using System; using System.Collections.Generic; namespace DunGen.Graph { [Serializable] public class GraphNode { public DungeonFlow Graph; public List TileSets = new List(); public NodeType NodeType; public float Position; public string Label; public List Keys = new List(); public List Locks = new List(); public NodeLockPlacement LockPlacement; public GraphNode(DungeonFlow graph) { Graph = graph; } } }