LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/TimeOfDay.cs

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2023-12-22 22:51:17 +00:00
using System;
using System.Collections;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering.HighDefinition;
public class TimeOfDay : NetworkBehaviour
{
[Header("Time")]
public SelectableLevel currentLevel;
public float globalTimeSpeedMultiplier = 1f;
public float currentDayTime;
public int hour;
private int previousHour;
public float normalizedTimeOfDay;
[Space(5f)]
public float globalTime;
public float globalTimeAtEndOfDay;
public bool movingGlobalTimeForward;
[Space(10f)]
private bool reachedQuota;
public QuotaSettings quotaVariables;
public int profitQuota;
public int quotaFulfilled;
public int timesFulfilledQuota;
public float timeUntilDeadline;
public int daysUntilDeadline;
public int hoursUntilDeadline;
[Space(5f)]
public float lengthOfHours = 100f;
public int numberOfHours = 7;
public float totalTime;
public const int startingGlobalTime = 100;
[Space(3f)]
public float shipLeaveAutomaticallyTime = 0.996f;
[Space(5f)]
public bool currentDayTimeStarted;
private bool timeStartedThisFrame = true;
public StartOfRound playersManager;
public Animator sunAnimator;
public Light sunIndirect;
public Light sunDirect;
public bool insideLighting = true;
public DayMode dayMode;
private DayMode dayModeLastTimePlayerWasOutside;
public AudioClip[] timeOfDayCues;
public AudioSource TimeOfDayMusic;
private HDAdditionalLightData indirectLightData;
[Header("Weather")]
public WeatherEffect[] effects;
public LevelWeatherType currentLevelWeather = LevelWeatherType.None;
public int currentWeatherVariable;
public int currentWeatherVariable2;
[Space(4f)]
public CompanyMood currentCompanyMood;
public CompanyMood[] CommonCompanyMoods;
[Space(4f)]
private float changeHUDTimeInterval;
private float syncTimeInterval;
public bool shipLeavingAlertCalled;
public DialogueSegment[] shipLeavingSoonDialogue;
public DialogueSegment[] shipLeavingEarlyDialogue;
private bool shipLeavingOnMidnight;
private bool shipFullCapacityAtMidnightMessage;
private Coroutine playDelayedMusicCoroutine;
public int votesForShipToLeaveEarly;
public bool votedShipToLeaveEarlyThisRound;
public UnityEvent onTimeSync = new UnityEvent();
public static TimeOfDay Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
return;
}
UnityEngine.Object.Destroy(Instance.gameObject);
Instance = this;
}
private void Start()
{
playersManager = UnityEngine.Object.FindObjectOfType<StartOfRound>();
totalTime = lengthOfHours * (float)numberOfHours;
SetCompanyMood();
}
private void Update()
{
if (GameNetworkManager.Instance == null || GameNetworkManager.Instance.localPlayerController == null)
{
return;
}
_ = movingGlobalTimeForward;
if (currentDayTimeStarted)
{
if (timeStartedThisFrame)
{
timeStartedThisFrame = false;
TimeOfDayMusic.volume = 0.7f;
dayModeLastTimePlayerWasOutside = DayMode.None;
shipLeavingOnMidnight = false;
shipLeavingAlertCalled = false;
votedShipToLeaveEarlyThisRound = false;
shipLeaveAutomaticallyTime = 0.998f;
votesForShipToLeaveEarly = 0;
currentDayTime = CalculatePlanetTime(currentLevel);
hour = (int)(currentDayTime / lengthOfHours);
previousHour = hour;
indirectLightData = null;
globalTimeAtEndOfDay = globalTime + (totalTime - currentDayTime) / currentLevel.DaySpeedMultiplier;
normalizedTimeOfDay = currentDayTime / totalTime;
RefreshClockUI();
}
else
{
MoveTimeOfDay();
TimeOfDayEvents();
SetWeatherEffects();
}
}
else
{
timeStartedThisFrame = true;
}
}
public void MoveGlobalTime()
{
float num = globalTime;
globalTime = Mathf.Clamp(globalTime + Time.deltaTime * globalTimeSpeedMultiplier, 0f, globalTimeAtEndOfDay);
num = globalTime - num;
timeUntilDeadline -= num;
}
