using UnityEngine; public class HoarderBugItem { public GrabbableObject itemGrabbableObject; public Vector3 itemNestPosition; public HoarderBugItemStatus status; public HoarderBugItem(GrabbableObject newObject, HoarderBugItemStatus newStatus, Vector3 bugNestPosition) { itemGrabbableObject = newObject; status = newStatus; itemNestPosition = bugNestPosition; } }