using System; namespace DunGen { [Serializable] public class FloatRange { public float Min; public float Max; public FloatRange() { } public FloatRange(float min, float max) { Min = min; Max = max; } public float GetRandom(RandomStream random) { if (Min > Max) { float min = Min; Min = Max; Max = min; } float num = Max - Min; return Min + (float)random.NextDouble() * num; } } }