public float CalculatePlanetTime(SelectableLevel level)
{
return (globalTime + level.OffsetFromGlobalTime) * level.DaySpeedMultiplier % (totalTime + 1f);
}
public float CalculatePlanetTimeClampToEndOfDay(SelectableLevel level)
{
return (Mathf.Clamp(globalTime, 0f, globalTimeAtEndOfDay) + level.OffsetFromGlobalTime) * level.DaySpeedMultiplier % (totalTime + 1f);
}
private void MoveTimeOfDay()
{
MoveGlobalTime();
SyncGlobalTimeOnNetwork();
currentDayTime = CalculatePlanetTime(currentLevel);
syncTimeInterval += Time.deltaTime;
hour = (int)(currentDayTime / lengthOfHours);
if (hour != previousHour)
{
previousHour = hour;
OnHourChanged();
}
if (sunAnimator != null)
{
normalizedTimeOfDay = currentDayTime / totalTime;
sunAnimator.SetFloat("timeOfDay", Mathf.Clamp(normalizedTimeOfDay, 0f, 0.99f));
if (changeHUDTimeInterval > 3f)
{
changeHUDTimeInterval = 0f;
HUDManager.Instance.SetClock(normalizedTimeOfDay, numberOfHours);
}
else
{
changeHUDTimeInterval += Time.deltaTime;
}
SetInsideLightingDimness();
}
}
public void SetInsideLightingDimness(bool doNotLerp = false, bool setValueTo = false)
{
if (sunDirect == null || sunIndirect == null)
{
return;
}
if (indirectLightData == null)
{
indirectLightData = sunIndirect.GetComponent<HDAdditionalLightData>();
}
HUDManager.Instance.SetClockVisible(!insideLighting);
if (GameNetworkManager.Instance != null)
{
if (GameNetworkManager.Instance.localPlayerController.isPlayerDead)
{
if (GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)
{
sunDirect.enabled = !GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript.isInsideFactory;
}
}
else
{
sunDirect.enabled = !GameNetworkManager.Instance.localPlayerController.isInsideFactory;
}
}
PlayerControllerB playerControllerB = GameNetworkManager.Instance.localPlayerController;
if (GameNetworkManager.Instance.localPlayerController.isPlayerDead && GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)
{
playerControllerB = GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript;
}
if (playerControllerB.isInsideFactory)
{
sunIndirect.enabled = false;
}
if (insideLighting)
{
indirectLightData.lightDimmer = Mathf.Lerp(indirectLightData.lightDimmer, 0f, 5f * Time.deltaTime);
return;
}
sunIndirect.enabled = true;
indirectLightData.lightDimmer = Mathf.Lerp(indirectLightData.lightDimmer, 1f, 5f * Time.deltaTime);
}
private void SyncGlobalTimeOnNetwork()
{
if (base.IsServer && syncTimeInterval > 10f)
{
syncTimeInterval = 0f;
SyncTimeClientRpc(globalTime, (int)timeUntilDeadline);
}
}
[ClientRpc]
public void SyncTimeClientRpc(float time, int deadline)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3168707752u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, deadline);
__endSendClientRpc(ref bufferWriter, 3168707752u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
globalTime = time;
timeUntilDeadline = deadline;
onTimeSync.Invoke();
}
}
}
public void TimeOfDayEvents()
{
dayMode = GetDayPhase(currentDayTime / totalTime);
if (currentLevel.planetHasTime && !StartOfRound.Instance.shipIsLeaving)
{
if (!shipLeavingAlertCalled && currentDayTime / totalTime > 0.9f)
{
shipLeavingAlertCalled = true;
HUDManager.Instance.ReadDialogue(shipLeavingSoonDialogue);
HUDManager.Instance.shipLeavingEarlyIcon.enabled = true;
}
if (base.IsServer && !shipLeavingOnMidnight && currentDayTime / totalTime >= shipLeaveAutomaticallyTime)
{
shipLeavingOnMidnight = true;
SetShipToLeaveOnMidnightClientRpc();
}
}
if (dayMode > dayModeLastTimePlayerWasOutside)
{
PlayerSeesNewTimeOfDay();
}
}
public void SetNewProfitQuota()
{
if (base.IsServer)
{
timesFulfilledQuota++;
int num = quotaFulfilled - profitQuota;
float num2 = Mathf.Clamp(1f + (float)timesFulfilledQuota * ((float)timesFulfilledQuota / quotaVariables.increaseSteepness), 0f, 10000f);
