using GameNetcodeStuff; using UnityEngine; public class PlayerAnimationEvents : MonoBehaviour { public PlayerControllerB thisPlayerController; public void PlayFootstepServer() { thisPlayerController.PlayFootstepServer(); } public void PlayFootstepLocal() { thisPlayerController.PlayFootstepLocal(); } public void LimpForward() { thisPlayerController.LimpAnimationSpeed(); } public void LockArmsToCamera() { thisPlayerController.localArmsMatchCamera = true; } public void UnlockArmsFromCamera() { thisPlayerController.localArmsMatchCamera = false; } }