrikeWarning)
{
hasShownStrikeWarning = true;
float timeLeft = Mathf.Abs(strikeMetalObjectTimer - 10f);
RoundManager.Instance.ShowStaticElectricityWarningServerRpc(targetingMetalObject.gameObject.GetComponent<NetworkObject>(), timeLeft);
}
}
public void SetStaticElectricityWarning(NetworkObject warningObject, float particleTime)
{
setStaticToObject = warningObject.gameObject;
GrabbableObject component = warningObject.gameObject.GetComponent<GrabbableObject>();
if (component != null)
{
setStaticGrabbableObject = warningObject.gameObject.GetComponent<GrabbableObject>();
for (int i = 0; i < GameNetworkManager.Instance.localPlayerController.ItemSlots.Length; i++)
{
if (GameNetworkManager.Instance.localPlayerController.ItemSlots[i] == component)
{
HUDManager.Instance.DisplayTip("ALERT!", "Drop your metallic items now! A static charge has been detected. You have seconds left to live.", isWarning: true, useSave: true, "LC_LightningTip");
}
}
}
ParticleSystem.ShapeModule shape = staticElectricityParticle.shape;
shape.meshRenderer = setStaticToObject.GetComponentInChildren<MeshRenderer>();
staticElectricityParticle.time = particleTime;
staticElectricityParticle.Play();
staticElectricityParticle.time = particleTime;
staticElectricityParticle.gameObject.GetComponent<AudioSource>().clip = staticElectricityAudio;
staticElectricityParticle.gameObject.GetComponent<AudioSource>().Play();
staticElectricityParticle.gameObject.GetComponent<AudioSource>().time = particleTime;
}
private void LightningStrikeRandom()
{
Vector3 randomNavMeshPositionInBoxPredictable;
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if (seed.Next(0, 100) < 60 && (randomThunderTime - timeAtLastStrike) * TimeOfDay.Instance.currentWeatherVariable < 3f)
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{
randomNavMeshPositionInBoxPredictable = lastRandomStrikePosition;
}
else
{
int num = seed.Next(0, outsideNodes.Length);
if (outsideNodes == null || outsideNodes[num] == null)
{
outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode")
orderby x.transform.position.x + x.transform.position.z
select x).ToArray();
}
randomNavMeshPositionInBoxPredictable = outsideNodes[num].transform.position;
randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(randomNavMeshPositionInBoxPredictable, 15f, navHit, seed);
}
lastRandomStrikePosition = randomNavMeshPositionInBoxPredictable;
LightningStrike(randomNavMeshPositionInBoxPredictable, useTargetedObject: false);
}
public void LightningStrike(Vector3 strikePosition, bool useTargetedObject)
{
System.Random random;
AudioSource audioSource;
LightningBoltPrefabScript lightningBoltPrefabScript;
if (useTargetedObject)
{
random = targetedThunderRandom;
staticElectricityParticle.Stop();
staticElectricityParticle.GetComponent<AudioSource>().Stop();
setStaticToObject = null;
audioSource = targetedStrikeAudio;
lightningBoltPrefabScript = targetedThunder;
}
else
{
random = new System.Random(seed.Next(0, 10000));
audioSource = ((!lastStrikeAudioUsed) ? randomStrikeAudio : randomStrikeAudioB);
lastStrikeAudioUsed = !lastStrikeAudioUsed;
lightningBoltPrefabScript = randomThunder;
}
bool flag = false;
Vector3 vector = Vector3.zero;
for (int i = 0; i < 7; i++)
{
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if (i == 6)
{
vector = strikePosition + Vector3.up * 80f;
}
else
{
float x = random.Next(-32, 32);
float z = random.Next(-32, 32);
vector = strikePosition + Vector3.up * 80f + new Vector3(x, 0f, z);
}
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if (!Physics.Linecast(vector, strikePosition + Vector3.up * 0.5f, out rayHit, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
flag = true;
break;
}
}
if (!flag)
{
if (!Physics.Raycast(vector, strikePosition - vector, out rayHit, 100f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
return;
}
strikePosition = rayHit.point;
}
lightningBoltPrefabScript.Source.transform.position = vector;
lightningBoltPrefabScript.Destination.transform.position = strikePosition;
lightningBoltPrefabScript.AutomaticModeSeconds = 0.2f;
audioSource.transform.position = strikePosition + Vector3.up * 0.5f;
Landmine.SpawnExplosion(strikePosition + Vector3.up * 0.25f, spawnExplosionEffect: false, 2.4f, 5f);
explosionEffectParticle.transform.position = strikePosition + Vector3.up * 0.25f;
explosionEffectParticle.Play();
PlayThunderEffects(strikePosition, audioSource);
}
private void PlayThunderEffects(Vector3 strikePosition, AudioSource audio)
{
PlayerControllerB playerControllerB = GameNetworkManager.Instance.localPlayerController;
if (playerControllerB.isPlayerDead && playerControllerB.spectatedPlayerScript != null)
{
playerControllerB = playerControllerB.spectatedPlayerScript;
}
float num = Vector3.Distance(playerControllerB.gameplayCamera.transform.position, strikePosition);
bool flag = false;
if (num < 40f)
{
HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
}
else if (num < 110f)
{
HUDManager.Instance.ShakeCamera(ScreenShakeType.Long);
}
else
{
flag = true;
}
AudioClip[] array = ((!flag) ? strikeSFX : distantThunderSFX);
if (!playerControllerB.isInsideFactory)
{
RoundManager.PlayRandomClip(audio, array);
}
WalkieTalkie.TransmitOneShotAudio(audio, array[UnityEngine.Random.Range(0, array.Length)]);
if (StartOfRound.Instance.shipBounds.bounds.Contains(strikePosition))
{
StartOfRound.Instance.shipAnimatorObject.GetComponent<Animator>().SetTrigger("shipShake");
RoundManager.PlayRandomClip(StartOfRound.Instance.ship3DAudio, StartOfRound.Instance.shipCreakSFX, randomize: false);
StartOfRound.Instance.PowerSurgeShip();
}
}
}