%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: Flashlight m_EditorClassIdentifier: itemId: 6 itemName: Flashlight spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 0 weight: 1 itemIsTrigger: 0 holdButtonUse: 0 itemSpawnsOnGround: 1 isConductiveMetal: 0 isScrap: 0 creditsWorth: 15 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 0 minValue: 0 spawnPrefab: {fileID: 1449331624079509, guid: 5fcb7593622c72744ab7e2cbc4e2e86f, type: 2} requiresBattery: 1 batteryUsage: 140 automaticallySetUsingPower: 1 itemIcon: {fileID: 21300000, guid: 660aac079253ed147b8fcae69a07ac2e, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: f8d1c6751d334e445a90dcce41f425d4, type: 3} dropSFX: {fileID: 8300000, guid: bbcadb732006a2c48a872d3987f8baf7, type: 3} pocketSFX: {fileID: 8300000, guid: f697d616f90957041a6315410f2b0360, type: 3} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 1 syncDiscardFunction: 1 syncInteractLRFunction: 1 saveItemVariable: 0 isDefensiveWeapon: 0 toolTips: - 'Toggle light : [RMB]' verticalOffset: 0.12 floorYOffset: 0 allowDroppingAheadOfPlayer: 1 restingRotation: {x: 0, y: 0, z: 90} rotationOffset: {x: 0, y: 0, z: 0} positionOffset: {x: 0, y: 0, z: 0} meshOffset: 1 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0