using System.Collections; using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; public class ManualCameraRenderer : NetworkBehaviour { public Camera cam; public CameraView[] cameraViews; public int cameraViewIndex; public bool currentCameraDisabled; [Space(5f)] public MeshRenderer mesh; public Material offScreenMat; public Material onScreenMat; public int materialIndex; private bool isScreenOn; public bool overrideCameraForOtherUse; public bool renderAtLowerFramerate; public float fps = 60f; private float elapsed; public PlayerControllerB targetPlayer; public int targetPlayerIndex; public Camera mapCamera; public Animator mapCameraAnimator; private bool mapCameraMaxFramerate; private Coroutine updateMapCameraCoroutine; private bool syncingTargetPlayer; private bool syncingSwitchScreen; private bool screenEnabledOnLocalClient; private Vector3 targetDeathPosition; public Transform mapCameraStationaryUI; public Transform shipArrowPointer; public GameObject shipArrowUI; private void Start() { if (cam == null) { cam = GetComponent(); } if (!isScreenOn) { cam.enabled = false; } targetPlayer = StartOfRound.Instance.allPlayerScripts[0]; targetDeathPosition = new Vector3(0f, -100f, 0f); } public void SwitchScreenButton() { bool on = !isScreenOn; SwitchScreenOn(on); syncingSwitchScreen = true; SwitchScreenOnServerRpc(on); } public void SwitchScreenOn(bool on = true) { isScreenOn = on; currentCameraDisabled = !on; Material[] sharedMaterials = mesh.sharedMaterials; if (on) { sharedMaterials[materialIndex] = onScreenMat; mapCameraAnimator.SetTrigger("Transition"); } else { sharedMaterials[materialIndex] = offScreenMat; } mesh.sharedMaterials = sharedMaterials; } [ServerRpc(RequireOwnership = false)] public void SwitchScreenOnServerRpc(bool on) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(1937545459u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 1937545459u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SwitchScreenOnClientRpc(on); } } } [ClientRpc] public void SwitchScreenOnClientRpc(bool on) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2637643520u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 2637643520u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { if (syncingSwitchScreen) { syncingSwitchScreen = false; } else { SwitchScreenOn(on); } } } public void SwitchCameraView(bool switchForward = true, int switchToView = -1) { cam.enabled = false; cameraViewIndex = (cameraViewIndex + 1) % cameraViews.Length; cam = cameraViews[cameraViewIndex].camera; onScreenMat = cameraViews[cameraViewIndex].cameraMaterial; } public void SwitchMapCameraTargetPlayer(int syncTargetIndex = -1) { if (!isScreenOn) { if (syncTargetIndex == -1) { return; } SwitchScreenOn(); } if (updateMapCameraCoroutine != null) { StopCoroutine(updateMapCameraCoroutine); } updateMapCameraCoroutine = StartCoroutine(updateMapTarget(syncTargetIndex)); } private IEnumerator updateMapTarget(int syncTargetIndex = -1) { if (screenEnabledOnLocalClient) { mapCameraMaxFramerate = true; mapCameraAnimator.SetTrigger("Transition"); } yield return new WaitForSeconds(0.035f); if (syncTargetIndex != -1) { targetPlayerIndex = syncTargetIndex; targetPlayer = StartOfRound.Instance.allPlayerScripts[syncTargetIndex]; StartOfRound.Instance.mapScreenPlayerName.text = "MONITORING: " + targetPlayer.playerUsername; } else { int num = StartOfRound.Instance.allPlayerScripts.Length; string text = ""; for (int i = 0; i < num; i++) { targetPlayerIndex = (targetPlayerIndex + 1) % num; targetPlayer = StartOfRound.Instance.allPlayerScripts[targetPlayerIndex]; text = "MONITORING: " + targetPlayer.playerUsername; if (targetPlayer.isPlayerControlled || targetPlayer.isPlayerDead) { break; } Debug.Log($"Skipped player on map screen: {targetPlayer.isPlayerControlled}; {targetPlayer.isPlayerDead}"); } StartOfRound.Instance.mapScreenPlayerName.text = text; syncingTargetPlayer = true; SwitchMapCameraTargetServerRpc(targetPlayerIndex); } mapCameraMaxFramerate = false; } [ServerRpc(RequireOwnership = false)] public void SwitchMapCameraTargetServerRpc(int