LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/ClownHorn.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: ClownHorn
m_EditorClassIdentifier:
itemId: 0
itemName: Clown horn
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 1
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 180
minValue: 130
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spawnPrefab: {fileID: 1716403700579750, guid: 0f05b0fed630f074eb9b8545258248de, type: 2}
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requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 2b0bf098f4bda0e4f9a53fc359660c0a, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 5a1ce74552eb7a3408a03fb80c042336, type: 3}
dropSFX: {fileID: 8300000, guid: 93d4b7dc89a53c146a43dea03a74f2a1, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Use horn : [RMB]'
verticalOffset: 0.06
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: -196.6, y: -71.3, z: 0}
positionOffset: {x: -0.05, y: 0.15, z: 0.02}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0