using System; using UnityEngine; namespace DigitalRuby.ThunderAndLightning { [Serializable] public struct RangeOfIntegers { [Tooltip("Minimum value (inclusive)")] public int Minimum; [Tooltip("Maximum value (inclusive)")] public int Maximum; public int Random() { return UnityEngine.Random.Range(Minimum, Maximum + 1); } public int Random(System.Random r) { return r.Next(Minimum, Maximum + 1); } } }