num2 = quotaVariables.baseIncrease * num2 * (quotaVariables.randomizerCurve.Evaluate(UnityEngine.Random.Range(0f, 1f)) * quotaVariables.randomizerMultiplier + 1f);
profitQuota = (int)Mathf.Clamp((float)profitQuota + num2, 0f, 1E+09f);
quotaFulfilled = 0;
timeUntilDeadline = totalTime * 4f;
int overtimeBonus = num / 5 + 15 * daysUntilDeadline;
SyncNewProfitQuotaClientRpc(profitQuota, overtimeBonus, timesFulfilledQuota);
}
}
[ClientRpc]
public void SyncNewProfitQuotaClientRpc(int newProfitQuota, int overtimeBonus, int fulfilledQuota)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1041683203u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, newProfitQuota);
BytePacker.WriteValueBitPacked(bufferWriter, overtimeBonus);
BytePacker.WriteValueBitPacked(bufferWriter, fulfilledQuota);
__endSendClientRpc(ref bufferWriter, 1041683203u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
quotaFulfilled = 0;
profitQuota = newProfitQuota;
timeUntilDeadline = totalTime * (float)quotaVariables.deadlineDaysAmount;
timesFulfilledQuota = fulfilledQuota;
StartOfRound.Instance.companyBuyingRate = 0.3f;
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
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terminal.groupCredits = Mathf.Clamp(terminal.groupCredits + overtimeBonus, terminal.groupCredits, 100000000);
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terminal.RotateShipDecorSelection();
HUDManager.Instance.DisplayNewDeadline(overtimeBonus);
}
}
}
public void UpdateProfitQuotaCurrentTime()
{
daysUntilDeadline = (int)Mathf.Floor(timeUntilDeadline / totalTime);
hoursUntilDeadline = (int)(timeUntilDeadline / lengthOfHours) - daysUntilDeadline * numberOfHours;
if (timeUntilDeadline <= 0f)
{
StartOfRound.Instance.deadlineMonitorText.text = "DEADLINE:\n NOW";
}
else
{
StartOfRound.Instance.deadlineMonitorText.text = $"DEADLINE:\n{daysUntilDeadline} Days";
}
StartOfRound.Instance.profitQuotaMonitorText.text = $"PROFIT QUOTA:\n${quotaFulfilled} / ${profitQuota}";
}
[ClientRpc]
public void SetShipToLeaveOnMidnightClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(749416460u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 749416460u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
StartOfRound.Instance.ShipLeaveAutomatically(leavingOnMidnight: true);
}
}
}
public void VoteShipToLeaveEarly()
{
if (!votedShipToLeaveEarlyThisRound)
{
votedShipToLeaveEarlyThisRound = true;
SetShipLeaveEarlyServerRpc();
}
}
[ServerRpc(RequireOwnership = false)]
public void SetShipLeaveEarlyServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(543987598u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 543987598u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
votesForShipToLeaveEarly++;
int num = StartOfRound.Instance.connectedPlayersAmount + 1 - StartOfRound.Instance.livingPlayers;
if (votesForShipToLeaveEarly >= num)
{
SetShipLeaveEarlyClientRpc(normalizedTimeOfDay + 0.1f, votesForShipToLeaveEarly);
}
else
{
AddVoteForShipToLeaveEarlyClientRpc();
}
}
}
[ClientRpc]
public void AddVoteForShipToLeaveEarlyClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1359513530u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1359513530u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
{
votesForShipToLeaveEarly++;
HUDManager.Instance.SetShipLeaveEarlyVotesText(votesForShipToLeaveEarly);
}
}
}
[ClientRpc]
public void SetShipLeaveEarlyClientRpc(float timeToLeaveEarly, int votes)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3001101610u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in timeToLeaveEarly, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, votes);
__endSendClientRpc(ref bufferWriter, 3001101610u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
votesForShipToLeaveEarly = votes;
