using System; using System.ComponentModel; using UnityEngine; namespace ES3Internal { [Serializable] [EditorBrowsable(EditorBrowsableState.Never)] public class ES3RefIdDictionary : ES3SerializableDictionary { protected override bool KeysAreEqual(UnityEngine.Object a, UnityEngine.Object b) { return a == b; } protected override bool ValuesAreEqual(long a, long b) { return a == b; } } }