using System; using TMPro; using UnityEngine; using UnityEngine.UI; [Serializable] public class EndOfGameStatUIElements { public TextMeshProUGUI quotaNumerator; public TextMeshProUGUI quotaDenominator; public TextMeshProUGUI[] playerNamesText; public Image[] playerStates; public Sprite aliveIcon; public Sprite deceasedIcon; public Sprite missingIcon; public TextMeshProUGUI[] playerNotesText; public TextMeshProUGUI gradeLetter; public Image allPlayersDeadOverlay; public TextMeshProUGUI penaltyAddition; public TextMeshProUGUI penaltyTotal; }