targetIndex) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(1252373737u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, targetIndex); __endSendServerRpc(ref bufferWriter, 1252373737u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SwitchMapCameraTargetClientRpc(targetIndex); } } } [ClientRpc] public void SwitchMapCameraTargetClientRpc(int targetIndex) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(3804991398u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, targetIndex); __endSendClientRpc(ref bufferWriter, 3804991398u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { if (syncingTargetPlayer) { syncingTargetPlayer = false; } else { SwitchMapCameraTargetPlayer(targetIndex); } } } private void MapCameraFocusOnPosition(Vector3 pos) { if (targetPlayer.isInHangarShipRoom) { mapCamera.nearClipPlane = -0.96f; } else { mapCamera.nearClipPlane = -2.47f; } mapCamera.transform.position = new Vector3(pos.x, pos.y + 3.636f, pos.z); } private void Update() { if (GameNetworkManager.Instance.localPlayerController == null || NetworkManager.Singleton == null) { return; } if (overrideCameraForOtherUse) { if (shipArrowUI != null) { shipArrowUI.SetActive(value: false); } return; } if (cam == mapCamera) { if (targetPlayer.isPlayerDead) { if (targetPlayer.deadBody != null) { MapCameraFocusOnPosition(targetPlayer.deadBody.transform.position); targetDeathPosition = targetPlayer.deadBody.spawnPosition; } else { MapCameraFocusOnPosition(targetPlayer.placeOfDeath); } } else { MapCameraFocusOnPosition(targetPlayer.transform.position); } if (mapCameraMaxFramerate) { mapCamera.enabled = true; return; } } PlayerControllerB player = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !(GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript); if (!MeetsCameraEnabledConditions(player)) { screenEnabledOnLocalClient = false; cam.enabled = false; return; } if (cam == mapCamera) { if (targetPlayer != null && Vector3.Distance(targetPlayer.transform.position, StartOfRound.Instance.elevatorTransform.transform.position) > 16f && !targetPlayer.isInsideFactory) { shipArrowPointer.LookAt(StartOfRound.Instance.elevatorTransform); shipArrowPointer.eulerAngles = new Vector3(0f, shipArrowPointer.eulerAngles.y, 0f); shipArrowUI.SetActive(value: true); } else { shipArrowUI.SetActive(value: false); } } screenEnabledOnLocalClient = true; if (renderAtLowerFramerate) { cam.enabled = false; elapsed += Time.deltaTime; if (elapsed > 1f / fps) { elapsed = 0f; cam.Render(); } } else { cam.enabled = true; } } private bool MeetsCameraEnabledConditions(PlayerControllerB player) { if (currentCameraDisabled) { return false; } if (mesh != null && !mesh.isVisible) { return false; } if (!StartOfRound.Instance.inShipPhase && (!player.isInHangarShipRoom || (!StartOfRound.Instance.shipDoorsEnabled && (StartOfRound.Instance.currentPlanetPrefab == null || !StartOfRound.Instance.currentPlanetPrefab.activeSelf)))) { return false; } return true; } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_ManualCameraRenderer() { NetworkManager.__rpc_func_table.Add(1937545459u, __rpc_handler_1937545459); NetworkManager.__rpc_func_table.Add(2637643520u, __rpc_handler_2637643520); NetworkManager.__rpc_func_table.Add(1252373737u, __rpc_handler_1252373737); NetworkManager.__rpc_func_table.Add(3804991398u, __rpc_handler_3804991398); } private static void __rpc_handler_1937545459(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((ManualCameraRenderer)target).SwitchScreenOnServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2637643520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((ManualCameraRenderer)target).SwitchScreenOnClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1252373737(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Server; ((ManualCameraRenderer)target).SwitchMapCameraTargetServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3804991398(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((ManualCameraRenderer)target).SwitchMapCameraTargetClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } protected internal override string __getTypeName() { return "ManualCameraRenderer"; } }