29 lines
810 B
C#
29 lines
810 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DunGen
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{
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[Serializable]
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[CreateAssetMenu(menuName = "DunGen/Tile Set", order = 700)]
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public sealed class TileSet : ScriptableObject
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{
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public GameObjectChanceTable TileWeights = new GameObjectChanceTable();
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public List<LockedDoorwayAssociation> LockPrefabs = new List<LockedDoorwayAssociation>();
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public void AddTile(GameObject tilePrefab, float mainPathWeight, float branchPathWeight)
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{
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TileWeights.Weights.Add(new GameObjectChance(tilePrefab, mainPathWeight, branchPathWeight, this));
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}
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public void AddTiles(IEnumerable<GameObject> tilePrefab, float mainPathWeight, float branchPathWeight)
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{
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foreach (GameObject item in tilePrefab)
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{
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AddTile(item, mainPathWeight, branchPathWeight);
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}
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}
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}
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}
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