HUDManager.Instance.SetShipLeaveEarlyVotesText(votes);
shipLeaveAutomaticallyTime = timeToLeaveEarly;
shipLeavingAlertCalled = true;
shipLeavingEarlyDialogue[0].bodyText = "WARNING! Please return by " + HUDManager.Instance.SetClock(timeToLeaveEarly, numberOfHours, createNewLine: false) + ". A vote has been cast, and the autopilot ship will leave early.";
HUDManager.Instance.ReadDialogue(shipLeavingEarlyDialogue);
HUDManager.Instance.shipLeavingEarlyIcon.enabled = true;
}
}
}
[ClientRpc]
public void ShipFullCapacityMidnightClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(711575688u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 711575688u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
shipLeavingEarlyDialogue[0].bodyText = "ALERT! The ship has reached full carrying capacity and cannot leave until items are removed!";
HUDManager.Instance.ReadDialogue(shipLeavingEarlyDialogue);
}
}
}
public DayMode GetDayPhase(float time)
{
if (time >= 0.9f)
{
return DayMode.Midnight;
}
if (time >= 0.63f)
{
return DayMode.Sundown;
}
if (time >= 0.33f)
{
return DayMode.Noon;
}
return DayMode.Dawn;
}
private void PlayerSeesNewTimeOfDay()
{
if (!GameNetworkManager.Instance.localPlayerController.isInsideFactory && !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom && playersManager.shipHasLanded)
{
dayModeLastTimePlayerWasOutside = dayMode;
HUDManager.Instance.SetClockIcon(dayMode);
if (currentLevel.planetHasTime)
{
PlayTimeMusicDelayed(timeOfDayCues[(int)dayMode], 0.5f, playRandomDaytimeMusic: true);
}
}
}
public void PlayTimeMusicDelayed(AudioClip clip, float delay, bool playRandomDaytimeMusic = false)
{
if (playDelayedMusicCoroutine != null)
{
Debug.Log("Already playing music; cancelled starting new music");
}
else
{
playDelayedMusicCoroutine = StartCoroutine(playSoundDelayed(clip, delay, playRandomDaytimeMusic));
}
}
private IEnumerator playSoundDelayed(AudioClip clip, float delay, bool playRandomDaytimeMusic)
{
Debug.Log("Play time of day sfx");
yield return new WaitForSeconds(delay);
TimeOfDayMusic.PlayOneShot(clip, 1f);
Debug.Log($"Play music!; {TimeOfDayMusic.clip}; {TimeOfDayMusic.volume}");
if (!playRandomDaytimeMusic || !currentLevel.planetHasTime)
{
yield break;
}
yield return new WaitForSeconds(3f);
yield return new WaitForSeconds(UnityEngine.Random.Range(2f, 8f));
if (insideLighting || GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom || StartOfRound.Instance.fearLevel > 0.03f)
{
yield break;
}
if (UnityEngine.Random.Range(0, 100) < 20 || ES3.Load("TimesLanded", "LCGeneralSaveData", 0) <= 1)
{
if (ES3.Load("TimesLanded", "LCGeneralSaveData", 0) <= 1)
{
ES3.Save("TimesLanded", 2, "LCGeneralSaveData");
}
SoundManager.Instance.PlayRandomOutsideMusic(dayMode >= DayMode.Sundown);
}
playDelayedMusicCoroutine = null;
}
private IEnumerator fadeOutEffect(WeatherEffect effect, Vector3 moveFromPosition)
{
if (effect.effectObject != null)
{
for (int i = 0; i < 270; i++)
{
effect.effectObject.transform.position = Vector3.Lerp(effect.effectObject.transform.position, moveFromPosition - Vector3.up * 50f, (float)i / 270f);
yield return null;
if (effect.effectObject == null || !effect.transitioning)
{
yield break;
}
}
}
DisableWeatherEffect(effect);
}
private void SetWeatherEffects()
{
Vector3 vector = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead) ? StartOfRound.Instance.localPlayerController.transform.position : StartOfRound.Instance.spectateCamera.transform.position);
for (int i = 0; i < effects.Length; i++)
{
if (effects[i].effectEnabled)
{
if (!string.IsNullOrEmpty(effects[i].sunAnimatorBool) && sunAnimator != null)
{
sunAnimator.SetBool(effects[i].sunAnimatorBool, value: true);
}
effects[i].transitioning = false;
