%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: TragedyMask m_EditorClassIdentifier: itemId: 0 itemName: Tragedy spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 1 weight: 1.1 itemIsTrigger: 0 holdButtonUse: 0 itemSpawnsOnGround: 1 isConductiveMetal: 0 isScrap: 1 creditsWorth: 0 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 130 minValue: 70 spawnPrefab: {fileID: 1134316076155112, guid: bf6fcce0fcb9e4549abb5b0afaf1240b, type: 2} requiresBattery: 0 batteryUsage: 5 automaticallySetUsingPower: 1 itemIcon: {fileID: 21300000, guid: dcda9c4b80b2e834ab220337705db2b6, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: de7a5ae1f83aee14ab84086324dc8e46, type: 3} dropSFX: {fileID: 8300000, guid: ec3238159defd8d4d8fc769a782768cd, type: 3} pocketSFX: {fileID: 0} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 0 syncDiscardFunction: 0 syncInteractLRFunction: 0 saveItemVariable: 0 isDefensiveWeapon: 0 toolTips: [] verticalOffset: 0.02 floorYOffset: 90 allowDroppingAheadOfPlayer: 1 restingRotation: {x: -90, y: 0, z: 0} rotationOffset: {x: -86.75, y: -59.32, z: -0.05} positionOffset: {x: 0.06, y: 0.19, z: -0.25} meshOffset: 0 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0