LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/YieldSign.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: YieldSign
m_EditorClassIdentifier:
itemId: 0
itemName: Yield sign
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 0
weight: 1.4
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 90
minValue: 45
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spawnPrefab: {fileID: 1344598444342193, guid: 4e66857991641c440b5b31ad8fe6c9d7, type: 2}
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requiresBattery: 0
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automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 2b0bf098f4bda0e4f9a53fc359660c0a, type: 2}
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grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 40c117212b0adb644820e258a28258ec, type: 3}
dropSFX: {fileID: 8300000, guid: e7b2c12b6c68de74e84a45545d007e0c, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 1
toolTips:
- 'Swing sign : [RMB]'
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meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0