LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/DiyFlashbang.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: DiyFlashbang
m_EditorClassIdentifier:
itemId: 0
itemName: Homemade flashbang
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 40
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 70
minValue: 25
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spawnPrefab: {fileID: 1161847937179655, guid: a8de633a750d7f04987f607e93843ada, type: 2}
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requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: f581d4719870d174a8f4b792b03a2256, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 6bfe8db6878ac334ca48e9c8a3726d89, type: 3}
dropSFX: {fileID: 8300000, guid: 3a21467655044cf4f8c57e68a056ab20, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 0
isDefensiveWeapon: 1
toolTips:
- 'Use DIY-Flashbang : [RMB]'
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allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 1.78, y: 107.18, z: -136.4}
positionOffset: {x: -0.03, y: 0.13, z: -0.02}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0