if (effects[i].effectObject != null)
{
effects[i].effectObject.SetActive(value: true);
if (effects[i].lerpPosition)
{
effects[i].effectObject.transform.position = Vector3.Lerp(effects[i].effectObject.transform.position, vector, Time.deltaTime);
}
else
{
effects[i].effectObject.transform.position = vector;
}
}
}
else if (!effects[i].transitioning)
{
effects[i].transitioning = true;
if (effects[i].lerpPosition)
{
StartCoroutine(fadeOutEffect(effects[i], vector));
}
else
{
DisableWeatherEffect(effects[i]);
}
}
}
}
private void DisableWeatherEffect(WeatherEffect effect)
{
if (!(effect.effectObject == null))
{
effect.effectObject.SetActive(value: false);
}
}
public void DisableAllWeather(bool deactivateObjects = false)
{
for (int i = 0; i < effects.Length; i++)
{
effects[i].effectEnabled = false;
}
if (!deactivateObjects)
{
return;
}
for (int j = 0; j < effects.Length; j++)
{
if (effects[j].effectObject != null)
{
effects[j].effectObject.SetActive(value: false);
}
}
}
public void RefreshClockUI()
{
HUDManager.Instance.SetClockIcon(dayMode);
HUDManager.Instance.SetClock(normalizedTimeOfDay, numberOfHours);
}
public void OnHourChanged(int amount = 1)
{
}
public void OnDayChanged()
{
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StartOfRound.Instance.SetPlanetsWeather();
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SetBuyingRateForDay();
SetCompanyMood();
}
public void SetCompanyMood()
{
if (timesFulfilledQuota <= 0)
{
currentCompanyMood = CommonCompanyMoods[0];
return;
}
System.Random random = new System.Random(StartOfRound.Instance.randomMapSeed + 164);
currentCompanyMood = CommonCompanyMoods[random.Next(0, CommonCompanyMoods.Length)];
}
public void SetBuyingRateForDay()
{
daysUntilDeadline = (int)Mathf.Floor(timeUntilDeadline / totalTime);
if (daysUntilDeadline == 0)
{
StartOfRound.Instance.companyBuyingRate = 1f;
return;
}
float num = 0.3f;
float num2 = (1f - num) / (float)quotaVariables.deadlineDaysAmount;
StartOfRound.Instance.companyBuyingRate = num2 * (float)(quotaVariables.deadlineDaysAmount - daysUntilDeadline) + num;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_TimeOfDay()
{
NetworkManager.__rpc_func_table.Add(3168707752u, __rpc_handler_3168707752);
NetworkManager.__rpc_func_table.Add(1041683203u, __rpc_handler_1041683203);
NetworkManager.__rpc_func_table.Add(749416460u, __rpc_handler_749416460);
NetworkManager.__rpc_func_table.Add(543987598u, __rpc_handler_543987598);
NetworkManager.__rpc_func_table.Add(1359513530u, __rpc_handler_1359513530);
NetworkManager.__rpc_func_table.Add(3001101610u, __rpc_handler_3001101610);
NetworkManager.__rpc_func_table.Add(711575688u, __rpc_handler_711575688);
}
private static void __rpc_handler_3168707752(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).SyncTimeClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1041683203(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).SyncNewProfitQuotaClientRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_749416460(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).SetShipToLeaveOnMidnightClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_543987598(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((TimeOfDay)target).SetShipLeaveEarlyServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1359513530(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).AddVoteForShipToLeaveEarlyClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3001101610(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).SetShipLeaveEarlyClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_711575688(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((TimeOfDay)target).ShipFullCapacityMidnightClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "TimeOfDay";
}
}