%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: SprayPaint m_EditorClassIdentifier: itemId: 18 itemName: Spray paint spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 0 weight: 1 itemIsTrigger: 0 holdButtonUse: 1 itemSpawnsOnGround: 1 isConductiveMetal: 0 isScrap: 0 creditsWorth: 50 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 0 minValue: 0 spawnPrefab: {fileID: 1908607811683623, guid: 9387353fe704d214d972e9e8e38fee57, type: 2} requiresBattery: 0 batteryUsage: 300 automaticallySetUsingPower: 1 itemIcon: {fileID: 21300000, guid: 53d04f621f900b84dab0b5a8c3bd5dcd, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: dd77a087899c49b4b942464115112994, type: 3} dropSFX: {fileID: 8300000, guid: b0973d313031d8048bd328027330615f, type: 3} pocketSFX: {fileID: 8300000, guid: 75821769cc4adcc45bcc4cb614225a27, type: 3} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 1 syncDiscardFunction: 1 syncInteractLRFunction: 1 saveItemVariable: 1 isDefensiveWeapon: 0 toolTips: - 'Spray : [RMB]' - 'Shake can : [Q]' verticalOffset: 0.12 floorYOffset: 0 allowDroppingAheadOfPlayer: 1 restingRotation: {x: 0, y: 0, z: 90} rotationOffset: {x: -0.32, y: 102.35, z: 238.7} positionOffset: {x: -0.1, y: 0.14, z: 0} meshOffset: 0 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0